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-   -   Video pros & stystem geeks: 32bit vs 64bit / Windows 7 / i7 (https://gfy.com/showthread.php?t=958384)

Ladyboy King 03-14-2010 07:15 PM

Video pros & stystem geeks: 32bit vs 64bit / Windows 7 / i7
 
The people who just built my machine made it 32bit, and installed 8g of ram. Now I'm reading that unless you use 64bit, you can not use more than 2 or 3g of ram max and the rest is pretty much wasted. Anyone know truth to this?

Should I start new and make it 64bit and will there be a huge performance difference for rendering video using the 8g ram on 64bit vs 32 bit with 2 -3 g ram?

Halp!

noize 03-14-2010 07:20 PM

That's right. 32bit systems running windows will only see 3gigs of ram. The only way to get the full use of the 8gigs is to go with a 64bit version of windows.

Robbie 03-14-2010 07:40 PM

I'm using a dual quadcore machine with 16 gigs of ram and Windows 7 Ultimate. It's the only way to render video :)

I use Premiere Pro CS4...but the next version of Premiere Pro (should be out any day) will actually be 64 bit so it's gonna be fucking great!

Huggles 03-14-2010 09:50 PM

12 gigs of ram, i7 OC'ed to 4.2 on my video render box, Vegas pro 9.0 64 bit.

Nothing touches it!

Huggles 03-14-2010 09:51 PM

I'm shocked Robbie's computer doesn't crash from rendering so much ugly!

Robbie 03-14-2010 10:05 PM

Quote:

Originally Posted by Huggles (Post 16946520)
I'm shocked Robbie's computer doesn't crash from rendering so much ugly!

You are such a lame little troll.

VGeorgie 03-14-2010 11:37 PM

It's a little more complicated than limiting to 3GB for 32 bit, but basically the max physical RAM is 4GB, but each virtual process sees 2GB, or 3GB with the IMAGE_FILE_LARGE_ADDRESS_AWARE set.

If I were you, and if this machine is going to be used for tasks other than rendering, I would NOT replace your 32-bit Win7. Instead, get a second full copy of 64-bit Win7 and install it in an extra partition. You can then boot your machine in 32-bit mode, where all your software will work. Or, when you need it boot into 64-bit for video editing. There are some blogs that lead through the steps to do this, or take your box back to the guys that put it together in the first place.

Programs that are 32-bit only run in the 32-bit space in Win7/64, but it's not always smooth. Legacy software can crash, or simply refuse to run. I have some older custom software like this.

quantum-x 03-15-2010 01:09 AM

Quote:

Originally Posted by VGeorgie (Post 16946730)
It's a little more complicated than limiting to 3GB for 32 bit, but basically the max physical RAM is 4GB, but each virtual process sees 2GB, or 3GB with the IMAGE_FILE_LARGE_ADDRESS_AWARE set.

If I were you, and if this machine is going to be used for tasks other than rendering, I would NOT replace your 32-bit Win7. Instead, get a second full copy of 64-bit Win7 and install it in an extra partition. You can then boot your machine in 32-bit mode, where all your software will work. Or, when you need it boot into 64-bit for video editing. There are some blogs that lead through the steps to do this, or take your box back to the guys that put it together in the first place.

Programs that are 32-bit only run in the 32-bit space in Win7/64, but it's not always smooth. Legacy software can crash, or simply refuse to run. I have some older custom software like this.

Curious, I've been running win7 64 since the 7000 beta, and not had any issues w/ compatibility - even the odd old DOS program. If anything, you set the compatibility/run options and it's fine.

Mr. E 03-15-2010 02:10 AM

Ummm, rendering video has very little to do with how many gigs of RAM you have or even how beefed up your processor is. A core 2 duo with 512MB of dedicated graphics will render video faster than a quadcore with shared graphics. All you are doing by adding more RAM is allowing your computer to multitask better while you are rendering or importing video. It wont render it any faster.

Ladyboy King 03-15-2010 02:40 AM

Quote:

Originally Posted by Huggles (Post 16946519)
12 gigs of ram, i7 OC'ed to 4.2 on my video render box, Vegas pro 9.0 64 bit.

Nothing touches it!

Do you know if Vegas 8 or 8.1 works on 64bit, or do I have to move to Vegas 9?

Quote:

Originally Posted by VGeorgie (Post 16946730)
It's a little more complicated than limiting to 3GB for 32 bit, but basically the max physical RAM is 4GB, but each virtual process sees 2GB, or 3GB with the IMAGE_FILE_LARGE_ADDRESS_AWARE set.

If I were you, and if this machine is going to be used for tasks other than rendering, I would NOT replace your 32-bit Win7. Instead, get a second full copy of 64-bit Win7 and install it in an extra partition. You can then boot your machine in 32-bit mode, where all your software will work. Or, when you need it boot into 64-bit for video editing. There are some blogs that lead through the steps to do this, or take your box back to the guys that put it together in the first place.

Programs that are 32-bit only run in the 32-bit space in Win7/64, but it's not always smooth. Legacy software can crash, or simply refuse to run. I have some older custom software like this.

Interesting. This machine is 95% for video rendering. I generally like to dedicate one machine to videos, get it working smooth and stop messing with it. Thanks for the tip, I'll check it out.

Quote:

Originally Posted by Robbie (Post 16946337)
I'm using a dual quadcore machine with 16 gigs of ram and Windows 7 Ultimate. It's the only way to render video :)

That sounds like a mean machine.

dav3 03-15-2010 03:24 AM

Quote:

Originally Posted by Ladyboy King (Post 16946294)
The people who just built my machine made it 32bit, and installed 8g of ram.

Never use their service again. :2 cents:

Serge Litehead 03-15-2010 05:32 AM

why would anyone install 32bit on i7 setup?

Domain Broker 03-15-2010 05:49 AM

Quote:

Originally Posted by dav3 (Post 16946927)
Never use their service again. :2 cents:

He allowed retards to build his computer. :1orglaugh

VGeorgie 03-15-2010 08:47 AM

Quote:

Originally Posted by quantum-x (Post 16946828)
Curious, I've been running win7 64 since the 7000 beta, and not had any issues w/ compatibility - even the odd old DOS program. If anything, you set the compatibility/run options and it's fine.

It depends on the apps, but there are some out there that even with compatibility settings can flake out. I've had to rewrite some of mine to force compilation to x86 (default is "any CPU" on the compilers) because they spawn other apps that are 32-bit - mostly DOS command-line applications run in a separate thread. (This may also be a problem of the .NET architecture.)

Once compiled to run only in 32-bit these programs are then fine, but on these I have the benefit of updating them. For others that's not possible. My brother's had problems with MS Office 2007 on his Win7/64, and I've run into glitches with the automation aspect of some Corel software.

To the OP: if your machine is more-or-less dedicated to rendering then I'd say don't bother with dual boot. Will save you some $$, if anything. You'll have your other machine for daily work. So I'd get them to replace your 32-bit Win7 for the 64-bit version.

MaDalton 03-15-2010 09:04 AM

having a lot of RAM is good for a large ePenis, but i would be surprised if the rendering program uses more than 1-1.5 gb. unless it's a shitty program.

if it's a good program the number of CPU cores definitely make a difference. I have 2 machines here, one with an older core2duo and one with a quadcore. both need more or less the same time for one video - but the quad core has 4 parallel slots compared to 2 on the other machine and is therefore twice as fast on bigger jobs.

so my next machine will have 2 quad cores which cuts down encoding time by another 50%

Ladyboy King 03-15-2010 02:40 PM

Quote:

Originally Posted by holograph (Post 16947063)
why would anyone install 32bit on i7 setup?

I'm living in the 3rd world brother, they are all fuck nuts here. I asked for 64 but didn't notice they put in 32 until after I brought it home and fired it up. I took it back today and told them to remake it. If there is a God, they will fuck it up and wipe my Windows 7 and give me a Vista bootleg copy that doesn't work.

WebCompanyInc 03-15-2010 03:14 PM

to the OP

We use GPU encoding for everything and for the most part with an old P4 and the right video card you can smoke anything listed above.

google " badabing video"

then research thenvidia cards along with the competitive alternatives ... you will never rely on CPU encoding again.

GPU all day baby

Mr. E 03-15-2010 06:28 PM

Quote:

Originally Posted by MaDalton (Post 16947456)
having a lot of RAM is good for a large ePenis, but i would be surprised if the rendering program uses more than 1-1.5 gb. unless it's a shitty program.

if it's a good program the number of CPU cores definitely make a difference. I have 2 machines here, one with an older core2duo and one with a quadcore. both need more or less the same time for one video - but the quad core has 4 parallel slots compared to 2 on the other machine and is therefore twice as fast on bigger jobs.

so my next machine will have 2 quad cores which cuts down encoding time by another 50%


Yes and no. As I said in my post above, dedicated graphics is more important to video rendering times than how many cores you have. My core 2 duo with 512MB dedicated graphics renders videos faster than my roommates quadcore with shared graphics. Look for the highest amount of dedicated graphics and a good card before how many cores the computer has.

bronco67 03-15-2010 07:33 PM

Not only should you upgrade to 64bit OS, you should also talk to the people that built the computer and tell them to find another line of work. Then slap them silly.

Ladyboy King 03-18-2010 03:00 PM

Reinstalled to x64. Honestly, I'm not seeing any increase in speed at all. Not sure what the hype is about. Even upgraded my Vegas to 9 which is for x64. I'm not rendering any faster or doing anything else faster than I was on the 32bit side.

What did I break?

Ladyboy King 03-19-2010 02:30 PM

Having a lot of hang ups now. Programs freezing on start up that are supposed to run on x64.

It was faster and more stable the other way. :-(

pimpD 03-19-2010 02:43 PM

What are your specs? Did you order this online from a shitty company like CyberpowerPC?

dav3 03-19-2010 03:57 PM

Quote:

Originally Posted by Ladyboy King (Post 16961239)
Having a lot of hang ups now. Programs freezing on start up that are supposed to run on x64.

It was faster and more stable the other way. :-(

Did you do a clean re-install from a fresh format, or just upgrade over the old installation?

fatfoo 03-19-2010 04:12 PM

I don't know.

Ladyboy King 03-20-2010 04:41 AM

Quote:

Originally Posted by pimpD (Post 16961274)
What are your specs? Did you order this online from a shitty company like CyberpowerPC?

Asus motherboard and ATI graphics card, Windows 7, i7 860.

Quote:

Originally Posted by dav3 (Post 16961454)
Did you do a clean re-install from a fresh format, or just upgrade over the old installation?

Installed a new TB drive and put it there, with partition just for the install and software. Did not write to the same drive (different TB drive) the 32 bit was on, however, there is that other drive that still has 32 on it. I did not wipe it yet, and I'm glad I have not because it's running better than the 64 side.

Any ideas? This is driving me crazy.

lyno 03-20-2010 05:37 AM

Quote:

Originally Posted by Ladyboy King (Post 16958042)
Reinstalled to x64. Honestly, I'm not seeing any increase in speed at all. Not sure what the hype is about. Even upgraded my Vegas to 9 which is for x64. I'm not rendering any faster or doing anything else faster than I was on the 32bit side.

What did I break?

You need a 64bit app to take advantage of a 64bit OS and the phrase "for win64" does
not necessarily mean it's a 64bit app. I don't do video rendering and i don't know vegas
but i work with poser8 on Vista64 and think about upgrading to poser pro (a real 64bit
app). Heard the difference is significant.

Ladyboy King 03-20-2010 07:37 AM

Quote:

Originally Posted by lyno (Post 16962574)
You need a 64bit app to take advantage of a 64bit OS and the phrase "for win64" does
not necessarily mean it's a 64bit app. I don't do video rendering and i don't know vegas
but i work with poser8 on Vista64 and think about upgrading to poser pro (a real 64bit
app). Heard the difference is significant.

I thought Vegas 9 was a 64 app. Fuck, maybe it's not a true 64 app.

tony286 03-20-2010 09:00 AM

unless you are using 64 bit software then 64 bit os makes sense. i read on the vegas board 64 bit doesnt seem to be all that.i wish it was i hate long rendering times.i heard grid computing is what really speeds things up.

Robbie 03-20-2010 09:50 AM

You also have to have a video card that kicks ass.
I have the NVidia Quadro FX 5600 with 1.5 gb GPU and use this Premiere Plug In: http://www.nvidia.com/object/IO_62559.html

It's the Elemental Accelerator from NVidia that shifts the processing for encoding, decoding, filters, effects, etc. and the actual rendering to the GPU of the vid card instead of your computers CPU which is SMOKING fast.

Check out this video and you'll see it work:
https://youtube.com/watch?v=yGLKY...eature=related


Then check out this one and you'll understand how your video card and GPU can make all the difference:

https://youtube.com/watch?v=JOwDuW6I1p4

Ladyboy King 03-20-2010 11:08 AM

Quote:

Originally Posted by Robbie (Post 16962973)
You also have to have a video card that kicks ass.
I have the NVidia Quadro FX 5600 with 1.5 gb GPU and use this Premiere Plug In: http://www.nvidia.com/object/IO_62559.html

It's the Elemental Accelerator from NVidia that shifts the processing for encoding, decoding, filters, effects, etc. and the actual rendering to the GPU of the vid card instead of your computers CPU which is SMOKING fast.

Check out this video and you'll see it work:
https://youtube.com/watch?v=yGLKY...eature=related


Then check out this one and you'll understand how your video card and GPU can make all the difference:

https://youtube.com/watch?v=JOwDuW6I1p4

Thanks, good info.

Is there a way to use that plugin without Premiere and use it just in the Adobe Media Server directly for doing FLV?

Ladyboy King 03-20-2010 11:12 AM

Quote:

Originally Posted by Robbie (Post 16962973)
I have the NVidia Quadro FX 5600

Just saw that part. That's comes with a big price tag, but I bet it's worth every cent.

Robbie 03-20-2010 11:12 AM

Quote:

Originally Posted by Ladyboy King (Post 16963084)
Thanks, good info.

Is there a way to use that plugin without Premiere and use it just in the Adobe Media Server directly for doing FLV?

I'm not sure.

dav3 03-20-2010 11:25 AM

Quote:

Originally Posted by Ladyboy King (Post 16962516)
Installed a new TB drive and put it there, with partition just for the install and software. Did not write to the same drive (different TB drive) the 32 bit was on, however, there is that other drive that still has 32 on it. I did not wipe it yet, and I'm glad I have not because it's running better than the 64 side.

Any ideas? This is driving me crazy.

Did you install all of the 64bit drivers for the hardware in your system? And checked device manager to make sure you didn't miss anything?

Normally, you aren't going to see a whole lot of difference between the 32bit and 64bit installs, with the exception that you will actually be able to use all the RAM that you have paid for, which will in turn make your Windows a bit more 'peppy'.

Kroy 03-20-2010 02:01 PM

A 64bit compatible program just means it'll work on a 64bit OS. To really see faster encoding speeds the program needs to be able to take advantage of multiple threads. And then it's a matter of how many threads it can work with.
Unfortunately Premiere Pro and the Adobe Media Encoder are still 32 bit (the only 64bit proggy is 64bit Photoshop).
I find there to be a huge difference in encoding on a Core i7 machine vs. say the Core 2 Duo or Quads though. So unless you're going the GPU encoding route, the processor does matter a great deal.

Kroy 03-20-2010 02:06 PM

Quote:

Originally Posted by Robbie (Post 16946337)
I'm using a dual quadcore machine with 16 gigs of ram and Windows 7 Ultimate. It's the only way to render video :)

I use Premiere Pro CS4...but the next version of Premiere Pro (should be out any day) will actually be 64 bit so it's gonna be fucking great!

I'm glad I'm not the only one who's excited about that. Can't wait!!!!

Ladyboy King 03-20-2010 08:05 PM

Quote:

Originally Posted by dav3 (Post 16963130)
Did you install all of the 64bit drivers for the hardware in your system? And checked device manager to make sure you didn't miss anything?

I'm going to go through and check to be safe. I believe so, but anything is possible. Thank.

JayAllan 03-20-2010 10:41 PM

Thanks for that! Looks like a good solution for me :thumbsup


Quote:

Originally Posted by Robbie (Post 16962973)
You also have to have a video card that kicks ass.
I have the NVidia Quadro FX 5600 with 1.5 gb GPU and use this Premiere Plug In: http://www.nvidia.com/object/IO_62559.html

It's the Elemental Accelerator from NVidia that shifts the processing for encoding, decoding, filters, effects, etc. and the actual rendering to the GPU of the vid card instead of your computers CPU which is SMOKING fast.



nakeddutch 03-21-2010 02:44 AM

Quote:

Originally Posted by Ladyboy King (Post 16946294)
The people who just built my machine made it 32bit, and installed 8g of ram. Now I'm reading that unless you use 64bit, you can not use more than 2 or 3g of ram max and the rest is pretty much wasted. Anyone know truth to this?

Should I start new and make it 64bit and will there be a huge performance difference for rendering video using the 8g ram on 64bit vs 32 bit with 2 -3 g ram?

Halp!

go 4D MOFO - see sig :pimp


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