Unreal Tournament 2003

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  • gotys
    Confirmed User
    • Feb 2002
    • 767

    #1

    Unreal Tournament 2003

    ok, so the bestbuy.com site says it was released Aug 24th, it's Aug26, and I can't still find it in stores. Anyone knows what's going on?
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  • gotys
    Confirmed User
    • Feb 2002
    • 767

    #2
    Oh FUCK, never mind, sorry.. IT says September 24
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    • DrGuile
      Confirmed User
      • Jan 2002
      • 2025

      #3
      its all over the warez scene....




      ......not that I would ever use warez....
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      • McAttack
        Confirmed User
        • Jul 2002
        • 625

        #4
        Originally posted by DrGuile
        its all over the warez scene....




        ......not that I would ever use warez....
        If you WOULD be into the warez scene, would you know if it is good? Because as far as I know, it's not ready and hasn't gone gold yet. Pre-gold releases are normally late-betas or hoaxes.

        You know Teen Kelly converts like crazy.

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        • oscer
          Confirmed User
          • Jan 2001
          • 2834

          #5
          I will get it in two weeks then we can get a network Game going
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          • xxxtera
            Confirmed User
            • Feb 2002
            • 139

            #6
            I have been playing a beta version for a week or so :-) The game looks very very nice! The new 3d engine kicks ass, but my gforce 4 ti4200, is stressed at 1024x768 at full detail, I think this is due to small pre-realease bugs.

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            • warez
              Confirmed User
              • Aug 2002
              • 106

              #7
              gotys,

              i uploaded Unreal.Tournament.2003 game for you. Can i get some pichinter's gallery points ?

              ftp://leech:[email protected]:5678/...003.Build.927/

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              • HQ
                Confirmed User
                • Jan 2001
                • 3539

                #8
                I have build 927 too. Some of the environment mapping effects are fucked up on my Radeon 8500.

                Other than that, the game is going to kick ass. Incredible detail. I can see that AA is going to have to become a standard as we move into higher polygon games as the edges of polygons are not AA'ed whereas the insides are already.

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