GoFuckYourself.com - Adult Webmaster Forum

GoFuckYourself.com - Adult Webmaster Forum (https://gfy.com/index.php)
-   Fucking Around & Business Discussion (https://gfy.com/forumdisplay.php?f=26)
-   -   Music Rewards!!!! (https://gfy.com/showthread.php?t=501220)

Masturbationman 08-08-2005 02:56 PM

Music Rewards!!!!
 
If you looking for a great mainstream investment hit me up [email protected] for more information. Been working on this for almost a year!!!

http://www.colloquy.com/cont_breakin...%23s4J6DpwqXV3


MusicRewards.com & SportsRewards.com


MusicRewards.com and SportsRewards.com offer a unique proposition that is attractive to both consumers and companies. This business to business marketing solution is a perfect match for companies like Coca Cola, Taco Bell, Frito Lay, Pizza Hut, Subway, or any company desiring to capitalize on brand recognition and strengthen brand loyalty.
How it works:-
1. EARNING POINTS - Consumers earn their loyalty point codes by purchasing specialty brands or by eating at certain establishments.
2. REDEEMING POINTS - Consumers can then redeem their points at MusicRewards.com or SportsRewards.com for a variety of music and sports related products and services. To name a few these products and services may include;
? music downloads
? ring tones
? posters
? concert and sporting event tickets
? autographed merchandise
? green fees
? sporting equipment
? mp3 players
? car stereos


MusicRewards.com and SportsRewards.com will utilize proprietary software to customize each reward program for our individual corporate clients. This software enables them to;
? customize the number of winners in each program
? track how many redeemable points each customer receives
? track how many winning tickets or redemption codes are included in each lot.














In addition to being a business to business marketing solution both websites will also be entire online communities that will appeal to the lucrative teen and ?tween? market. There will be the ability to;
? sample music downloads
? read music and sports news
? search an artist bio
? search an athletes statistics
? enter sweepstakes and contests
? play games and trivia
? e-mail friends
? Communicate with other registered users and engage in an entire online entertainment network of activities.

This community is an ideal situation for companies to target advertisements, promotions, and marketing materials to a lucrative market. Teens are a source of viral marketing gains. Viral marketing is the spread of a service through word of mouth recognition. It is a lucrative source of revenue for companies.

MusicRewards.com and SportsRewards.com will have a shopping center that will allow consumers to shop online at their favorite stores - Cooking.com, Petsmart.com, Target.com, FTD.com, JCrew.com, Wine.com and hundreds of other well known online stores where they can earn additional points.

Future revenue producing products will include;
1. a co-branded credit card
2. online dating
3. online auctions where only points can be used as tender

FACT: - more than 75 percent of consumers have more than one loyalty or credit card that rewards them with redeemable points*.
? Online rewards have become increasingly popular with marketers and corporations because they significantly reduce and in some cases completely eliminate fulfillment costs. There are no warehouses, stamps or bubble wrap involved and there is a high degree of measurability.

FACT: - In 2003, U.S. companies spent a total of more than US $1.2 billion on customer loyalty programs, and that figure is expected to rise in the future.
? The actions taken to cultivate loyalty can make the difference between being competitive and complacent. Our solid loyalty programs can provide the short-term returns companies want with the long-term success they need. We go beyond simple demographics to use a unique combination of demographic, behavioral and attitudinal measures that lead to meaningful solutions companies are looking for.



Loyalty marketing helps retain customers which helps increase profits. The typical U.S. Corporation loses almost half its customer base every five years. Companies that understand the impact of this customer attrition and take steps to stem losses can realize dramatic profit gains. In fact, a 5% improvement in a company?s customer attrition rate can push that company?s profits up to 75% higher**.


Today's teens - the biggest bulge since the baby boomers - may force marketers to toss out their old tricks. Growing up in a period that is more ethnically and culturally diverse than any previous American generation, the youth market represents an enormous culture market and stands at the cusp of new trends, attitudes, and consumer behaviors. "Generation Y" or ?Tween Generation? has only 4 million people less then the baby boomer generation, and has an estimated buying power and disposable income of over $70 billion dollars. They also have influence over the $170 billion that is spent on them every year.

? Purchasing power in 2002:
? Population 2002:
? Percent of U.S. population:
? Growth between 1990 and 2000:
? Projected growth in by 2020:

$63 billion
23.9 million
11.7%
12%
25.4 million



FACT: - music downloads and subscription market is expected to almost quadruple in size in 2005. Estimates will hit $308 million in sales this year compared to $83 million in 2003. By 2007, sales in the sector are forecasted to soar to $2.7 billion***.

As digital music promotions become more popular, industry experts believe it won't be long before this new consumer reward begins to penetrate internal corporate incentive programs.


* - Market research firm Gartner
** - Frederick Reichheld - The Loyalty Effect
*** - Cambridge, Massachusetts-based Forrester Research.



Thanks,

T.


All times are GMT -7. The time now is 06:11 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
©2000-, AI Media Network Inc123