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Massive Multiplayer Online Games: Anyone doing this biz model?
Anyone in this biz? I'd love to hear your thoughts and possible partnership possibilities.
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it's a tough market to get into and even tougher to profit from it :2 cents:
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my brother did some character sketches and gets monthly checks from the comapny for two days of work :)
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The logistics are staggering. I know a guy who gets royalties from doing an expansion pack for Neverwinter Nights, but I don't think he's in the biz anymore.
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The budgets to develop these games are usually reported in the multi-millions of dollars range :2 cents: and even then less than half make it to market (after years of development), including major titles backed by solid companies, and despite huge established communities of eager fans. :( Most recently cancelled: 'Ultima X' ... 'Warhammer Online' ... even 'Middle Earth Online' is looking like vaporware. The genre is clearly a massive gamble; tho IMO developers are now playing it too safe, resulting in mediocre clone after mediocre clone. The developers I'm rooting for are http://www.darkfallonline.com/ , because they've really got the right ideas re: how to take mmorpgs in a better direction (away from the everquest model) but I'm not convinced they have the funding to finish this.
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