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Old 11-07-2004, 09:55 PM   #1
James White
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What do YOU look for in a designer?

I want to get all the input you guys can give me that you look for when hiring an Adult Designer. I have a strong past in mainstream design and i'm converting to Adult.

If any of you are THINKING about having a paysite, or TGP site designed this week... tell me what niche it is for.. and i'll design some samples and throw them up on GFY to show you guys how good I am.

So let me know all of your input! Thanks
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Old 11-07-2004, 09:55 PM   #2
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penis size is important!
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Old 11-07-2004, 09:55 PM   #3
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uniqueness and creativity
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Old 11-07-2004, 09:56 PM   #4
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I value her inteligence. and willingness to put out before the first date.
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Old 11-07-2004, 09:59 PM   #5
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The only thing people see are how cheap you will work.

Other than that...

Fuck all on anything else...
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Old 11-07-2004, 10:01 PM   #6
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Giving the designer only a concept and trusting them to run with it... Not having to babysit them and give them every individual picture and piece of text that will go on the site. Very nice to have a designer that can build on your concept.

By the way, JAMES, if your middle name starts with a C, hit me up please. I know a James White that lives in the Atlanta Area.

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Old 11-07-2004, 10:02 PM   #7
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Unless you are instant-orgasm good at designing, i want cheap prices
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Old 11-07-2004, 10:12 PM   #8
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Quote:
Originally posted by kaliboy2g
Unless you are instant-orgasm good at designing, i want cheap prices

So who is an 'instant-orgasm' good designer ? Curious to see how good those are to people around here
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Old 11-07-2004, 10:15 PM   #9
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Quote:
Originally posted by James White
So who is an 'instant-orgasm' good designer ? Curious to see how good those are to people around here
The cheap ones of course.

Are you some kind of idiot?
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Old 11-07-2004, 10:16 PM   #10
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http://eroswebmaster.com/

Great price and quality


http://www.orchiddesigns.com/
High Quality and Prices

http://www.dynamixxx.com
Great Designs and cheap prices.
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Old 11-07-2004, 10:21 PM   #11
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Just remember, you get what you pay for....

Some things you just can't pinch on. It will truly reflect negatively in the long run.
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Old 11-07-2004, 10:42 PM   #12
James White
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kaliboy2g

Those arent very impressive to me. Is there a reason all TGP sites look amateurly designed, no offense.. im honesly asking.
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Old 11-07-2004, 10:43 PM   #13
Alex From San Diego
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Originally posted by James White
kaliboy2g

Those arent very impressive to me. Is there a reason all TGP sites look amateurly designed, no offense.. im honesly asking.
called templates
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Old 11-07-2004, 10:46 PM   #14
James White
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Originally posted by Alex From San Diego
called templates
Templates don't have to look like that. Why not put a lil more effort into it.
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Old 11-07-2004, 10:49 PM   #15
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-fair prices
-quality design
-speedy work
-good communication
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Old 11-07-2004, 10:52 PM   #16
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Quote:
Originally posted by Alex From San Diego
Just remember, you get what you pay for....

Some things you just can't pinch on. It will truly reflect negatively in the long run.
I agree ...
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Old 11-07-2004, 10:53 PM   #17
Alex From San Diego
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Quote:
Originally posted by James White
Templates don't have to look like that. Why not put a lil more effort into it.
These guys have been doing it for a few years I'm sure. Although I wouldn't purchase it, there is obviously a market for them or they wouldn't be doing it.

Lets see what you have. Better yet lets see what you can do?
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Old 11-07-2004, 11:22 PM   #18
FuckFind
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Quote:
Originally posted by James White
kaliboy2g

Those arent very impressive to me. Is there a reason all TGP sites look amateurly designed, no offense.. im honesly asking.
if your a designer in mainstream and converting to adult... here are some pros/cons/other shiz:



PROS:


- Turn-over time. Take a project, do it, and paid instantly (demand it, if not). so there's no waiting for checks to clear or delay in sending payment via snail mail. epassporte/paypal are a must, get accounts if you don't have any.

- Less quality = less time. if you focus on a design for 3 days and turn out something you really really love, or pump out a design in 10 hours, odds are the client will pay the same.

- More small jobs than long term projects. you can turn over 3-4 times the amount of clients in adult than in mainstream....so you can diversify yourself much better and stabilize your income (if one client in mainstream dumps you, that could be a 2-3-4k a month stab).....and for every 1 client you take on in mainstream, you can take up to 3 in adult. The usual adult project will take you at most, 3 weeks, where in adult, some projects take you 4 months.

- Get a good reputation and try to produce quality, and work will come in a volume you never dreamed of.

- Clients usually demand much less extended work in terms of changes after the final product is delivered, at least what i've seen.

- Lots of adult clients also have operations in the mainstream environment, so if you're devoted, trustworthy, competent, and good at what you do, one adult client can land you several mainstream projects. in my opinion, these are the best clients to have...


CONS:


- More delinquent payments are made in adult than any mainstream project you'll take. get at least 50% down upfront, you are warned.

- You?ll probably make 40% less if you do this full-time compared to mainstream

- clients rarely know what they want, and you'll spend too much time on something because of it, and the best part of all, you can't mark up because you spent more time. That or they know EXACTLY what they want, and you?ll spend all your time copying someone else?s design.

- planning for a project is 2 days in adult, in mainstream its 2 months, so expect a lot of 'just run with it' which can really screw up your design process. (obviously sarcastic time periods just relaying the validity of mainstream planning compared to adult planning. More hit or miss projects in adult = more new projects always popping up = adult clients want to be first to the market with their projects = ?do it fast and good, but I?m not sure what it really needs to look like?)

- You?ll do more than you think you are worth, period.

- the odds of you being asked to do something unbelievably original or ground-breaking is slim to none, which effectively ruins your chance of ever charging a premium compared to all other designers in the adult world, unless your reputation is godly.

- most clients in the adult world are not very loyal to designers, count on them for work if they are satisfied, but don't make life-impacting predictions on them going to you always and forever. This is directly correlated to the fact that the adult world demands ZERO face to face conversation or phone calls. You are not really a person in adult, just an identity..... in other words, dispensable.



Other shiz:


- if you want to make decent money designing in adult, stick to paysites and programs.... banners and fpas don't pay enough, don't challenge you enough, or don't demand high quality. in essence, they are for 18-19 yr. old kids or overseas outsourcing.

- don't listen to AlienQ who states its only about time. Its time + a level of quality. Figure out a way to do what you do at twice the speed and you'll do pretty well here.

- Always be available, and if not, tell your clients. what really fucks clients and what designer's in this industry really suck at is a high level of availability/communication. if your going out of town for the weekend and have 26 clients, tell every one of them..... send them an IM, an email, or pick up the phone....it goes a long way in this market.

- No matter what you do, never dip prices for anyone at anytime. Making your prices LOWER will really fuck you in the end, as it will become what is expected of you across your clients. people talk, clients talk, designer talk.... make your price and stick to it, get better and stable with workload, then raise them, find your client base, then charge double when new clients approach you needing work. Go one way, and I think you know what way that is.



my 2, well was sorta long, so my 3.

FF
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Old 11-07-2004, 11:33 PM   #19
James White
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Quote:
Originally posted by FuckFind
if your a designer in mainstream and converting to adult... here are some pros/cons/other shiz:



PROS:


- Turn-over time. Take a project, do it, and paid instantly (demand it, if not). so there's no waiting for checks to clear or delay in sending payment via snail mail. epassporte/paypal are a must, get accounts if you don't have any.

- Less quality = less time. if you focus on a design for 3 days and turn out something you really really love, or pump out a design in 10 hours, odds are the client will pay the same.

- More small jobs than long term projects. you can turn over 3-4 times the amount of clients in adult than in mainstream....so you can diversify yourself much better and stabilize your income (if one client in mainstream dumps you, that could be a 2-3-4k a month stab).....and for every 1 client you take on in mainstream, you can take up to 3 in adult. The usual adult project will take you at most, 3 weeks, where in adult, some projects take you 4 months.

- Get a good reputation and try to produce quality, and work will come in a volume you never dreamed of.

- Clients usually demand much less extended work in terms of changes after the final product is delivered, at least what i've seen.

- Lots of adult clients also have operations in the mainstream environment, so if you're devoted, trustworthy, competent, and good at what you do, one adult client can land you several mainstream projects. in my opinion, these are the best clients to have...


CONS:


- More delinquent payments are made in adult than any mainstream project you'll take. get at least 50% down upfront, you are warned.

- You?ll probably make 40% less if you do this full-time compared to mainstream

- clients rarely know what they want, and you'll spend too much time on something because of it, and the best part of all, you can't mark up because you spent more time. That or they know EXACTLY what they want, and you?ll spend all your time copying someone else?s design.

- planning for a project is 2 days in adult, in mainstream its 2 months, so expect a lot of 'just run with it' which can really screw up your design process. (obviously sarcastic time periods just relaying the validity of mainstream planning compared to adult planning. More hit or miss projects in adult = more new projects always popping up = adult clients want to be first to the market with their projects = ?do it fast and good, but I?m not sure what it really needs to look like?)

- You?ll do more than you think you are worth, period.

- the odds of you being asked to do something unbelievably original or ground-breaking is slim to none, which effectively ruins your chance of ever charging a premium compared to all other designers in the adult world, unless your reputation is godly.

- most clients in the adult world are not very loyal to designers, count on them for work if they are satisfied, but don't make life-impacting predictions on them going to you always and forever. This is directly correlated to the fact that the adult world demands ZERO face to face conversation or phone calls. You are not really a person in adult, just an identity..... in other words, dispensable.



Other shiz:


- if you want to make decent money designing in adult, stick to paysites and programs.... banners and fpas don't pay enough, don't challenge you enough, or don't demand high quality. in essence, they are for 18-19 yr. old kids or overseas outsourcing.

- don't listen to AlienQ who states its only about time. Its time + a level of quality. Figure out a way to do what you do at twice the speed and you'll do pretty well here.

- Always be available, and if not, tell your clients. what really fucks clients and what designer's in this industry really suck at is a high level of availability/communication. if your going out of town for the weekend and have 26 clients, tell every one of them..... send them an IM, an email, or pick up the phone....it goes a long way in this market.

- No matter what you do, never dip prices for anyone at anytime. Making your prices LOWER will really fuck you in the end, as it will become what is expected of you across your clients. people talk, clients talk, designer talk.... make your price and stick to it, get better and stable with workload, then raise them, find your client base, then charge double when new clients approach you needing work. Go one way, and I think you know what way that is.



my 2, well was sorta long, so my 3.

FF
Thanks for the great input!
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Old 11-07-2004, 11:33 PM   #20
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Creativity

Timeliness

Price
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Old 11-07-2004, 11:33 PM   #21
James White
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Quote:
Originally posted by Alex From San Diego
These guys have been doing it for a few years I'm sure. Although I wouldn't purchase it, there is obviously a market for them or they wouldn't be doing it.

Lets see what you have. Better yet lets see what you can do?
Wacha wana see?
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Old 11-07-2004, 11:39 PM   #22
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I'd look for someone who would make me money. Not someone trying to show off his artistic talents. Some can do both, though.
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Old 11-08-2004, 01:08 AM   #23
FuckFind
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Quote:
Originally posted by James White
Thanks for the great input!
np, and good luck.

FF
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Old 11-08-2004, 01:35 AM   #24
James White
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Quote:
Originally posted by FuckFind
np, and good luck.

FF
Thanks
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Old 11-08-2004, 01:39 AM   #25
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Letting the client run conversion tests on your composites before deciding on final design. Differing clients have differing traffic sources, so having your design dovetail their traffic source would really make a difference and separate you from the pack.
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Old 11-08-2004, 03:12 AM   #26
enter »
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Mainstream to adult is a tough transition. Just knowing your way around photoshop is not everything. A lot of clients really only do like for the prettiest design but there's so much more.

You ask about tgp's and paysites but what do you know about them? I will assume you can design by your comments on portfolios posted here, but do you know what makes a tgp productive? Do you understand traded traffic and how the layout of a site effects its clicks?

There's lots of things that adult designers have learned over the years that mainstream guys may never have thought about. These are the questions clients should be asking.
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Old 11-08-2004, 03:22 AM   #27
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Quote:
Originally posted by enter »
Mainstream to adult is a tough transition. Just knowing your way around photoshop is not everything. A lot of clients really only do like for the prettiest design but there's so much more.

You ask about tgp's and paysites but what do you know about them? I will assume you can design by your comments on portfolios posted here, but do you know what makes a tgp productive? Do you understand traded traffic and how the layout of a site effects its clicks?

There's lots of things that adult designers have learned over the years that mainstream guys may never have thought about. These are the questions clients should be asking.
blah blah blah



i hate you works, graphics and text are big as hell!


Last edited by mightyjoe; 11-08-2004 at 03:24 AM..
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Old 11-08-2004, 03:29 AM   #28
enter »
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Quote:
Originally posted by mightyjoe
blah blah blah



i hate you works, graphics and text are big as hell!


Very intelligent comments. All my clients that come back for more every month must really be dumb asses. Sounds like you are the one everyone should be getting advice from.
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Old 11-08-2004, 03:49 AM   #29
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should know that "fancy looking" is not the most important thing
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Old 11-08-2004, 06:37 AM   #30
Newton - XXXAmigoz
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Quote:
Originally posted by FuckFind
if your a designer in mainstream and converting to adult... here are some pros/cons/other shiz:



PROS:


- Turn-over time. Take a project, do it, and paid instantly (demand it, if not). so there's no waiting for checks to clear or delay in sending payment via snail mail. epassporte/paypal are a must, get accounts if you don't have any.

- Less quality = less time. if you focus on a design for 3 days and turn out something you really really love, or pump out a design in 10 hours, odds are the client will pay the same.

- More small jobs than long term projects. you can turn over 3-4 times the amount of clients in adult than in mainstream....so you can diversify yourself much better and stabilize your income (if one client in mainstream dumps you, that could be a 2-3-4k a month stab).....and for every 1 client you take on in mainstream, you can take up to 3 in adult. The usual adult project will take you at most, 3 weeks, where in adult, some projects take you 4 months.

- Get a good reputation and try to produce quality, and work will come in a volume you never dreamed of.

- Clients usually demand much less extended work in terms of changes after the final product is delivered, at least what i've seen.

- Lots of adult clients also have operations in the mainstream environment, so if you're devoted, trustworthy, competent, and good at what you do, one adult client can land you several mainstream projects. in my opinion, these are the best clients to have...


CONS:


- More delinquent payments are made in adult than any mainstream project you'll take. get at least 50% down upfront, you are warned.

- You?ll probably make 40% less if you do this full-time compared to mainstream

- clients rarely know what they want, and you'll spend too much time on something because of it, and the best part of all, you can't mark up because you spent more time. That or they know EXACTLY what they want, and you?ll spend all your time copying someone else?s design.

- planning for a project is 2 days in adult, in mainstream its 2 months, so expect a lot of 'just run with it' which can really screw up your design process. (obviously sarcastic time periods just relaying the validity of mainstream planning compared to adult planning. More hit or miss projects in adult = more new projects always popping up = adult clients want to be first to the market with their projects = ?do it fast and good, but I?m not sure what it really needs to look like?)

- You?ll do more than you think you are worth, period.

- the odds of you being asked to do something unbelievably original or ground-breaking is slim to none, which effectively ruins your chance of ever charging a premium compared to all other designers in the adult world, unless your reputation is godly.

- most clients in the adult world are not very loyal to designers, count on them for work if they are satisfied, but don't make life-impacting predictions on them going to you always and forever. This is directly correlated to the fact that the adult world demands ZERO face to face conversation or phone calls. You are not really a person in adult, just an identity..... in other words, dispensable.



Other shiz:


- if you want to make decent money designing in adult, stick to paysites and programs.... banners and fpas don't pay enough, don't challenge you enough, or don't demand high quality. in essence, they are for 18-19 yr. old kids or overseas outsourcing.

- don't listen to AlienQ who states its only about time. Its time + a level of quality. Figure out a way to do what you do at twice the speed and you'll do pretty well here.

- Always be available, and if not, tell your clients. what really fucks clients and what designer's in this industry really suck at is a high level of availability/communication. if your going out of town for the weekend and have 26 clients, tell every one of them..... send them an IM, an email, or pick up the phone....it goes a long way in this market.

- No matter what you do, never dip prices for anyone at anytime. Making your prices LOWER will really fuck you in the end, as it will become what is expected of you across your clients. people talk, clients talk, designer talk.... make your price and stick to it, get better and stable with workload, then raise them, find your client base, then charge double when new clients approach you needing work. Go one way, and I think you know what way that is.



my 2, well was sorta long, so my 3.

FF
Excellent post FF
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Old 11-08-2004, 08:04 AM   #31
FuckFind
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Quote:
Originally posted by Newton - XXXAmigoz
Excellent post FF
*rubs eyes* morning

FF
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Old 11-08-2004, 11:06 AM   #32
James White
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Bump for day crew
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