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Old 05-31-2009, 05:42 AM   #1
InternetIsForPorn
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So I setup an iPhone game dev operation. Looking for a partner.

Finally got all the things together and am now shifting my business to iPhone game/app development and keeping fingers crossed for "good" announcements at MacWorld.

The situation is that I found a small loophole in the app store (with the help of another game studio) that results in a very simple app getting a strong $1k per month.

This type of app costs ~$800 to develop (within my operation, the 'other' studio has a lot higher expenses). What I want to do right now is develop 10 of these loophole exploiting apps and establish a cashflow and then move on to more risky, yet a lot more rewarding apps.

OR get a partner to help finance the development of the 10 apps simultaneously, do some serious viral marketing for those 10 apps and thus increase the cashflow several times and then move on to developing several higher risk projects, thus increasing the chances for success.

Before the common GFY flames start, I want to say that one app is already being developed and I'll do this one way or another. But with financial help from a partner I will be able to multiply the revenues in a shorter timeframe. The partner will get equity in the LLC and half of the net revenues from the App Store payments.

Contact via e-mail in siggy
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Old 05-31-2009, 05:44 AM   #2
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good 4u man
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Old 05-31-2009, 06:07 AM   #3
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How long has your app been available? Are you currently in a partnership with another game studio?
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Old 05-31-2009, 06:45 AM   #4
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Wow I would like to do this with you but how do we set up a partnerhsip etc across the web?
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Old 05-31-2009, 06:59 AM   #5
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If risky means NOT illegal, then hit me up.
Im investing into some new ventures anyway.
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Old 05-31-2009, 07:26 AM   #6
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Wow I would like to do this with you but how do we set up a partnerhsip etc across the web?
Not across the web.

Of course there is a certain amount of trust involved, but the way these kind of things work is with an actual meeting, actual signed papers (on equity, revshare, etc).

I'm currently in the EU, but I will be relocating to the US, so US partners welcome.

Will answer all e-mails shortly.
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Old 05-31-2009, 08:33 AM   #7
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You can't afford to finance an $800 project? weird
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Old 05-31-2009, 08:43 AM   #8
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Make sure this "loop hole" will still be there in 2 months when the new iphones come out.

Sebastian
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Old 05-31-2009, 09:31 AM   #9
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You can't afford to finance an $800 project? weird
Please re-read my initial post. I can and will finance it, but I cannot finance all of the 10 loophole apps simultaneously, as well as several higher-risk projects. As I said, the more higher-risk projects we put out at the same time, the bigger the chance to make it big.

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Make sure this "loop hole" will still be there in 2 months when the new iphones come out.

Sebastian
Already accounted for and one of the reasons why I want to rush the 10 apps out is the new iPhones. New device/firmware = hype = spiked sales.

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How long has your app been available? Are you currently in a partnership with another game studio?
The app that found the loophole has been online for about 4 months.

No, I am currently totally independent and not in partnerships with anyone on this project.
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Old 05-31-2009, 09:35 AM   #10
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What was the app that had the loophole then.
Maybe if you give out abit more info more people would bite..
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Old 05-31-2009, 09:38 AM   #11
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What was the app that had the loophole then.
Maybe if you give out abit more info more people would bite..
Check your e-mail

Don't really feel like disclosing more info on a public board.
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Old 05-31-2009, 12:09 PM   #12
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Ok, I'm getting a lot of questions like "wtf, risk, WHERE?"

'Risk' here is not the risk of losing money, it's about the latter projects that don't exploit the loophole.

For example, right now I am sure what investment is required for the loophole apps and I know how much money I will get out of it. That is next to no risk.

But with the "brave" controversial game designs I have planned I am not sure what the return will be, but I am aiming for the success which one of the developers I know had, which is $100k in the first month. Yes, it's a long shot, and one way or the other each app will get it's investment back, I am just aiming REALLY high, that's why I call it risk.
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Old 05-31-2009, 12:11 PM   #13
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Iphone development is certainly a hot market right now. Developers are in huge demand and most of them won't work for others because with the app store they'd rather just capitalize on their own work.

I've considered brushing up on my objective C and playing with the dev kit myself. Haven't had anywhere near the time though and honestly my C isn't the greatest.
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Old 05-31-2009, 12:20 PM   #14
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Iphone development is certainly a hot market right now. Developers are in huge demand and most of them won't work for others because with the app store they'd rather just capitalize on their own work.

I've considered brushing up on my objective C and playing with the dev kit myself. Haven't had anywhere near the time though and honestly my C isn't the greatest.
Fortunately I was able to set it up in a way that the developers aren't really interested in publishing directly, and frankly they won't be able to develop a worthy app all by themselves - they need designers, marketing support, sound etc etc.
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Old 05-31-2009, 12:22 PM   #15
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Fortunately I was able to set it up in a way that the developers aren't really interested in publishing directly, and frankly they won't be able to develop a worthy app all by themselves - they need designers, marketing support, sound etc etc.
Hey, I'm not trying to suggest you won't be able to find a developer or that a developer can do it without you. I'm just saying they're tough to find because many of them are all tied up with trying to get their own stuff on to the app store.

Good luck, sounds like you've got a good idea.
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Old 05-31-2009, 12:31 PM   #16
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Hey, I'm not trying to suggest you won't be able to find a developer or that a developer can do it without you. I'm just saying they're tough to find because many of them are all tied up with trying to get their own stuff on to the app store.

Good luck, sounds like you've got a good idea.
Sorry, didn't try to sound like an asshole.

I've worked in a big corporate environment as a creative guy, and honestly, most programmers I've seen seriously lack the creativity/imagination it takes to develop something truly amazing.

Waiting for more e-mails, I think I answered all of them so far.
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Old 05-31-2009, 10:38 PM   #17
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Monday bump
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Old 05-31-2009, 10:57 PM   #18
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Good luck sounds a great project

The market for iphone & smartphone games/adult and apps is the future and this statistic i just posted in another thread should boost your chances of success...

"51 percent of USA mobile users now access the net using thier mobile phones for games social networking etc " ...and that figure is rising rapid
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Old 06-01-2009, 12:12 AM   #19
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Good luck sounds a great project

The market for iphone & smartphone games/adult and apps is the future and this statistic i just posted in another thread should boost your chances of success...

"51 percent of USA mobile users now access the net using thier mobile phones for games social networking etc " ...and that figure is rising rapid
Thanks Claire!

While the stats is true, the iPhone is the first platform to somewhat standardize the development, if that makes any sense. Even Sony is now persuading developers to develop more casual and easier to pick up games for their PSP platform.

I expect other "App Stores" to emerge (Google Android looks promising) - that said, the developers I have will be creating software while keeping in mind future ports to other platforms.

Too bad Symbian didn't think of this like 5 years ago, there were so many great apps for it at the time, yet you had to be a geek to be able to set them up.
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Old 06-01-2009, 02:52 AM   #20
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i don`t know...
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Old 06-01-2009, 09:10 AM   #21
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i don`t know...
Get an iPhone, get some apps and you will know ;)
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Old 06-01-2009, 11:44 PM   #22
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E3 bumppppppp
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Old 06-02-2009, 08:02 AM   #23
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I'm sending you an email.
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Old 06-02-2009, 08:54 AM   #24
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I'm sending you an email.
Got it and replied
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Old 06-02-2009, 09:30 AM   #25
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I was talking about something similar with my brother last night, however with the over saturated iphone market, we were thinking of developing some applications for windows mobile phones.

(not to hijack the thread) I know iphone is amazing huge right now, but does anyone know where windows mobile phones stack up to them and what type of market there is for it?
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Old 06-02-2009, 09:40 AM   #26
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I was talking about something similar with my brother last night, however with the over saturated iphone market, we were thinking of developing some applications for windows mobile phones.

(not to hijack the thread) I know iphone is amazing huge right now, but does anyone know where windows mobile phones stack up to them and what type of market there is for it?
I agree that it's oversaturated, but as I said, I've found a loophole and I have enough viral marketing and gamedev experience to push higher risk apps to the top.

That said, I also did look at the Windows Mobile platform and frankly, you're better off getting into Android. Windows Mobile isn't standardized with an app store, which sucks.

Also, Nokia recently launched their version of the app store and they have a huge market. That is also something to think of.

Either way, each app I will developer will be easily portable to any other platform.
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Old 06-02-2009, 09:45 AM   #27
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Interesting, thanks for the info
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Old 06-02-2009, 10:09 AM   #28
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Btw, these applications you write for the iphone, how involved are they? I'd love to write some simple games for phones, I usually have tons of game ideas I just have to sit down and figure out the actual gameplay lol
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Old 06-02-2009, 10:22 AM   #29
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Btw, these applications you write for the iphone, how involved are they? I'd love to write some simple games for phones, I usually have tons of game ideas I just have to sit down and figure out the actual gameplay lol
You're better off googling the top apps on the app store, it will give you an idea of how simple the apps are
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Old 06-02-2009, 10:25 AM   #30
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can someone develop a simple iphone learning game for me?

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Old 06-02-2009, 10:29 AM   #31
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Great idea, and I wish you lots of luck with your project!
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Old 06-02-2009, 10:46 AM   #32
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can someone develop a simple iphone learning game for me?

~Ray
icq 94994627
I can I guess as a test project for one of the developers.
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Old 06-02-2009, 12:54 PM   #33
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I can I guess as a test project for one of the developers.
I've sent you a couple of ICQ's

~Ray
94994627

p.s. we can partner on it if you want. that option is open.
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Old 06-05-2009, 03:19 AM   #34
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I've sent you a couple of ICQ's

~Ray
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p.s. we can partner on it if you want. that option is open.
yeah, and I still haven't gotten to setting up ICQ on my new laptop.. e-mail me if you're still interested
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Old 06-05-2009, 05:09 AM   #35
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Anyone want to trade iPhone blog hardlinks?

ICQ: 57-00-324
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Old 06-05-2009, 01:41 PM   #36
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Anyone want to trade iPhone blog hardlinks?

ICQ: 57-00-324
What's your url? I got a gaming one
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Old 06-05-2009, 02:05 PM   #37
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as soon as you submit your app for approval, apple will recognize this 'exploit' of the 'loop hole' and shut it down immediately. Or are you saying that other studios are already using this exploit?
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Old 06-05-2009, 02:25 PM   #38
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yeah, and I still haven't gotten to setting up ICQ on my new laptop.. e-mail me if you're still interested


email sent

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Old 06-05-2009, 02:59 PM   #39
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What's your url? I got a gaming one
I don't really want to post it here. Send me a ICQ msg.
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Old 06-05-2009, 03:02 PM   #40
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yeah, and I still haven't gotten to setting up ICQ on my new laptop.. e-mail me if you're still interested
What lazy mother fuckers around here


ICQ takes all of what? 4 mins to setup?
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Old 06-11-2009, 07:06 AM   #41
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What lazy mother fuckers around here


ICQ takes all of what? 4 mins to setup?
Yeah, 4 mins I could be watching tube porn!
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Old 07-16-2009, 03:40 AM   #42
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bumpppppp
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