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Confirmed User
Join Date: Feb 2004
Posts: 1,026
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Quote:
Originally posted by FuckFind
if your a designer in mainstream and converting to adult... here are some pros/cons/other shiz:
PROS:
- Turn-over time. Take a project, do it, and paid instantly (demand it, if not). so there's no waiting for checks to clear or delay in sending payment via snail mail. epassporte/paypal are a must, get accounts if you don't have any.
- Less quality = less time. if you focus on a design for 3 days and turn out something you really really love, or pump out a design in 10 hours, odds are the client will pay the same.
- More small jobs than long term projects. you can turn over 3-4 times the amount of clients in adult than in mainstream....so you can diversify yourself much better and stabilize your income (if one client in mainstream dumps you, that could be a 2-3-4k a month stab).....and for every 1 client you take on in mainstream, you can take up to 3 in adult. The usual adult project will take you at most, 3 weeks, where in adult, some projects take you 4 months.
- Get a good reputation and try to produce quality, and work will come in a volume you never dreamed of.
- Clients usually demand much less extended work in terms of changes after the final product is delivered, at least what i've seen.
- Lots of adult clients also have operations in the mainstream environment, so if you're devoted, trustworthy, competent, and good at what you do, one adult client can land you several mainstream projects. in my opinion, these are the best clients to have...
CONS:
- More delinquent payments are made in adult than any mainstream project you'll take. get at least 50% down upfront, you are warned.
- You?ll probably make 40% less if you do this full-time compared to mainstream
- clients rarely know what they want, and you'll spend too much time on something because of it, and the best part of all, you can't mark up because you spent more time. That or they know EXACTLY what they want, and you?ll spend all your time copying someone else?s design.
- planning for a project is 2 days in adult, in mainstream its 2 months, so expect a lot of 'just run with it' which can really screw up your design process. (obviously sarcastic time periods just relaying the validity of mainstream planning compared to adult planning. More hit or miss projects in adult = more new projects always popping up = adult clients want to be first to the market with their projects = ?do it fast and good, but I?m not sure what it really needs to look like?)
- You?ll do more than you think you are worth, period.
- the odds of you being asked to do something unbelievably original or ground-breaking is slim to none, which effectively ruins your chance of ever charging a premium compared to all other designers in the adult world, unless your reputation is godly.
- most clients in the adult world are not very loyal to designers, count on them for work if they are satisfied, but don't make life-impacting predictions on them going to you always and forever. This is directly correlated to the fact that the adult world demands ZERO face to face conversation or phone calls. You are not really a person in adult, just an identity..... in other words, dispensable.
Other shiz:
- if you want to make decent money designing in adult, stick to paysites and programs.... banners and fpas don't pay enough, don't challenge you enough, or don't demand high quality. in essence, they are for 18-19 yr. old kids or overseas outsourcing.
- don't listen to AlienQ who states its only about time. Its time + a level of quality. Figure out a way to do what you do at twice the speed and you'll do pretty well here.
- Always be available, and if not, tell your clients. what really fucks clients and what designer's in this industry really suck at is a high level of availability/communication. if your going out of town for the weekend and have 26 clients, tell every one of them..... send them an IM, an email, or pick up the phone....it goes a long way in this market.
- No matter what you do, never dip prices for anyone at anytime. Making your prices LOWER will really fuck you in the end, as it will become what is expected of you across your clients. people talk, clients talk, designer talk.... make your price and stick to it, get better and stable with workload, then raise them, find your client base, then charge double when new clients approach you needing work. Go one way, and I think you know what way that is.
my 2, well was sorta long, so my 3.
FF
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Excellent post FF 
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