Quote:
Originally posted by Equinox
I had a thread about this a few months ago. Those demos use DirectX routines and embedded textures to show all there is. Not that hard once you know where to find what you need...
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Believe me, this isn't simple shit. Most people would use up 64 kb in code alone. Most windows programs use 600 - 800 kb of just header information (i.e. make a program that does nothing, and compile, you get a 600 kb sized program). The textures are created with algorithms in the code itself - not through some strange function of direct X. the camera movements and scene designs are all within the code.
It is amazing. I liked that they showed just how crazy it is by comparing it to an MPEG movie, had it been one. Funny thing is, is that it's 100x more clear and at much higher resolution than most MPEGs, since it's all generated on the fly.
I think they did a great job! Anyone into the demo scene in the past decade knows some people have done some amazing shit in 64kb or even 4kb.
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