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wave sound, but is currently quite a bit slower overall. Thus you
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than "qwc fast"; however, it may not feel faster, because the sound
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Finally, you can use
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which is the same as qwc fast, but turns on DirectInput, which
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provides more responsive mouse control, but does not work properly
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on all systems.
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automatically take advantage of DirectSound and DirectDraw if they
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are present. If DirectSound is not present, there will generally be
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milliseconds after the event that caused it). Note also that there
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are currently no true DirectSound drivers for Windows NT, so QWCL will
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sound. See below for information about obtaining DirectX if you do
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Note that VESA VBE modes aren't required for QWCL to run, but QWCL will
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may already have VESA VBE 2.0 support built in, but most BIOSes
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don't. Worse, some BIOSes do have VESA VBE 2.0 built-in, but have
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the faster configurations of QWCL. An easy way to get reliable VESA 2.0
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further information. QWCL can also use VBE/AF 1.0 and greater modes;
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support.
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heap, but not less than 8.5 Mb and not more than 16 Mb. You can
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override this with "-heapsize n", where n is the amount of memory to
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To use the joystick, you must bring down the console by pressing the
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joystick with "joystick 0<enter>" at any time. The joystick setting
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remains in effect for subsequent QWCL sessions until changed, so
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joystick somehow causes problems that keep you from being able to run
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joystick for that session.
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-----------------------------------
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QWCL crashes or won't run
|
-----------------------
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it using "qwc safe" or "qwc verysafe". Or you can use command-line
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switches:
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This will almost certainly solve your problem; however, it may result
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result in fewer or slower high-res video modes, and the mouse may be
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each of the command-line switches until you identify the one that
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possible.
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If the above command line does not fix your problems, try:
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which forces QWCL into silent operation with bare-bones video support
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APIs are used instead). Again, if this works, try removing switches
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until you identify the needed one.
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is caused by outdated or buggy DirectX drivers or code, and can
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frequently be completely fixed simply by installing the latest
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Microsoft-supplied version of DirectX, which you may be able to find
|
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