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JamesK 05-24-2004 02:51 AM

QWCL is a native Win32 version of Quake, optimized for internet

JamesK 05-24-2004 02:52 AM

designed to take advantage of whatever enhanced video, sound, and input

JamesK 05-24-2004 02:53 AM

but has fallback functionality so it can run on any Win95 or NT 4.0

JamesK 05-24-2004 02:54 AM

or later system, even if neither DirectX nor VESA VBE is available.

JamesK 05-24-2004 02:55 AM

and operating-system support for game functionality are not yet mature

JamesK 05-24-2004 02:56 AM

components. If you encounter what seems to be a bug, first please

JamesK 05-24-2004 02:57 AM

check out http://www.quakeworld.net/

JamesK 05-24-2004 02:57 AM

The material accompanying Quake is the reference for all

JamesK 05-24-2004 02:58 AM

QuakeWorld is the same as Quake. This file contains Windows-related

JamesK 05-24-2004 02:59 AM

The rest of this document is organized as follows:

JamesK 05-24-2004 03:01 AM

Common problems and workarounds

JamesK 05-24-2004 03:01 AM

A bit about how QWCL video works

JamesK 05-24-2004 03:02 AM

A bit about how QWCL sound works

JamesK 05-24-2004 03:03 AM

Notes on networking

JamesK 05-24-2004 03:04 AM

Log of changes to documentation

JamesK 05-24-2004 03:05 AM

Special thanks

JamesK 05-24-2004 03:06 AM

| Installing and running QWCL |

JamesK 05-24-2004 03:07 AM

In order to run QWCL, you must first have Quake installed.

JamesK 05-24-2004 03:08 AM

unzip the QWCL zip file into c:\quake. The following files

JamesK 05-24-2004 03:09 AM

qwcl.exe

JamesK 05-24-2004 03:09 AM

pmpro16.dll

JamesK 05-24-2004 03:10 AM

wdir16.dll

JamesK 05-24-2004 03:11 AM

wdirnop.com

JamesK 05-24-2004 03:12 AM

wdirnop.pif

JamesK 05-24-2004 03:13 AM

typing "qwcl" and pressing the Enter key. Alternatively, you can

JamesK 05-24-2004 03:14 AM

describing how to configure QWCL for performance; just type "qwc" to get

JamesK 05-24-2004 03:14 AM

a list of the six options. The first of the six options is

JamesK 05-24-2004 03:15 AM

This is the same as typing "qwcl"; this runs QWCL in an

JamesK 05-24-2004 03:16 AM

if it runs successfully on your system, but which has a risk of

JamesK 05-24-2004 03:17 AM

causing QWCL or even your system to crash if there are bugs or

JamesK 05-24-2004 03:18 AM

can use

JamesK 05-24-2004 03:19 AM

to run QWCL in a conservative configuration, likely to run

JamesK 05-24-2004 03:20 AM

graphics, fewer high-resolution modes, and delayed sound. Or you

JamesK 05-24-2004 03:20 AM

can run

JamesK 05-24-2004 03:21 AM

to run QWCL in a very conservative configuration that is pretty

JamesK 05-24-2004 03:22 AM

will have no sound. Two other options are

JamesK 05-24-2004 03:23 AM

qwc fastvid

JamesK 05-24-2004 03:23 AM

which has maximum video performance, but greater sound latency (delay

JamesK 05-24-2004 03:24 AM

qwc fastsnd

JamesK 05-24-2004 03:25 AM

which uses more conservative video modes, but low-latency sound.

JamesK 05-24-2004 03:26 AM

wave sound, but is currently quite a bit slower overall. Thus you

JamesK 05-24-2004 03:27 AM

than "qwc fast"; however, it may not feel faster, because the sound

JamesK 05-24-2004 03:28 AM

Finally, you can use

JamesK 05-24-2004 03:29 AM

which is the same as qwc fast, but turns on DirectInput, which

JamesK 05-24-2004 03:30 AM

provides more responsive mouse control, but does not work properly

JamesK 05-24-2004 03:30 AM

on all systems.

JamesK 05-24-2004 03:31 AM

automatically take advantage of DirectSound and DirectDraw if they

JamesK 05-24-2004 03:32 AM

are present. If DirectSound is not present, there will generally be

JamesK 05-24-2004 03:33 AM

milliseconds after the event that caused it). Note also that there

JamesK 05-24-2004 03:33 AM

are currently no true DirectSound drivers for Windows NT, so QWCL will


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