Software development, what's different?

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  • possiblygreen
    Registered User
    • Sep 2011
    • 38

    #16
    Brilliant post (posts?). Thank you!

    Comment

    • jakejacksonxxx
      Registered User
      • Jan 2012
      • 4

      #17
      Awesome article, you've really identified a lot of what makes building software so much different than building most other things. Thanks for the project completion stats, they really put it into perspective.

      Comment

      • Bat_Man
        Confirmed User
        • Apr 2012
        • 421

        #18
        Hey mate, Very good update ...
        Cheers ...
        Content lock your adult sites with BLAM ADS

        Comment

        • realgirlsgonebad
          Registered User
          • May 2012
          • 32

          #19
          very good mate, cheers
          www.rggb.com

          Comment

          • GFELIFE
            Confirmed User
            • Nov 2011
            • 131

            #20
            gfelife is da best
            You are in charge of getting a new system developed and implemented.
            You have met with all interested parties and outlined what the system
            needs to do. A developer is hired and is given the plan. You feel
            confident that all is well and your system will be a success
            ?will it?

            Not so fast. Six months later the project is already late and over budget.
            The developer who replaced the original one is working 12 hours a day
            but the software never seems to get any closer to completion.
            Part of the problem is the users say the software does not do what they
            want and they keep asking for "must have" changes; also there is a ton
            of bugs being found during tests. What went wrong?
            Whatever it is your not alone.

            The 2006 (Standish Group, 2008) indicates software projects generally
            do not meet one or more of the cost (budget), time (schedule), or scope
            requirements and only 35% of projects were successfully completed ? while
            19% of projects were failures, and the remaining 46% were considered
            challenged. An outcome labeled as successful must meet all three of the
            triple constraint parameters. A challenged outcome is one that that was
            completed and operational but did not meet one or more of the triple constraint
            parameters and a failed outcome is a project that was started,
            but was canceled at some time during the development cycle.

            An analysis of approximately 250 software projects between 1995 and 2004
            showed an interesting pattern. When comparing projects that were successful
            vs. those that ran late, were over budget, or were canceled without completion,
            the primary reasons were related to poor project management practices rather
            than any other factors (Capers Jones, 2004).

            In contrast, things look very different in the engineering and
            construction industry. According to the Engineering News-Record,
            94 percent of the project customers they queried were satisfied
            with the results of their projects, which suggests that construction
            projects have much lower failure rates than software projects.

            NOTE: These numbers are from older reports because they were freely available.


            Over my Information Systems career, I have always wondered why software
            development is so different from say building a bridge. After all,
            if the bridges had a failure rate of 19% and 46% were questionable
            people would stick to ferries. Could it be that the level of education,
            and training of IT professionals is lacking? As a rule do persons in this
            field make more mistakes than the rest of the population? Are consumers of
            these products more naive than most? If the primary reason for failure is
            project management then why? Again, are the people involved somehow less
            motivated, educated, or talented than project management teams who build bridges?

            As it turns out it is not people, but the product itself. Building software is
            different than building bridges or cars or houses. It cannot easily be build
            using the traditional methods of project management. The following summaries
            point out how software and the process of building software are unique and
            different. Hopefully once you are aware of them, your next software project
            will be a success.

            Software is Intricate

            Even a modest program can consist of thousands of lines of code. But the
            number of lines only begins to tell how complex a program is. There are
            many sets of instructions in a program and these instructions interact with
            other instructions to accomplish tasks. There are various inputs and outputs
            to and from varying devices and third party systems. Errors must be anticipated
            and handled to prevent incorrect results or system failure.

            Computer programs are the most intricate, delicately balanced and
            finely interwoven of all the products of human industry to date. They
            are machines with far more moving parts than any engine: the parts
            don't wear out, but they interact and rub up against one another in
            ways the programmers themselves cannot predict. [Gleik 1992]


            Software is Intangible

            Software doesn't have height or width, it has no mass or volume, and you can't
            perceive it as you would a bridge. When a bridge is being built you can see the
            parts being put together, even before it is complete you can envision it. Software
            is more spectral; it is the instructions for a group of behaviors. You might be
            able to visualize individual behaviors but things tend to blur as you try to pan
            out to large numbers of sequential and alternative behaviors.

            The same things that make it hard to visualize software make it hard to
            draw blueprints of that software. An architectural drawing of a bridge shows the most
            minute details of the structure yet it most certainly is not a bridge. The architectural
            drawing corresponds to the structure, but it's not the same as the structure.
            Software, conversely, is just instructions for the behaviors that the
            programmers and users want to happen. The blueprint and the program are one in the
            same. Once the instructions has been completely written, then the software has
            been created. Nothing else needs to be done. We have automatic tools that
            convert this representation into a binary that the computer can execute.

            This is an important realization: any architecture, design, or diagram we create for
            software is essentially inadequate. If we represent every detail, then we're merely
            duplicating the software in another form, and we're wasting our time and effort.

            Requirements are Deficient

            Rarely do the people who use the software have experience dealing with the abstraction
            and complexity of software. They are the expert in the business processes the software
            is being designed for and understand the main behaviors that are required, however they
            cannot be expected to take into account all of the alternative flows and error conditions,
            and how different sets of requirements relate to each other.As stated previously, accurate
            requirements are only realized as the completed software.This means that any specification
            of requirements for software is likely to be incomplete in important ways.

            As the users start seeing the developed software it becomes clearer to them and they start
            adding "essential change requests". They do this because they're just not able to
            visualize a system of this complexity until it's at least partially complete.
            Users and developers must work together throughout the development, refining the
            requirements. Users need to revise the features based on their testing of the system
            as it is being built.

            Technology Changes Rapidly

            Twenty years ago we were struggling with the MS-DOS operating system and
            creating simple spreadsheets on our PCs. Today we edit video on our computers
            and connect to systems across the world. Computers double in speed about
            every two years, and this opens up more and more opportunities for software
            developers. Software changes quickly?we all know that?but we may not be
            aware of just how quickly it changes, and what impact this has on any new
            software we try to build.

            In contrast, we've been building bridges for thousands of years, ever since
            the time of the ancient Roman and Chinese civilizations. The problem is well
            understood, and the technologies change slowly. The first design for a bridge resembling
            the modern suspension bridge was in 1595, and that basic technology is still what we use
            today.

            Continued in next post......[/QUOTE]


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            • Bat_Man
              Confirmed User
              • Apr 2012
              • 421

              #21
              Thanking for the all acknowledgement here.....all the caution will be helpful.....
              Content lock your adult sites with BLAM ADS

              Comment

              • Bat_Man
                Confirmed User
                • Apr 2012
                • 421

                #22
                informative and helpful post....I shall book mark it.....good luck....
                Content lock your adult sites with BLAM ADS

                Comment

                • elclandestino
                  Registered User
                  • Sep 2012
                  • 12

                  #23
                  Sound advice, dude

                  Plenty of helpful shit to be found at programming-motherfucker[dot]net

                  Comment

                  • silviustr
                    Registered User
                    • Dec 2014
                    • 30

                    #24
                    Great article!

                    Comment

                    • bella.franceska
                      Registered User
                      • Dec 2014
                      • 30

                      #25
                      Thanks a lot man for all this killer post

                      Comment

                      • miss.ralu
                        Registered User
                        • Dec 2014
                        • 30

                        #26
                        Interesting read, thankyou

                        Comment

                        • parleal
                          Registered User
                          • Dec 2014
                          • 30

                          #27
                          Wow, this is fucking fantastic:D

                          Comment

                          • fappingJack
                            So Fucking Banned
                            • Dec 2014
                            • 2172

                            #28
                            Worth reading!

                            Comment

                            • leila_mia
                              Registered User
                              • Dec 2014
                              • 10

                              #29
                              Thank you for your post.

                              Comment

                              • opeedo
                                Registered User
                                • Dec 2014
                                • 33

                                #30
                                Yea.. this is cool

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