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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed.

 
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Old 04-10-2003, 02:52 PM   #1
MarkTiarra
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Anyone else like to muck with 3D stuff?

I'm messing around with Vue and having some fun. I've seen some awesome Lightwave stuff lately too. Causes much humility to see the work some guys do. Here's my little dealio - post one if ya got your own:

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Old 04-10-2003, 02:56 PM   #2
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Look at this for inspiration

http://raph.com/3dartists/artgallery/ag-ii1.html
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Old 04-10-2003, 02:57 PM   #3
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Done with Lightwave

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Old 04-10-2003, 02:59 PM   #4
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One look at 3DSMax's GUI interface, and I slowly start to doze off, and finally faint.

All the buttons scare me.
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Old 04-10-2003, 03:04 PM   #5
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Quote:
Originally posted by AdultNex
One look at 3DSMax's GUI interface, and I slowly start to doze off, and finally faint.

All the buttons scare me.
use "Maya" - it rox
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Old 04-10-2003, 03:58 PM   #6
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Good stuff guys. Here are a few of mine (3DS MAX):


From cinematics in one of the Duke Nukem games.


Another one from the same Duke Nukem game. It's a vidcap so it's a little blurry.


From a lame game I won't mention but I did cinematics for, lol.
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Old 04-10-2003, 04:09 PM   #7
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Quote:
Originally posted by Jak
Good stuff guys. Here are a few of mine (3DS MAX):


From cinematics in one of the Duke Nukem games.


Another one from the same Duke Nukem game. It's a vidcap so it's a little blurry.


From a lame game I won't mention but I did cinematics for, lol.
Nice - I might hit you up later for my new Moviesite (heavy grafx broadband site)
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Old 04-10-2003, 06:01 PM   #8
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Originally posted by ebus_dk
Nice - I might hit you up later for my new Moviesite (heavy grafx broadband site)
Cool, let me know.
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Old 04-10-2003, 06:13 PM   #9
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Quote:
Originally posted by Jak
Good stuff guys. Here are a few of mine (3DS MAX):


From cinematics in one of the Duke Nukem games.


Another one from the same Duke Nukem game. It's a vidcap so it's a little blurry.


From a lame game I won't mention but I did cinematics for, lol.
Did you use 3ds Max for the human figure design as well? Or did you use a program like Poser 5, and import into 3ds?
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Old 04-10-2003, 07:47 PM   #10
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Quote:
Originally posted by Gman.357
Did you use 3ds Max for the human figure design as well? Or did you use a program like Poser 5, and import into 3ds?
Nah, no Poser, all 3DS Max. To be perfectly precise, the Duke and "BugMan" figures in these shots were created jointly by myself and my cinematics partner for these two games.

People always ask me about Poser though because of our Strip Kittens girls. I modelled them fully in 3DSMax, no Poser involved.

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Old 04-10-2003, 07:56 PM   #11
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Quote:
Originally posted by ebus_dk
Done with Lightwave

Nice. If the colors weren't just a little off, that would look like an unretouched photograph. Maybe some more texture, too.

SpaceAce
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Old 04-10-2003, 08:00 PM   #12
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Quote:
Originally posted by ebus_dk
Done with Lightwave


ebus, amazing work.
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Old 04-10-2003, 08:05 PM   #13
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Quote:
Originally posted by Stashi
ebus, amazing work.
Did ebus actually do this? I thought he just linked to an image form the guy that did them. Amazing work, and if ebus did it, wow.
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Old 04-10-2003, 08:38 PM   #14
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this is also a cool site for 3d

www.highend3d.com
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Old 04-10-2003, 08:44 PM   #15
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Great links! Booyah!
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Old 04-10-2003, 08:51 PM   #16
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I've done visualisation for an NEC Plasma display launch and Panasonic prototype designs we came up with. But nothing as good as the stuff already posted, just nice and simple, the audience were the NEC and Panasonic executives, and marketing material to get other clients on board not the public so it didn't have to be too spesh.


panasonic
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Old 04-10-2003, 10:11 PM   #17
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I use to do some 3D 5+ years ago. For the kind of computers I had back then the renders turned out pretty good. Here is one.

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Old 04-10-2003, 10:20 PM   #18
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from an older thread.

all coded from scratch.. no visual tools used like 3dmax or anything..

Quote:
Originally posted by Lane
Check out this OpenGL project i coded last week. I just thought i created something beautiful and i felt like sharing

(everything virus checked, no worries)

Download: http://www.cjultra.com/opengl/planet.zip

You also need to put this file in your system32 folder: http://www.cjultra.com/opengl/glut32.dll


Instructions:

Extract the contents of the zip file in a folder.

Run main.exe

You will see a blank window. Now you can use the right click menu to draw. Click on the following selections:

- Draw planet sphere
- Planet texture -> earth.bmp
- Draw cloud sphere
- Cloud texture -> clouds.bmp
- Cloud transparency
- Cloud shadows

You can use the left mouse button to drag and rotate the planet. Also you can use the Animate option in the right click menu to make it rotate smoothly (clouds and planet rotate at different speeds). You can use the wireframe mode to see the wireframe model of the planet. You can use culling for increasing the performance; it doesnt draw the opposite surface that is not visible to the camera if it is enabled.

You can use your own textures with the program. But they have to be 2:1 in size and the dimensions have to be power of 2 and extensions need to be bmp. So they have to be like 1024x512 or 512x256 or 256x128 etc.. When you run main.exe, it will detect them all and add to the list inside the program.


here are a few resized screenshots (but it looks much better when you run it from your PC):







here is the sourcecode:
http://www.cjultra.com/opengl/main.cpp
http://www.cjultra.com/opengl/Glext.h
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Old 04-10-2003, 10:31 PM   #19
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i'm just replying to this to bow down to all that 3d art. i tried 3d max. prolly should have gotten a book. all i could accomplish was a grey cube. i can do OK with bryce. but damn. that is some incredible shit.
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Old 04-11-2003, 12:57 AM   #20
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Originally posted by Stashi



ebus, amazing work.
HEY - I DIDENT DO IT MYSELF !!

I just linked to it, and said what software to use
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Old 04-11-2003, 01:02 AM   #21
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Quote:
Originally posted by Jak

Nah, no Poser, all 3DS Max. To be perfectly precise, the Duke and "BugMan" figures in these shots were created jointly by myself and my cinematics partner for these two games.

People always ask me about Poser though because of our Strip Kittens girls. I modelled them fully in 3DSMax, no Poser involved.
That's great work. Human figure modeling is the hardest thing to do from scratch.

Would you ever consider using poser? The new Poser 5 looks pretty powerful... approaching the level of professional anatomy modeling software. (well, not quite... but maybe after 3 more upgrades.)
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Old 04-11-2003, 01:03 AM   #22
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Here is a 3D demo I did a couple years ago.

http://www.ilekmedia.com/animations/demo02.wmv
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Old 04-11-2003, 01:57 AM   #23
Lane
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noone else does 3D software coding? am i the only cool guy here j/k
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Old 04-11-2003, 02:48 AM   #24
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Fun

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Old 04-11-2003, 10:55 AM   #25
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Quote:
Originally posted by Gman.357
That's great work. Human figure modeling is the hardest thing to do from scratch.
Thanks man.

Quote:
Would you ever consider using poser? The new Poser 5 looks pretty powerful... approaching the level of professional anatomy modeling software. (well, not quite... but maybe after 3 more upgrades.)
We actually bought Poser to see if we could use it for making a lot of galleries of the Strip Kittens girls easier than posing everything in Max. I brought our girls in and they looked good, easy to pose, etc. but it was taking me too long to get used to the way Poser handles lighting (very different than Max) for rendering so I gave up. Now it's just sitting here on the shelf doing nothing, lol.
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Old 04-11-2003, 11:01 AM   #26
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Those screenshots are impressive !
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Old 04-11-2003, 11:54 AM   #27
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Cool work Mastamindz. =]

Poser 5... yeah I like it. It's fun to import friends faces then make them do things they wouldn't do like hump each other.

I'm such an infant!
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Old 04-11-2003, 12:14 PM   #28
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I thought playing with maya 4.5 would be fun...but I know that shit is heavy on the vid card. Would a gf4 ti4600 be able to handle shit like that? AS I understand it, it wouldn't....
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Old 04-11-2003, 12:23 PM   #29
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I thought playing with maya 4.5 would be fun...but I know that shit is heavy on the vid card. Would a gf4 ti4600 be able to handle shit like that? AS I understand it, it wouldn't....
yes it will. But a ATI firegl8800 is better (NOT A RADEON)
Any certified OpenGL cards will do the job
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