georgeyw |
06-23-2014 01:30 PM |
Quote:
Originally Posted by baggg
(Post 20131988)
They started a kickstarter project to raise money,managed to get $2,5 million soon after sold the whole thing to facebook and pocketed $2billion.
Donators got nothing (yet?) and the final product is nothing like the one they donated for
http://www.gamespot.com/articles/ocu.../1100-6418553/
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I can understand why people would be pissed off, however kickstarter isn't exactly an investment...
Quote:
Originally Posted by UniqueD
(Post 20133656)
We have the first version. I tried playing TF2, its cool at first but after about 2 minutes i'm nasueas for the next hour. Brutal.
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Quote:
Originally Posted by Brent 3dSexCash
(Post 20133659)
I experienced the same thing. I think this could be cool technology for exploring titles that don't require a lot of head movement.
Maybe you can get used to it but most people's brains do not like that kind of rapid movement.
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I am pretty sure I read that the DK2 solved some of this nausea problem.
EDIT
Here it is :
"DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence makes the scene appear visually stable, increasing the potential for presence."
http://www.oculusvr.com/dk2/
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