Blender?

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  • lezinterracial
    Confirmed User
    • Jul 2012
    • 3117

    #1

    Blender?

    Started playing with Blender again. I think I need to work at it every day. I am actually starting to have fun doing it now. So, Hopefully I will get better.
    I want to make a short comic series.

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  • CaptainHowdy
    Too lazy to set a custom title
    • Dec 2004
    • 94733

    #2
    That looks like an interesting piece of furniture . . .

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    • pornguy
      Too lazy to set a custom title
      • Mar 2003
      • 62912

      #3
      Originally posted by CaptainHowdy
      That looks like an interesting piece of furniture . . .
      That's a new off road vehicle prototype. Not Furniture. Duhhhh!
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      • AlexxxSBG
        So Fucking Banned
        • Nov 2021
        • 613

        #4
        Coffee table spider crawler?

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        • Colmike9
          (>^_^)b
          • Dec 2011
          • 7230

          #5
          I like Blender, but I've used 3ds Max since v5.5, so things are a little different for me

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          • lezinterracial
            Confirmed User
            • Jul 2012
            • 3117

            #6
            That is pretty cool. When I was a kid. I wanted to draw Voltron Lions and monsters. Never had the ability. Now, With Blender, Maybe I can.

            Originally posted by Colmike9
            I like Blender, but I've used 3ds Max since v5.5, so things are a little different for me

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            • Colmike9
              (>^_^)b
              • Dec 2011
              • 7230

              #7
              Originally posted by lezinterracial
              That is pretty cool. When I was a kid. I wanted to draw Voltron Lions and monsters. Never had the ability. Now, With Blender, Maybe I can.
              Try them all out and see which is best for you. I've used POV-Ray, 3ds Max, Maya, Blender, Zbrush (check this one out), Gmax, C4D, etc. They're all good for different things, and some work well together depending on what you're doing.
              There are also like 1000 different ways to do the same thing in 3d, some ways are better than others, just practice.
              Best 2 things that I can advise is to 1) Keep things simple and don't add too much detail too soon, especially if you're doing any kind of rigging, and 2) Pay attention to scale/units.
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              • candyflip
                Carpe Visio
                • Jul 2002
                • 43069

                #8
                I use Blender and Unreal together to do lots of cools things with video and virtual production. The company I work for built me a small little studio. I don't have an LED volume, but I can do a lot of the same stuff they do on The Mandalorian with green screens and walls. The latest project I completed for State Farm came out, for lack of a better word, looking unreal.

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                • Colmike9
                  (>^_^)b
                  • Dec 2011
                  • 7230

                  #9
                  Originally posted by candyflip
                  I use Blender and Unreal together to do lots of cools things with video and virtual production. The company I work for built me a small little studio. I don't have an LED volume, but I can do a lot of the same stuff they do on The Mandalorian with green screens and walls. The latest project I completed for State Farm came out, for lack of a better word, looking unreal.
                  Yeah I need to get back into Unreal, it's looking really good these days. I haven't touched it since V2
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                  • candyflip
                    Carpe Visio
                    • Jul 2002
                    • 43069

                    #10
                    Originally posted by Colmike9
                    Yeah I need to get back into Unreal, it's looking really good these days. I haven't touched it since V2
                    I dove head first into the Virtual Production end of things. There, it's pretty much already the standard.

                    The fact that Blender and Unreal are both free to use is almost as impressive a feature as all they're both capable of. My daughter models and animates in Blender. My son is making games and VR lessons in Unreal. That sort of accessibility will give them a massive leg up as the younger kids start their adventures, for free, with professional level tools and likely stick with them.

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                    • CurrentlySober
                      Too lazy to wipe my ass
                      • Aug 2002
                      • 38945

                      #11
                      i cunt a4da blender...


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                      • Colmike9
                        (>^_^)b
                        • Dec 2011
                        • 7230

                        #12
                        Originally posted by candyflip
                        I dove head first into the Virtual Production end of things. There, it's pretty much already the standard.

                        The fact that Blender and Unreal are both free to use is almost as impressive a feature as all they're both capable of. My daughter models and animates in Blender. My son is making games and VR lessons in Unreal. That sort of accessibility will give them a massive leg up as the younger kids start their adventures, for free, with professional level tools and likely stick with them.
                        Nice. I'm lazy and will make a model, sometimes rig it, then just sell it on Turbosquid. I made good extra money in high school doing that.

                        The best free 3d modeling program I've used back in the day was Gmax, everything else you had to get a keygen....
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                        • Sly
                          Let's do some business!
                          • Sep 2004
                          • 31376

                          #13
                          Originally posted by Colmike9
                          Nice. I'm lazy and will make a model, sometimes rig it, then just sell it on Turbosquid. I made good extra money in high school doing that.

                          The best free 3d modeling program I've used back in the day was Gmax, everything else you had to get a keygen....
                          In high school I had a "free 3D wallpaper" website. I had some friends that were big into Bryce. They would build a scene, then take a nice picture of it that could be used as desktop wallpaper, I would buy it and give it away for free on the website. Made money from ads. Did really well. This was back in the about.com and Ditto days when they were paying per click.

                          Anyway, was curious about Bryce a few months back and it seems like it's no longer a thing. Did they disappear or transform into one of the other products listed above?
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                          • Colmike9
                            (>^_^)b
                            • Dec 2011
                            • 7230

                            #14
                            Originally posted by Sly

                            Anyway, was curious about Bryce a few months back and it seems like it's no longer a thing. Did they disappear or transform into one of the other products listed above?
                            Man, I forgot about Bryce. But, Daz (They bought Bryce from Corel) is a content company, not really the software like other 3d software, and I think it just kinda died. Something about Poser, too, but it's been so long.
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                            • Sly
                              Let's do some business!
                              • Sep 2004
                              • 31376

                              #15
                              Originally posted by Colmike9
                              Man, I forgot about Bryce. But, Daz (They bought Bryce from Corel) is a content company, not really the software like other 3d software, and I think it just kinda died. Something about Poser, too, but it's been so long.
                              Ah yes, they had Poser as well and I remember them spending all of the money I paid them on texture packs.
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                              • Colmike9
                                (>^_^)b
                                • Dec 2011
                                • 7230

                                #16
                                Originally posted by Sly
                                Ah yes, they had Poser as well and I remember them spending all of the money I paid them on texture packs.
                                I think they removed textures from 2 characters, or the two characters all together, because the textures had shadows lol.

                                I remember using a lot of general texture packs from 3d Total back in the day. Sometimes Evermotion.
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                                • lezinterracial
                                  Confirmed User
                                  • Jul 2012
                                  • 3117

                                  #17
                                  Just copied what a guy was doing on youtube. Procedural created planet.
                                  I think a year ago, I wouldn't have been able to follow along, so I am learning.

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                                  • baddog
                                    So Fucking Banned
                                    • Apr 2001
                                    • 107089

                                    #18
                                    Originally posted by lezinterracial
                                    Started playing with Blender again. I think I need to work at it every day. I am actually starting to have fun doing it now. So, Hopefully I will get better.
                                    I want to make a short comic series.

                                    I was going to recommend a juicer but I guess that doesn't really apply here.

                                    Comment

                                    • mattz
                                      Confirmed User
                                      • Dec 2001
                                      • 7697

                                      #19
                                      I use Maya. Here are a few 3d Models I've done: Nasa Saturn 5 Launch Tower, Halo 5 grenade launcher, and b64 armored car






                                      I prefer using Maya to animate as well. I use photoshop and Substance Painter to texture.

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                                      • mattz
                                        Confirmed User
                                        • Dec 2001
                                        • 7697

                                        #20
                                        I use ZBrush for characters, this one was textured with substance painter

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                                        • mattz
                                          Confirmed User
                                          • Dec 2001
                                          • 7697

                                          #21
                                          Here is a game asset I did in Maya along with my reference image. Textured in photoshop / substance painter



                                          Wireframe:


                                          Reference:

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                                          • mattz
                                            Confirmed User
                                            • Dec 2001
                                            • 7697

                                            #22
                                            Another view of this one:

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                                            • mattz
                                              Confirmed User
                                              • Dec 2001
                                              • 7697

                                              #23
                                              Deck of the Saturn 5 launch tower:



                                              This project was for Nasa so it had to be almost perfect.

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                                              • mattz
                                                Confirmed User
                                                • Dec 2001
                                                • 7697

                                                #24
                                                That tower took me 2 weeks and over 100 hours total.

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                                                • lezinterracial
                                                  Confirmed User
                                                  • Jul 2012
                                                  • 3117

                                                  #25
                                                  Originally posted by mattz
                                                  That tower took me 2 weeks and over 100 hours total.
                                                  Those are awesome. Thanks mattz.
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                                                  • mattz
                                                    Confirmed User
                                                    • Dec 2001
                                                    • 7697

                                                    #26
                                                    Originally posted by lezinterracial
                                                    Those are awesome. Thanks mattz.
                                                    Sure, if you ever need any help / 3d modeling pointers hit me up! I graduated from DAVE School in the backlot of Universal Studios.

                                                    Also, Blender is a great tool and I have a lot of friends that use it. I was just trained in a different program.

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                                                    • candyflip
                                                      Carpe Visio
                                                      • Jul 2002
                                                      • 43069

                                                      #27
                                                      Blender 3 is out and my kids have been learning to model. It's really amazing that we've got tools like Blender, Unreal and Davinci Resolve available to for people to use for not upfront, out of pocket costs.

                                                      Spend you some brain.
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