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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed.

 
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Old 04-26-2001, 10:44 AM   #1
fredicus
Confirmed User
 
Join Date: Jan 2001
Location: UK
Posts: 286
Murphy's Law's of ....

War

You are not Superman.

Recoiless rifles aren't.

Suppressive fire won't.

If it's stupid but works, it's not stupid.

Don't look conspicuous. It draws fire..

Never draw fire. It makes everyone around you nervous.

When in doubt, empty the magazine.

Never share a foxhole with anyone braver than you.

Always keep in mind that your weapon was made by the lowest bidder.

If you attack is going well, it's an ambush.

All five-second grenade fuses are three seconds.

Try to look unimportant. The enemy may be low on ammo.

If you are forward of your postion, the artillery will be short.

The enemy diversion you're ignoring is the main attack.

The easy way is alway mined.

The important things are always simple.

The simple things are always hard.

When you have secured an area, don't forget to tell the enemy.

Incoming fire has the right of way.

No combat-ready unit has ever passed inspection.

No inspection-ready unit has ever passed combat.

Teamwork is essential. It gives the enemy other people to shoot at.

If the enemy is in range, so are you.

Friendly fire isn't.

Anything you can do can get you shot...including doing nothing.

Make it too tough for the enemy to get in...and you can't get out.

Tracers work both ways.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Radios will fail as soon as you need something desperately.

When both sides are convinced they are about to lose...they are both right.

Professionals are predictable, but the world is full of amateurs.

All-weather close support doesn't work in bad weather.

The bursting radius of a grenade is always one foot greater than your jumping
range.

The only terrain that is truly controlled is the terrain upon which you're
standing.

The law of the bayonet says the man with the bullet wins.

The best tank killer is another tank. Therefore tanks are always fighting
each other...and have no time to help the infantry.

Precision bombing is normally accurate within plus/minus one mile.

Cluster bombing from B-52s and C-130s is very, very accurate.
The bombs always hit the ground.

Perfect plans aren't.

The easy way generally gets you killed.

The side with the fanciest uniforms loses.

Armored vehicles are bullet magnets, a moving foxhole that attracts attention.

If you are short of everything except the enemy, you're in combat.

No plan survives the first few seconds of combat.

Ammo is cheap; you life isn't.

It's easier to expend material in combat than to fill out the forms for Graves Registration.

If you can't see the enemy, he still may be able to see you.

Final protective fire doesn't.

You can win without fighting, but it's a lot tougher to do. And the enemy may
not cooperate.



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unlikely to be Y3K Compliant
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Are you trying to tell me that coconuts migrate ?
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