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-   -   What's the longest you were working on a single website? (https://gfy.com/showthread.php?t=1008365)

Cyber Fucker 01-31-2011 08:04 PM

What's the longest you were working on a single website?
 
What is the longest time you were working on a website project before putting it all on-line? In other words for how long you were preparing your biggest website project before the launch.

Lamis 01-31-2011 08:07 PM

some years ago I could work a whole day non-stop improving a site, because I knew it would mean "time=Money"... or one full month in a new site...

Nowadays you can work 1 whole month in one ADULT site and it can make 0:50,000...

And anyone saying: "that's because you don't know what you are doing", is obviously an idiot.

Kiopa_Matt 01-31-2011 08:38 PM

Since late 2005. Still not online though.

Well, it is in a way, but not really. Not sure if it ever will be either. Might keep it for internal use only.

ShellyCrash 01-31-2011 08:53 PM

I'm a fan of developing a project and rolling it out in phases. Get something basic up and out first, then build off of it. You should never spend more than a couple of months laying out the ground work. The longer you spend working on a concept, the older the idea will be when you finally bring it to market.

Put something soft out there, send a little traffic to it. Tweak it, perfect it, add some more features and functionality, etc etc.

IMO that's the best way to get something up and out there. First impressions are important, and no matter what you throw at it in a dev environment things never go 100% smooth. I've seen a handful of people do a simultaneous product, affiliate program, launch announcement on a half cooked product.

jwerd 01-31-2011 08:58 PM

Quote:

Originally Posted by ShellyCrash (Post 17882465)
I'm a fan of developing a project and rolling it out in phases. Get something basic up and out first, then build off of it. You should never spend more than a couple of months laying out the ground work. The longer you spend working on a concept, the older the idea will be when you finally bring it to market.

Put something soft out there, send a little traffic to it. Tweak it, perfect it, add some more features and functionality, etc etc.

IMO that's the best way to get something up and out there. First impressions are important, and no matter what you throw at it in a dev environment things never go 100% smooth. I've seen a handful of people do a simultaneous product, affiliate program, launch announcement on a half cooked product.

Exactly what she says. Ideas and creative energy are perishable as such milk, eggs, etc

ShellyCrash 01-31-2011 09:00 PM

Quote:

Originally Posted by jwerd (Post 17882470)
Exactly what she says. Ideas and creative energy are perishable as such milk, eggs, etc

Perfect way to put it, ideas are perishable. :thumbsup

brassmonkey 01-31-2011 09:14 PM

10 years

Some Guy 01-31-2011 09:24 PM

It took me a little over a year to get my multi-model site online because I had tons of photos and videos to prepare.

raven1083 02-01-2011 02:10 AM

more or less 6 years

Cyber Fucker 02-02-2011 10:53 AM

Thanks, I feel now a bit more comforted. I've recently realized that I've spent for mine more than a year.

Quote:

Originally Posted by ShellyCrash (Post 17882465)
I'm a fan of developing a project and rolling it out in phases. Get something basic up and out first, then build off of it. You should never spend more than a couple of months laying out the ground work. The longer you spend working on a concept, the older the idea will be when you finally bring it to market.

Put something soft out there, send a little traffic to it. Tweak it, perfect it, add some more features and functionality, etc etc.

IMO that's the best way to get something up and out there. First impressions are important, and no matter what you throw at it in a dev environment things never go 100% smooth. I've seen a handful of people do a simultaneous product, affiliate program, launch announcement on a half cooked product.

Good point! I agree but there is one thing you need to be careful before the launch. If you do it too early others will copy your idea (if it's unique and not yet copied) and they will push it even a step forward and you will lose. Imho it's better to make sure you will be always a step forward, so no one will catch up you and everyone will know that your site was the first one of this type. It's like with Facebook or Google, both of them pushed it to the level that makes them unequalled.

Barefootsies 02-02-2011 11:46 AM

I learned long ago to launch a site once it's half way ready. If you are waiting for everything to be perfect, you waste a lot of time and the results can be the same as a half ready site.

I've done it both ways more than once. Now sites are launched 25-50% in and ramped up accordingly over time with more content, link building and the rest. Sometimes even with a starter design that is swapped out a few months or year later.
:2 cents:

Jdoughs 02-02-2011 11:54 AM

Quote:

Originally Posted by Lamis (Post 17882398)
Nowadays you can work 1 whole month in one ADULT site and it can make 0:50,000...

And anyone saying: "that's because you don't know what you are doing", is obviously an idiot.

I'm sorry but if you can't get sales out of 50,000 hits you do NOT know what you are doing.

End of story.

moeloubani 02-02-2011 12:21 PM

Quote:

Originally Posted by Jdoughs (Post 17886702)
I'm sorry but if you can't get sales out of 50,000 hits you do NOT know what you are doing.

End of story.

Agreed!!!

Chosen 02-02-2011 12:47 PM

So long I don't even remember :upsidedow

mavruda 02-02-2011 01:29 PM

I guess there are three basic factors involved.
- financial - how much money you'll get for that job - as freelancer you'll be having interest of getting the job done asap. if you're working in a company - then there are two (maybe three) sub options /human factors involved/:
a. low salary employee- cmoon would you do something you hate fast? Wouldn't you hate your job if the payment is too low?
b. high salary employee- sometimes they act like superstars. The term depends on their professional abilities - like skills, experience and so on.
c. grey employee - those who push the companies ahead. they work fine under pressure and with a deadlines.

The above three options should not be considered as part of person's character - it's variable - sometimes you get high paid job, sometimes not. Being grey - depends on the payment and circumstances.

- human factors - what kind of professional you are. - what kind of person you are. - what kind of person is on the other side. - what kind of people working with you and what kind of professional are they.
- circumstances: unpredictable situations - bad weather, health or family issues.

CYF 02-02-2011 01:32 PM

I've got a site that I've been working on for about 2 years now.

camperjohn64 02-02-2011 01:36 PM

Quote:

Originally Posted by Jdoughs (Post 17886702)
I'm sorry but if you can't get sales out of 50,000 hits you do NOT know what you are doing.

End of story.

My convertion ratio for VirtuaGirl was between 35,000 and 50,000 per sale. Are you saying the VirtuaGirl guys don't know what they are doing?

CaptainHowdy 02-02-2011 01:40 PM

Quote:

Originally Posted by jwerd (Post 17882470)
Exactly what she says. Ideas and creative energy are perishable as such milk, eggs, etc

Real ideas are eternal hence imperishable, think again.

potter 02-02-2011 02:15 PM

Quote:

Originally Posted by camperjohn64 (Post 17886987)
My convertion ratio for VirtuaGirl was between 35,000 and 50,000 per sale. Are you saying the VirtuaGirl guys don't know what they are doing?

No, he's saying YOU don't know what you're doing. (I agree if your rations are 1:35,000-1:50,000)

camperjohn64 02-02-2011 02:21 PM

Quote:

Originally Posted by potter (Post 17887071)
No, he's saying YOU don't know what you're doing. (I agree if your rations are 1:35,000-1:50,000)

So what should I do differently? Storm the VirtuaGirl studio and demand a better ratio?

ShellyCrash 02-02-2011 02:43 PM

Quote:

Originally Posted by camperjohn64 (Post 17887090)
So what should I do differently? Storm the VirtuaGirl studio and demand a better ratio?

Better tailor the traffic to the sponsor you are using or send that traffic to a program who can better convert it.

HomerSimpson 02-02-2011 02:57 PM

about 6 months on mainstream site...

fris 02-02-2011 03:03 PM

Quote:

Originally Posted by Jdoughs (Post 17886702)
I'm sorry but if you can't get sales out of 50,000 hits you do NOT know what you are doing.

End of story.

ya no kidding, he makes countless amount of threads saying its impossible to make sales, he should know from this ratios that obviously he has no clue how to do it right.

MrGusMuller 02-02-2011 03:31 PM

As a webmaster/affiliate...
Mainstream
100 hours. splited over several months... a script for second hand cars seller.
www.jdauto.com.pt

Adult
Well, every days/weeks I make improvements on my (small) websites. I got SpicySolos.com since September and I worked on it yesterday and today.

Tnks RocHard :2 cents:


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