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#8401 |
hi
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QWCL is a native Win32 version of Quake, optimized for internet
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#8402 |
hi
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designed to take advantage of whatever enhanced video, sound, and input
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#8403 |
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but has fallback functionality so it can run on any Win95 or NT 4.0
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#8404 |
hi
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or later system, even if neither DirectX nor VESA VBE is available.
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#8405 |
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and operating-system support for game functionality are not yet mature
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#8406 |
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components. If you encounter what seems to be a bug, first please
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#8407 |
hi
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check out http://www.quakeworld.net/
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#8408 |
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The material accompanying Quake is the reference for all
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#8409 |
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QuakeWorld is the same as Quake. This file contains Windows-related
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#8410 |
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The rest of this document is organized as follows:
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#8411 |
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Common problems and workarounds
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#8412 |
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A bit about how QWCL video works
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#8413 |
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A bit about how QWCL sound works
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#8414 |
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Notes on networking
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#8415 |
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Log of changes to documentation
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#8416 |
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Special thanks
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#8417 |
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| Installing and running QWCL |
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#8418 |
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In order to run QWCL, you must first have Quake installed.
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#8419 |
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unzip the QWCL zip file into c:\quake. The following files
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#8420 |
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qwcl.exe
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#8421 |
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pmpro16.dll
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#8422 |
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wdir16.dll
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#8423 |
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wdirnop.com
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#8424 |
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wdirnop.pif
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#8425 |
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typing "qwcl" and pressing the Enter key. Alternatively, you can
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#8426 |
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describing how to configure QWCL for performance; just type "qwc" to get
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#8427 |
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a list of the six options. The first of the six options is
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#8428 |
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This is the same as typing "qwcl"; this runs QWCL in an
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#8429 |
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if it runs successfully on your system, but which has a risk of
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#8430 |
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causing QWCL or even your system to crash if there are bugs or
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#8431 |
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can use
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#8432 |
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to run QWCL in a conservative configuration, likely to run
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#8433 |
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graphics, fewer high-resolution modes, and delayed sound. Or you
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#8434 |
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can run
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#8435 |
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to run QWCL in a very conservative configuration that is pretty
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#8436 |
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will have no sound. Two other options are
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#8437 |
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qwc fastvid
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#8438 |
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which has maximum video performance, but greater sound latency (delay
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#8439 |
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qwc fastsnd
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#8440 |
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which uses more conservative video modes, but low-latency sound.
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#8441 |
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wave sound, but is currently quite a bit slower overall. Thus you
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#8442 |
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than "qwc fast"; however, it may not feel faster, because the sound
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#8443 |
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Finally, you can use
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#8444 |
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which is the same as qwc fast, but turns on DirectInput, which
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#8445 |
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provides more responsive mouse control, but does not work properly
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#8446 |
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on all systems.
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#8447 |
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automatically take advantage of DirectSound and DirectDraw if they
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#8448 |
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are present. If DirectSound is not present, there will generally be
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#8449 |
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milliseconds after the event that caused it). Note also that there
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#8450 |
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are currently no true DirectSound drivers for Windows NT, so QWCL will
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