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Old 05-24-2004, 02:51 AM   #8401
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QWCL is a native Win32 version of Quake, optimized for internet
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Old 05-24-2004, 02:52 AM   #8402
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designed to take advantage of whatever enhanced video, sound, and input
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Old 05-24-2004, 02:53 AM   #8403
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but has fallback functionality so it can run on any Win95 or NT 4.0
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Old 05-24-2004, 02:54 AM   #8404
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or later system, even if neither DirectX nor VESA VBE is available.
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Old 05-24-2004, 02:55 AM   #8405
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and operating-system support for game functionality are not yet mature
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Old 05-24-2004, 02:56 AM   #8406
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components. If you encounter what seems to be a bug, first please
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Old 05-24-2004, 02:57 AM   #8407
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check out http://www.quakeworld.net/
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Old 05-24-2004, 02:57 AM   #8408
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The material accompanying Quake is the reference for all
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Old 05-24-2004, 02:58 AM   #8409
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QuakeWorld is the same as Quake. This file contains Windows-related
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Old 05-24-2004, 02:59 AM   #8410
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The rest of this document is organized as follows:
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Old 05-24-2004, 03:01 AM   #8411
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Common problems and workarounds
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Old 05-24-2004, 03:01 AM   #8412
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A bit about how QWCL video works
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Old 05-24-2004, 03:02 AM   #8413
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A bit about how QWCL sound works
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Old 05-24-2004, 03:03 AM   #8414
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Notes on networking
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Old 05-24-2004, 03:04 AM   #8415
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Log of changes to documentation
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Old 05-24-2004, 03:05 AM   #8416
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Special thanks
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Old 05-24-2004, 03:06 AM   #8417
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| Installing and running QWCL |
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Old 05-24-2004, 03:07 AM   #8418
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In order to run QWCL, you must first have Quake installed.
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Old 05-24-2004, 03:08 AM   #8419
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unzip the QWCL zip file into c:\quake. The following files
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Old 05-24-2004, 03:09 AM   #8420
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qwcl.exe
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Old 05-24-2004, 03:09 AM   #8421
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pmpro16.dll
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Old 05-24-2004, 03:10 AM   #8422
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wdir16.dll
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Old 05-24-2004, 03:11 AM   #8423
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wdirnop.com
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Old 05-24-2004, 03:12 AM   #8424
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wdirnop.pif
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Old 05-24-2004, 03:13 AM   #8425
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typing "qwcl" and pressing the Enter key. Alternatively, you can
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Old 05-24-2004, 03:14 AM   #8426
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describing how to configure QWCL for performance; just type "qwc" to get
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Old 05-24-2004, 03:14 AM   #8427
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a list of the six options. The first of the six options is
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Old 05-24-2004, 03:15 AM   #8428
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This is the same as typing "qwcl"; this runs QWCL in an
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Old 05-24-2004, 03:16 AM   #8429
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if it runs successfully on your system, but which has a risk of
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Old 05-24-2004, 03:17 AM   #8430
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causing QWCL or even your system to crash if there are bugs or
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Old 05-24-2004, 03:18 AM   #8431
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can use
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Old 05-24-2004, 03:19 AM   #8432
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to run QWCL in a conservative configuration, likely to run
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Old 05-24-2004, 03:20 AM   #8433
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graphics, fewer high-resolution modes, and delayed sound. Or you
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Old 05-24-2004, 03:20 AM   #8434
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can run
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Old 05-24-2004, 03:21 AM   #8435
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to run QWCL in a very conservative configuration that is pretty
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Old 05-24-2004, 03:22 AM   #8436
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will have no sound. Two other options are
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Old 05-24-2004, 03:23 AM   #8437
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qwc fastvid
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Old 05-24-2004, 03:23 AM   #8438
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which has maximum video performance, but greater sound latency (delay
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Old 05-24-2004, 03:24 AM   #8439
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qwc fastsnd
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Old 05-24-2004, 03:25 AM   #8440
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which uses more conservative video modes, but low-latency sound.
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Old 05-24-2004, 03:26 AM   #8441
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wave sound, but is currently quite a bit slower overall. Thus you
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Old 05-24-2004, 03:27 AM   #8442
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than "qwc fast"; however, it may not feel faster, because the sound
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Old 05-24-2004, 03:28 AM   #8443
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Finally, you can use
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Old 05-24-2004, 03:29 AM   #8444
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which is the same as qwc fast, but turns on DirectInput, which
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Old 05-24-2004, 03:30 AM   #8445
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provides more responsive mouse control, but does not work properly
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Old 05-24-2004, 03:30 AM   #8446
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on all systems.
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Old 05-24-2004, 03:31 AM   #8447
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automatically take advantage of DirectSound and DirectDraw if they
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Old 05-24-2004, 03:32 AM   #8448
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are present. If DirectSound is not present, there will generally be
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Old 05-24-2004, 03:33 AM   #8449
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milliseconds after the event that caused it). Note also that there
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Old 05-24-2004, 03:33 AM   #8450
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are currently no true DirectSound drivers for Windows NT, so QWCL will
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