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Would you hit it? I would! ((PIC))
sooooooooooon
http://home.iprimus.com.au/starbase_...front,back.jpg http://image.com.com/gamespot/images..._screen006.jpg http://www.ferrago.com/imgs/dynamic/...lrg/3562_4.jpg PSP Specifications: PSP CPU Core MIPS R4000 32-bit core 128-bit bus 1-333MHz (1.2V) 8MB eDRAM main memory 2.6Gbps bus bandwidth FPU, VFPU (2.6 billion flops) 3D graphics extended instructions I Cache, D Cache PSP Media Engine MIPS R4000 32-bit core 128-bit bus 1-333MHz (1.2V) 2MB eDRAM submemory I-Cache, D-Cache 90nm CMOS PSP Graphics Core 1-166MHz (1.2V) 256-bit bus 2MB eDRAM (VRAM) 5.3Gbps bus bandwidth 664 million pixels per second pixel fill rate 3D curved surface and 3D polygon engine Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS) Maximum of 33 million polygons per second 24-bit full color (RGBA) Sound Core VME (Virtual Mobile Engine) Reconfigurable DSP 166MHz (1.2 V) 128-bit bus 5 giga operations per second CODEC capabilities 3D sound, 7.1 channels Synthesizer, effecter, and other abilities ATRAC3 plus, AAC, MP3 for audio Media UMD (Universal Media Disc) 60mm-diameter disc 660nm laser diode 1.8GB capacity (dual-layered disc) 11Mbps transfer rate AES crypto system Unique disc ID Shockproof Regional code system Parental lock system Repeat ordering system Other Specifications 16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color) MPEG4 AVC decoder Wireless LAN (802.11) IrDA (Infrared Data Association) USB 2.0 Memory Stick AV in/out Stereo headphone out Lithium ion battery Expansion port |
just rubbed one out to that.
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damn that's sexy
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:warning :warning :warning
The PSP will run under two 32-bit MIPS R4000 microprocessors, described by SCE president Ken Kutaragi as each having 10 times the clock speed of the PlayStation?s CPU and the same amount of power as the PlayStation 2's CPU. One of the microprocessors will be used as the CPU, and the other will be utilized as an engine dedicated to handling media, such as movies and music, with its own 2MB of memory. Although the PSP's main memory will be 8MB, Kutaragi commented that it is an extraordinary volume for a handheld game console. In general, all the components used in the PSP are designed for low-energy consumption since it is a portable device, and the microprocessors feature a low-voltage (1.2V) design. The GPU (graphics processor unit) will work as both a 3D rendering engine and a surface drawing engine. Morphing, tessellation, and other rendering abilities are supported by hardware to reduce the loads on programs. The GPU will come with 2MB of VRAM and a bus with a 5.3gbps transfer rate. In theory, the PSP will be able to handle a maximum of 33 million polygons a second. In terms of sound, the PSP will feature 3D sound and 7.1 channels, adopting the use of a digital signal processor named the VME (virtual mobile engine). The VME is a technology developed by Sony for use in its portable MD and MP3 players, and it allows sounds to be processed with less energy consumption compared with traditional DSPs (digital sound processors). As firmware, the VME can be updated to the latest instruction codes when required. The PSP's VME will also allow playback of MP3-, AAC-, and ATRAC3-format music under SCE's current plans. The control buttons for the PSP are similar to the PlayStation joypad--there will be circle, cross, triangle, square, R1, L1, start, and select buttons, as well as a directional pad and an analog stick. As revealed in prior announcements, the PSP will read proprietary 60mm-wide optical disks named UMDs (universal media discs) that can hold up to 1.8GB. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates, and one UMD can contain up to two hours of DVD-quality video. There will be an advanced encryption technology used on the PSP for the copy protection of software as well. In terms of communication, the PSP will come equipped with 802.11-standard LAN, IrDA, and USB 2.0. 802.11-standard LAN is a wireless LAN specification that can communicate in a 100-meter range with a transfer rate of up to 2mbps, and IrDA is a standard for infrared wireless communication. :jerkoff :jerkoff |
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yes i would, I want one
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LOL...Nice catch. :thumbsup |
I got one, and It's fucking awesome
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it looks great! no wonder why you wanna hit it...;)
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can u just use the PS2 games on it? the big cds?
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wow! video gamer's delight.
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pretty nice :thumbsup
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very nice :)
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Can I hook it up to my PS 2?
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hell yeah
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Yep, i'll be getting one of those.
Think it's released late March over here... |
Great shit :thumbsup
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bump for the afternoon guys
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that is nice
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oh that is too cool looking
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How much will it cost?
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That's going to be f'n awesome
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You can get one right now on ebay at 250.00 -
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