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Have you ever used POV-Ray? Oldschool 3D Rendering
I was just thinking about the shit that I worked on back in school... coding objects, textures and bump maps in a text-editor POVRay... specularity, light sources... haha... crazy shit... These are two stills from an animation I coded in a text editor back in 1995! Damn that is some old shit!
<img src="http://thefly.net/HIGH1.GIF"> <img src="http://thefly.net/HIGH2.GIF"> |
I got a pirated copy of 3D Studio back then... Check this out from my old website...
"(Star Trek vs. Star Wars) Here are three frames from my first 3D studio animation. There are five starships approaching many TIE fighters that have hidden behind the Death Star. The complete animation is 90 frames (320x225), and the output (.TGA's) were converted to (.MOOV Quicktime Format) by using Graphics Converter (MAC). The animation was rendered on an IBM 66 DX2. If I remember correctly, it only took 90 minutes. (About a minute per frame) The complete animation will be available online (and inline) as soon as Netscape adds support for inline Quicktime .MOOV files." :1orglaugh <img src="http://thefly.net/FINDL.GIF"> <img src="http://thefly.net/FINDL2.GIF"> <img src="http://thefly.net/FINDL3.GIF"> |
used to used pov-ray, man that was a long time ago. pov-ray was pretty damn impressive though :thumbsup
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