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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed. |
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#1 |
Confirmed User
Join Date: Jun 2001
Posts: 632
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Savage - That Is My Game :)
Hey guys, I'm pretty damn excited... Only 2 more months and its on the shelves of Comp USA, Best Buy, Electronic Boutiques, Game Stop, Babbages, and more!
Most recent review - http://www.gamespy.com |
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#2 |
Triple OG nigga on GFY
Industry Role:
Join Date: Mar 2002
Location: in the BP4L family compound
Posts: 27,296
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marc d would u contact me on icq plz? 33176397
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#3 |
So Fucking Banned
Industry Role:
Join Date: Feb 2003
Location: Boston
Posts: 4,160
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Damn well at least you enjoy it. Both Savage - The Battle for Newerth and Savage Skies look kind of crappy to me.
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#4 |
Pounding Googlebot
Industry Role:
Join Date: Aug 2002
Location: Canada
Posts: 34,482
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Looks like a cool game, I've been trying to avoid games lately, too addictive.
WG
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#5 |
Confirmed User
Industry Role:
Join Date: Jun 2002
Posts: 1,982
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looks great,
congrats marc |
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#6 |
Confirmed User
Join Date: Jun 2001
Posts: 632
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ry0t - thankfully for us you are in the major minority. We've been getting much anticipated previews and our beta testers are going nuts over the game.
We should peel off a good $25 million off this game ![]() |
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#7 |
Too lazy to set a custom title
Industry Role:
Join Date: Sep 2002
Posts: 34,431
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how many units does a popular video game sell? what is the avg wholesale price the manufacturer gets from distributors?
and what are the average development costs of a video game? is it for PC only or will it also be a Playstation and XBox game? i know shit about videogames, bowed out of it all before the 32 and 64 bit consoles came out.
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#8 |
Hardcore 4 Life™
Join Date: Mar 2003
Location: Everett, WA
Posts: 2,553
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So all of your ARS webmasters will be getting a free copy of the game, right?
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#9 | |
Hardcore 4 Life™
Join Date: Mar 2003
Location: Everett, WA
Posts: 2,553
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Quote:
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#10 | |
Triple OG nigga on GFY
Industry Role:
Join Date: Mar 2002
Location: in the BP4L family compound
Posts: 27,296
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Quote:
im just a tadpole... |
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#11 |
Confirmed User
Join Date: Jun 2001
Location: Wherever I want
Posts: 7,517
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Looks good, Marc.
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#12 |
Pimping 8EZ
Industry Role:
Join Date: Jun 2001
Location: New Jersey
Posts: 3,529
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Congrats Marc! it's been long time coming...
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#13 |
Entrepreneur
Join Date: Oct 2002
Location: USA
Posts: 31,429
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Wow! Awesome Marc!
That'll get you the Hockey Team! ![]()
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![]() from the leaders in the field at iWebmasters.com TO LOWER YOUR COSTS AND INCREASE YOUR PRODUCTION! *** *** *** *** *** *** *** *** *** *** *** *** ![]() ![]() ![]() ![]() ![]() |
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#14 |
Drunk and Unruly
Join Date: Jan 2002
Location: Hollywood
Posts: 22,712
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Very nice! I like the premise of he game. You may make me kill a good 30 to 40 productive hours that should have been spent working!
![]() Good luck!
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#15 | |
aka K-Man
Industry Role:
Join Date: Oct 2001
Location: The Gutter
Posts: 29,292
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Quote:
;-) |
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#16 |
Too lazy to set a custom title
Join Date: Feb 2001
Location: Tube Titans, USA
Posts: 11,929
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Marc,
That's awesome. Hope you guys kick-ass with this and I hope you whup-ass on that $25 million. :-)
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#17 |
Confirmed User
Join Date: Jun 2001
Posts: 632
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Well the sales figure is assuming we become a 'mainstream' title in the PC realm, but VERY obtainable (sorry wasn't trying to brag, hope it didn't come off that way).
Thanks for all the congrats guys and I actually think that sounds like a good promotion. All 'active' ARS webmasters will get a free copy! You bet... Hold me to it. Mutt, I own the company that is publishing the title (iGames which also owns HappyPuppy.com). This is a major advantage to me. In marketing and production we'll have $3,000,000 invested. Retail is $49.99 and wholesale is $34 (our cut). To become an elite PC title you need to sell 1.5 million copies, huge seller 1 million, pretty strong seller 500,000, just made it to market and tried to break even 200,000 (still profitable). There are other costs associated with the sale that are taken from the $34 wholesale (production is usually $3 per unit, freight is about $0.50 per unit, and the big one MDF or Market Development Funds which you spend with stores like EB, GameStop, Best Buy, etc...) We've got 2 development firms we are signing at E3 which are console. The good thing about console is a great game will sell 3-4 million copies. Its a MUCH bigger market and therefore you should expect much more sales (especially since the competition is just slighter higher than PC). |
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#18 |
Too lazy to set a custom title
Industry Role:
Join Date: Sep 2002
Posts: 34,431
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no Marc, i wasn't putting you down for bragging, i like to see porn guys make it in mainstream. I am just curious how the video game industry works, had no idea about what kind of numbers were involved, development/manufacturing costs vs potential revenues.
sounds lucrative, it's like the movie business, a bomb can sink a small company, a hit can make you rich. MDF or Market Development Funds <---------- is this like in the grocery store biz where you have to pay big retailers big $$$ to get prime shelf space? best of luck ![]()
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#19 |
Retired
Industry Role:
Join Date: Dec 2002
Posts: 21,264
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Marc, is this game built on the Q3 engine?
I'm planning on starting my own game company within the next year here in Vegas.
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#20 |
Guest
Posts: n/a
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weren't you guys responsible for HalfLife?
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#21 |
Entrepreneur
Join Date: Oct 2002
Location: USA
Posts: 31,429
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Holy Kamoli! I just looked at Savage in depth on iGames.
Marc, that will be an astronomically huge seller. Great concept with the Primal theme. Refreshing from all the star wars type stuff in the market. Your graphics are gorgeous. $$$$$ ABSOLUTE HIT! $$$$$ Don't need to say Good Luck with that, you're already there! ![]()
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#22 |
Confirmed User
Join Date: Jun 2001
Posts: 632
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MrPheer - funny we are moving S2 Games offices from San Franscico to Las Vegas in September.
The game is built on a propietary engine we developed in house called the Silverback Engine. Its truly amazing and we will have leasing opportunities, so if you are looking to make a game, talk to us. Also, we could help you with the pubslishing aspects. Mutt - I didn't think you were dogging me ![]() |
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#23 | |
Confirmed User
Join Date: Oct 2002
Location: Sweden
Posts: 5,773
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Quote:
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#24 |
Confirmed User
Join Date: Jun 2001
Posts: 632
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KRL - thanks a bunch!
Those we want to read about the game, the gamespy review is at http://www.gamespy.com/previews/may03/savagepc/ S2 Site / Savage Site - http://www.s2games.com iGames (Publisher Site) - http://www.igames.com Anna - hold it to me, I'm serious! You'll see something at ARS about it in a couple of months... |
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#25 |
Confirmed User
Join Date: Jan 2002
Posts: 2,025
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I got into the Beta (thanks Marc) and the game plays great even at this stage.
It will be a killer game for LAN parties and organized clan. might be a little less interesting for casual gamers because of the need for team work. But eh, look at Counter-Strike, even 100 of thousands of dumbass 13 year old keyboard warriors didnt succeed in keeping it down ;p Even if it doesnt sell (but I think it will), its a major game with a very innovative design. Its a good thing ;)
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#26 |
Confirmed User
Join Date: Apr 2003
Location: PimpRoll
Posts: 1,053
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the game looks amazing, i'm hooked on 1942 but Savage seems to be right up my alley!!
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