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Old 04-23-2002, 10:13 PM   #1
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Holy shit this is tight !

no porn, no nasty shit, just a "simple" 65KB animation ...


http://www.***********/fr08v101.exe


fucking badass

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Old 04-23-2002, 10:37 PM   #2
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Just out of ordinary caution. Never open .exe files you don't know the origin of. It's easy to embed trojans in these executables and you can raise hell on your own machine and network.

Whas it good though?
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Old 04-23-2002, 10:38 PM   #3
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sorry bro... can't do an executable....
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Old 04-23-2002, 10:43 PM   #4
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way cool man
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Old 04-23-2002, 10:45 PM   #5
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ok people, no worries, this thing is virus free, no lame-ass MP3 proggy or any sort of annoyance.

it's a quite impressive Direct3D animation that uses some sort of incredible compression to compress 1.9 GB of data into 65KB.

check it out, but make sure you save your work, minimize all windows and have DirectX 8 installed.
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Old 04-23-2002, 10:55 PM   #6
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Wow very very cool 3d....
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Old 04-23-2002, 11:02 PM   #7
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Wow! Pretty fucking cool!
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Old 04-23-2002, 11:04 PM   #8
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You'll never trick me newbs!
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Old 04-23-2002, 11:06 PM   #9
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sorry.... still can't do an exy....
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Old 04-23-2002, 11:08 PM   #10
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very tempting... i already have a couple virus'.... maybe this one wont hurt it any further....
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Old 04-23-2002, 11:11 PM   #11
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It's not a virus, it's probabally the best 3d graphics I've ever seen....This is no joke, it's for real.
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Old 04-23-2002, 11:29 PM   #12
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my guess is its actually funny, but my common sense says not to open it.....
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Old 04-23-2002, 11:37 PM   #13
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thats some really cool shit. gotta love the music

how did they put all of it in 65kb ?
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Old 04-23-2002, 11:41 PM   #14
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woah thats awesome how the heck did you pack that into 65k? seems like something that would take 20mb+
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Old 04-24-2002, 12:10 AM   #15
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still not going to open an .exe on a bbs. ..
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Old 04-24-2002, 12:11 AM   #16
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nope.....


can't do it.
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Old 04-24-2002, 12:16 AM   #17
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That's a nice graphic, but I wonder why my computer keeps calling Panama now?
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Old 04-24-2002, 12:21 AM   #18
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Originally posted by Mr.Fiction
That's a nice graphic, but I wonder why my computer keeps calling Panama now?
I don't know but mine's been calling Chad for the last week ;)

But I'm with the other's on this one...not going to open an executable...especially off of this board.
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Old 04-24-2002, 12:32 AM   #19
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It probably came from these folks, dunno who they are or what they do but they have a zip file with a readme that popped up in a search.

http://www.farb-rausch.com/

I have a hard enough time convincing myself to start internet explorer, let alone things written by people named chaos, fiver2 and yoda ( http://gamkiller.zext.net/coding/64kDemo/readme.txt )

cheers
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Old 04-24-2002, 01:00 AM   #20
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wow mind blowing!
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Old 04-24-2002, 01:15 AM   #21
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That is cool. I just wonder what subliminal messages we have all been subjected to...
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Old 04-24-2002, 04:38 AM   #22
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Nice to see the demo scene is still alive and kicking. The amiga days were the best of the lot.

Still got my source somewhere...
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Old 04-24-2002, 04:46 AM   #23
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"it's a fake......"

This was a big topic on CDfreaks a while ago and I remember someone saying that it simply using some textures in DirectX to create the "amazing graphix"......
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Old 04-24-2002, 05:06 AM   #24
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If you want us to see it make screenshots and post them...not
the slightest chance that I´m going to open an .exe

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Old 04-24-2002, 05:35 AM   #25
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it's a 64k demo, you can get it here: http://gamkiller.zext.net/coding/64kDemo/ , and there's no viruses in it.

it's not a 30,000:1 compression ratio either. it's not an animation. it's a rendered demo just like any 3D video game, only the code/music/textures/models/etc. are all compressed into 64kb... mostly by creating textures and models on the fly via computer algorithms. even the music is generated via a digitial-midi-type music format, where every bass drum or snare is only stored once and regenerated on the fly, as it's being played. just like the music in unreal tournament, and any video game with music that isn't previously stored in mp3.

haven't you heard of the demo scene?

check it out the scene (and more demos) here:

(a very very old page that explains demos):
http://www.oldskool.org/demos/explained/

(a newer page):
http://www.scene.org/

Last edited by HQ; 04-24-2002 at 05:37 AM..
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Old 04-24-2002, 05:49 AM   #26
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yup - HQ pretty much sums it up very well !
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Old 04-24-2002, 05:49 AM   #27
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You have to be completely mad to open an exe file
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Old 04-24-2002, 05:56 AM   #28
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damn, you guys are pussies.. dont you have any anti-virus software installed?
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Old 04-24-2002, 05:57 AM   #29
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Hehehe I just found some of my old demos and my old group's work:

http://www.df.lth.se/~cato/1989.html

Search the page for "Slipstream"
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Old 04-24-2002, 07:02 AM   #30
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damn, you guys are pussies.. dont you have any anti-virus software installed?
just cause you've got a condom doesn't mean you want to fuck a HIV infected individual.
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Old 04-24-2002, 07:13 AM   #31
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that's a pretty cool animation !!!
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Old 04-24-2002, 07:27 AM   #32
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are you on a freaking Mac, Amp ???
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Old 04-24-2002, 07:29 AM   #33
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"DLL not found..."
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Old 04-24-2002, 07:31 AM   #34
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are you on a freaking Mac, Amp ???
ahahaha LOL!.. of course..
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Old 04-24-2002, 08:31 AM   #35
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yup - HQ pretty much sums it up very well !
hehe... after re-reading my quote, i almost made it sound notimpressive. that's not the case, it's incredible. 65,536 bytes of info to produce a 10 minutes long 3D music and sound demo is awesome...



and for all you who are scared of viruses, check out the demo scene and you'll see that there are none because these are all entered into contests and probably 100,000 people have already downloaded this demo before. if you don't download it, you're missing out! (i virus scan everything anyway; just updated norton and there's no viruses in it).
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Old 04-24-2002, 09:10 AM   #36
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I remember seeing that animation last year.. pretty fucking crazy what those germans can do.

-eru
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Old 04-24-2002, 03:38 PM   #37
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I read more on it and acutally it's not *that* impressive at all. The program is coded in assembly, and uses DirectX's engine to render the entire movie - all they basically did was to implement the vectors and algorithms ... but don't fucking ask me how the coded the textures and the sound in it ... freaking amazing.

and for all you pussies who don't wanna run it ->


Redshoe, you might not have DirectX8 installed (comes with XP, or get it at m$.com) ...
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Old 04-24-2002, 03:39 PM   #38
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Originally posted by bhutocracy


just cause you've got a condom doesn't mean you want to fuck a HIV infected individual.
our patient does not have HIV - he's clean.

Eq's believe it or not...
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Old 04-24-2002, 03:44 PM   #39
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Originally posted by railz
Nice to see the demo scene is still alive and kicking. The amiga days were the best of the lot.

Still got my source somewhere...
amiga still rulez.
best damn graphics-colors 15 years ago.
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Old 04-24-2002, 04:29 PM   #40
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cool shit man.
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Old 04-24-2002, 07:20 PM   #41
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That is some serious wild 3 d shit... Theres NO virus it's a very cool demo.. Worth a look.
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Old 04-24-2002, 07:25 PM   #42
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That is some serious wild 3 d shit... Theres NO virus it's a very cool demo.. Worth a look.
maybe I should put one in
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Old 04-26-2002, 05:43 AM   #43
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Originally posted by Equinox
I read more on it and acutally it's not *that* impressive at all. The program is coded in assembly, and uses DirectX's engine to render the entire movie - all they basically did was to implement the vectors and algorithms ... but don't fucking ask me how the coded the textures and the sound in it ... freaking amazing.

and for all you pussies who don't wanna run it ->


Redshoe, you might not have DirectX8 installed (comes with XP, or get it at m$.com) ...
The fact that its programmed in assembly, and that all the graphics/textures are made from computer algorithms (even though they don't look like they are), and the fact that the .wav file is generated on the fly - are all the reasons that it is very impressive.

You said it uses the DirectX engine - do you mean that DirectX manages which polys are in the view space and need to be drawn? I know that DirectX can handle all the calculations of the points (conversion from 3D -> the 2D screen), and the rotation of all points, but you need a lot more than this to make a full 3D engine.

And, that's a lot of different effects and camera movements to all stuff in 64kb.

For all who don't want to run the .exe, go find it on a demo scene download site in which 1000's of people have already downloaded the demo. They will surely know if the thing has a virus. Scanning it with the latest virus-scan software doesn't hurt, either.
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Old 04-26-2002, 05:58 AM   #44
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Quote:
Originally posted by railz
Hehehe I just found some of my old demos and my old group's work:

http://www.df.lth.se/~cato/1989.html

Search the page for "Slipstream"
Damn, nice to see some oldskool sceners around here too !

Loved the late 80's and early 90's with all the amiga, c64, snes demos. Now i feel urget to put up my old A4000 on my office desk and run some demos.
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Old 04-26-2002, 06:11 AM   #45
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Quote:
Originally posted by Juge

You said it uses the DirectX engine - do you mean that DirectX manages which polys are in the view space and need to be drawn? I know that DirectX can handle all the calculations of the points (conversion from 3D -> the 2D screen), and the rotation of all points, but you need a lot more than this to make a full 3D engine.
A simple linked list with a spline/sine wave table can produce any curve you want to. DirectDraw is pretty powerful now.

Granted, a full 3D engine takes a lot of work (most devs outsource to a templated engine nowadays and modify it to suit, especially in client->server games), but this coder was aiming for (a) speed and (b) compression.

Even if he used point sprites for some of it, the file size wouldn't be that huge. Map a texture using the vertices of three points onto a poly, and presto - you have a textured surface.

If I remember correctly

Quote:

And, that's a lot of different effects and camera movements to all stuff in 64kb.
Directx handles camera positions as three vectors - the postition of the camera, the vector that points "up" and the point to be looked at.

BTW this is called a "left hand view matrix" - and camera flybys can be made in an extremely small amount of space.


This is an impressive bit of coding.
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Old 04-26-2002, 06:13 AM   #46
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Originally posted by sweandy


Damn, nice to see some oldskool sceners around here too !

Loved the late 80's and early 90's with all the amiga, c64, snes demos. Now i feel urget to put up my old A4000 on my office desk and run some demos.
Almost makes me want to go buy an old Amiga from Ebay and run some of our old stuff through it.

Ahhh - the days of trackers, sine scrollies and plasma sprites
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Old 04-26-2002, 06:17 AM   #47
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Originally posted by railz


Almost makes me want to go buy an old Amiga from Ebay and run some of our old stuff through it.

Ahhh - the days of trackers, sine scrollies and plasma sprites
Ah you.. all this talk almost makes me horny

Buy one amiga now.. buy two.. have one for spare parts .. i never sold my amigas.. Now i got almost every modell made.
Sad that some old diskettes are starting to get old and unreadable
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Old 04-29-2002, 11:01 AM   #48
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Railz,

You are quite correct. You could use a spline to generate the inbetween points of the camera movement (which i know is just a simple position and view direction verctor), which means the camera motion is not much code/data at all.

I know that DirectDraw is pretty powerful, but you still can't just make a full 3D engine out of it. Demos are sneaky, sometimes, and they have things pre-programmed, so you do not need a full 3D engine, since they know the camera will never turn around. I see a few bugs in the demo already, with the sky textures - it's not drawing the polys on the edges like it should. It looks like it's not calculating which polys should be drawn properly (like they have the view space too small).

All the textures of the polys and point sprites would be generatied viq algorithms, so no lost space there.
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Old 04-29-2002, 11:03 AM   #49
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still can't bring myself to open an exe from a bbs..... just can't do it.
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Old 04-30-2002, 07:54 AM   #50
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I agree about not wanting to open an .exe off of a link from GFY. But if you know about the demo scene, you'll know what these groups program these things for. Plus, it's always best to scan the thing for viruses, anyway - I do that no matter where I get something from, since most people who have viruses don't know that they have viruses.

How about if i take some screen shots and post them here? How do you grab screen shots from the 3d-card using DirectX, anyone?
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