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-   -   $500 Design Contest - NEED REALISM 3D Rendered Graphics (https://gfy.com/showthread.php?t=246713)

D_Nell 03-03-2004 02:57 PM

$500 Design Contest - NEED REALISM 3D Rendered Graphics
 
This is the BMP that is for entire project. The person who designs the best vault aspect of this layout which is the bank safe as realistic as possible will be rewarded $250.00 plus another $250 for entire game to design.

http://www.nakedxchange.com/vault2.gif
REDESIGN TO MAKE REALISTIC 3D RENDERED GRAPHICS. I NEED REALISM!


You will then be rewarded 1000 games design contract at $500 a pop. Please you have till end of evening today to get these in. We are looking for quick professional individuals who can nail these projects at first design.

Take a look at the layout and remember for contest and testing purposed we only need the SAFE VAULT designed. All other apects will be rewarded to winner that we choose.

This contract is worth $500,000 over the next year if you do the math.

HAVE FUN!
http://www.nakedxchange.com/heist2.gif

ANY QUESTIONS ABOUT THIS FEEL FREE TO TALK TO ME ON ICQ or email me at [email protected]

abyss_al 03-03-2004 03:00 PM

3D design for $500....LOL
try again

:1orglaugh

D_Nell 03-03-2004 03:00 PM

Quote:

Originally posted by abyss_al
3D design for $500....LOL
try again

:1orglaugh


TRY 1000 Games at $500 is rewarded contract:thumbsup

mastamindz 03-03-2004 03:02 PM

My 3D software cost me well over $10,000. I won't even open it up for anything less then $500

D_Nell 03-03-2004 03:09 PM

Quote:

Originally posted by mastamindz
My 3D software cost me well over $10,000. I won't even open it up for anything less then $500
No 1000 games at $500 a game is total contract $500,000:thumbsup

The Truth Hurts 03-03-2004 03:13 PM

$500 for an entire 3d game?

wtf?
hope they're simple 1 frame games.

D_Nell 03-03-2004 03:18 PM

Quote:

Originally posted by The Truth Hurts
$500 for an entire 3d game?

wtf?
hope they're simple 1 frame games.

The entire game is the whole bmp in my first post.
All your designing is really one page of stuff

abyss_al 03-03-2004 03:18 PM

Quote:

Originally posted by D_Nell


No 1000 games at $500 a game is total contract $500,000:thumbsup

it all depends on how big the game is and how long it takes to design one....

D_Nell 03-03-2004 03:24 PM

Quote:

Originally posted by abyss_al


it all depends on how big the game is and how long it takes to design one....

Well how long would it take to design this ! The entire game is right there. All you design is this page and make a BMP. His game software takes care of the rest. This is stricly design and nothing else involved.

monkeysnap 03-03-2004 03:29 PM

I run a game development asset contracting company as my mainstream biz, and have done games and asset work for about 10 years, for EA, GT Interactive, Midway, Take Two, etc. I'd be happy to discuss a contract like this as we are definitely capable of handling this amount of work.

You can see samples of some of the game work we've done here. We also created Strip Kittens 3D dancing stripper software.

Hit me on ICQ (158402683) or e-mail [email protected] if you're interested in talking.

Nysus 03-03-2004 03:33 PM

Oh. I thought you just wanted that vault picture alone to be made, and then you're paying $500 for each additional item in that big picture. If it's $500 for ALL of that, there's no way that's going to happen. $500,000 for all of 1000 things like that? I think you'd be lucky to find someone to do that, unless they're not in America or Europe.

Edit: Or perhaps someone like monkeysnap who's in the industry knows what costs are involved and will offer to talk with you. :)

Cheers,
Matt

cayne 03-03-2004 03:35 PM

Quote:

Originally posted by monkeysnap
I run a game development asset contracting company as my mainstream biz, and have done games and asset work for about 10 years, for EA, GT Interactive, Midway, Take Two, etc. I'd be happy to discuss a contract like this as we are definitely capable of handling this amount of work.

You can see samples of some of the game work we've done here. We also created Strip Kittens 3D dancing stripper software.

Hit me on ICQ (158402683) or e-mail [email protected] if you're interested in talking.

nice work! :thumbsup

monkeysnap 03-03-2004 03:48 PM

Quote:

Originally posted by cayne


nice work! :thumbsup

Hey I appreciate that. Thank you very much. :)

Rob 03-03-2004 03:54 PM

Damn, $250 to design and entire game? That seems a bit low. :2 cents:

Great work, Monkey! I just got a copy of Maya Developer's Edition (my boss loves me) and I can't wait to start modelling! Any tips for a noob? :thumbsup

I've used 3d Max, Poser, and Bryce and I'm quite proficient in them. Is the crossover to Maya (assuming you did these in Maya) that difficult?

monkeysnap 03-03-2004 03:58 PM

Quote:

Originally posted by HighOnAcid
Damn, $250 to design and entire game? That seems a bit low. :2 cents:

Great work, Monkey! I just got a copy of Maya Developer's Edition (my boss loves me) and I can't wait to start modelling! Any tips for a noob? :thumbsup

I've used 3d Max, Poser, and Bryce and I'm quite proficient in them. Is the crossover to Maya (assuming you did these in Maya) that difficult?

Thanks HighOnAcid. :) The majority of the work on those pages was done with 3DSMax, but some of the earlier stuff like the Madden games I used Alias for (and some Wavefront), which was the "thing" on SGI before Maya came about. I used Maya a little bit for a game I was working on right before I started my own company, but since then it's all Max.

Tips for a newb... hmmmm... Learn to look at things. Look at everything. I mean -really- take the time to look closely at the texture and shape of things, and how light falls on them. You will soon find yourself totally enjoying that process, and trying to recreate what you see in 3D. It kicks ass.

Rob 03-03-2004 04:01 PM

Quote:

Originally posted by monkeysnap

Thanks HighOnAcid. :) The majority of the work on those pages was done with 3DSMax, but some of the earlier stuff like the Madden games I used Alias for (and some Wavefront), which was the "thing" on SGI before Maya came about. I used Maya a little bit for a game I was working on right before I started my own company, but since then it's all Max.

Tips for a newb... hmmmm... Learn to look at things. Look at everything. I mean -really- take the time to look closely at the texture and shape of things, and how light falls on them. You will soon find yourself totally enjoying that process, and trying to recreate what you see in 3D. It kicks ass.

You rock! Thanks, bro! :thumbsup

The Click 03-03-2004 04:01 PM

http://mysite.freeserve.com/dr.evil/.../0-picture.gif

ONE HALF OF ONE MILLION DOLLARS

<br><br>

Mutt 03-03-2004 04:03 PM

get lost DNell. before you deal with this chump check with Woj who posts here - he'll tell you how DNell does business.

monkeysnap 03-03-2004 04:59 PM

Quote:

Originally posted by HighOnAcid

You rock! Thanks, bro! :thumbsup

Heh thanks man. Any specific questions you have, feel free to hit me on ICQ at 158402683 and I'll try to answer in an interesting way. :)

Fatbat 03-03-2004 05:23 PM

That's a shit load of work for $250 or even $500. To model and render all those icons and pieces, reassemble the bmp, and do it well, in the 2-5 hours you have budgeted ($100 (at least) an hour) is a tall order unless you just happen to have all the pieces as prefab models.

I love the third world offerings here for jobs. Way to devalue designers work. Think more in the $2000 range per game and you have yourself a deal. Considering the revenue potential off of fun little games that's still a bargain.

Don't know how you expect someone to complete 1000 games in a year. Do you really think anyone is capable of doing 3 games a day?

I work as a designer for one of the biggest marketing companies in online casino and sportsbook promotion. If you want to talk drop me a line. 22518239

www.slots.com is one of my latest designs.

onno 03-03-2004 05:25 PM

you will need some years to use Maya fine...

but the end work is much better that works with others programs

jawanda 03-03-2004 05:31 PM

I have one coming, don't give up! Give me another hour.

D_Nell 03-03-2004 05:49 PM

Quote:

Originally posted by Fatbat
That's a shit load of work for $250 or even $500. To model and render all those icons and pieces, reassemble the bmp, and do it well, in the 2-5 hours you have budgeted ($100 (at least) an hour) is a tall order unless you just happen to have all the pieces as prefab models.

I love the third world offerings here for jobs. Way to devalue designers work. Think more in the $2000 range per game and you have yourself a deal. Considering the revenue potential off of fun little games that's still a bargain.

Don't know how you expect someone to complete 1000 games in a year. Do you really think anyone is capable of doing 3 games a day?

I work as a designer for one of the biggest marketing companies in online casino and sportsbook promotion. If you want to talk drop me a line. 22518239

www.slots.com is one of my latest designs.


Well seeing how pieces are there and you'll just have to redesign to update these graphics from 6years ago.

As for Third World Prices. I believe we are heading to a one world market. Take it up with WTO. I totally feel your pain too cause as a designer myself prices suck compared to others. Like when I see $1 a banner

D_Nell 03-03-2004 05:50 PM

Quote:

Originally posted by jawanda
I have one coming, don't give up! Give me another hour.

Hey no problem seeing how we will probably be using a few designers who do well on this small piece.:thumbsup

Fatbat 03-03-2004 05:53 PM

Fair enough D-Nell, the price is doable. If however you aren't getting the quality you would like from what is on offer at that price please drop me a line.

Dynamix 03-03-2004 06:12 PM

Quote:

Originally posted by monkeysnap
You can see samples of some of the game work we've done here. We also created Strip Kittens 3D dancing stripper software.

damn dude, very quality work. two thumbs up :thumbsup

Rob 03-03-2004 06:17 PM

Quote:

Originally posted by Dynamix


damn dude, very quality work. two thumbs up :thumbsup

But that's only one thumb. :winkwink:

I quote the great Rick James, "I wish I had 4 hands so I can give those designs 4 thumbs up!" :Graucho

Thanks for the offer, Monkey. I'll certainly take you up on it.

Dynamix 03-03-2004 06:21 PM

Quote:

Originally posted by HighOnAcid

But that's only one thumb. :winkwink:

I quote the great Rick James, "I wish I had 4 hands so I can give those designs 4 thumbs up!" :Graucho

Thanks for the offer, Monkey. I'll certainly take you up on it.

haha, rick james on chappele's show <3 :winkwink:

Basic_man 03-03-2004 06:23 PM

Quote:

Originally posted by The Click
http://mysite.freeserve.com/dr.evil/.../0-picture.gif

ONE HALF OF ONE MILLION DOLLARS

<br><br>


Mouhahahhahahhahahhahhahaha!!

pimplink 03-03-2004 06:33 PM

Keep it up!

eskimo 03-03-2004 06:40 PM

Quote:

Originally posted by mastamindz
My 3D software cost me well over $10,000. I won't even open it up for anything less then $500
What software do you use and also, what 3d software can anyone suggest for a beginner?

xxxdesign-net 03-03-2004 06:44 PM

Quote:

Originally posted by D_Nell


No 1000 games at $500 a game is total contract $500,000:thumbsup

?!? If you give someone a job and under pay them.. its not by multiplying the job 1000 times that it will make it better...

As for the job itself... it would be nice if you would specify the polygones max. for each of the objects... and the number of texture maps.. Thats how people will judge if $500 is enough... Realism and cheap video game doesnt really goes together...

**
BTW.. we should have a GFY 3D modeling/rendering contest... havnt touch a 3D program in over a year.. but could give it try...

:Graucho
http://xxxdesign.net/robo.jpg

jawanda 03-04-2004 04:17 PM

http://www.sweetcams.net/vault5.jpg

Ok here's mine ... Tell me what you think.

:thumbsup

-Phil

D_Nell 03-04-2004 10:09 PM

http://www.nakedxchange.com/images/vault.gif

I want to thank Jak over at HOW IN THE WORLD.com for showing us some great stuff. Jak has won this great contract for his company and we congratulate him on being the winner. He did exactly as we asked and nailed the first try. If anyone needs to use 3D please use www.howintheworld.com they rock!

Thanks to all who participated and we will keep some of you in mind for future projects.

:thumbsup

Rob 03-04-2004 10:15 PM

Quote:

Originally posted by jawanda
http://www.sweetcams.net/vault5.jpg

Ok here's mine ... Tell me what you think.

:thumbsup

-Phil

I think you used Bryce for that one. Am I right?

monkeysnap 03-04-2004 11:33 PM

Quote:

Originally posted by D_Nell
http://www.threadbomb.com/images/jaksvault.jpg

I want to thank Jak over at HOW IN THE WORLD.com for showing us some great stuff. Jak has won this great contract for his company and we congratulate him on being the winner. He did exactly as we asked and nailed the first try. If anyone needs to use 3D please use www.howintheworld.com they rock!

Thanks to all who participated and we will keep some of you in mind for future projects.

:thumbsup

Hey, thanks D_Nell. I appreciate the opportunity we had to get involved and we're looking forward to going into full production on this.

Quick side note... someone mentioned something about not being paid by D_Nell for some coding, so I do want to say that I did not experience any problems at all in the monetary department. Not only did we work out a higher price for each game which he was totally cool with, but he also sent the payment early today right after he let me know we won the deal. It was quick, painless, and professional and I thought that should go on the record.

Thanks again man. :thumbsup


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