Pornhub: VR on a Skyward Trajectory
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217,199
Yanks.com Traffic, Demographics and Competitors - Alexa
699,488
Yanksvr.com Traffic, Demographics and Competitors - Alexa
skyrocket ..
no sig, sorry
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I can assure you we are doing quite fine and sales are growing. My quote was this "Sales are on a really good trajectory, I can vouch for that." And they are. Your ignorance is astounding. Raw Alexa data like that is useless in terms of success, we have never bought as much as one click. And you keep throwing out 3D. The tech and experience is so much different. Fine though, if that made you feel good. No worries.217,199
Yanks.com Traffic, Demographics and Competitors - Alexa
699,488
Yanksvr.com Traffic, Demographics and Competitors - Alexa
skyrocket ..

Todd Spaits - Co-founder -YanksCash
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Moving pictures are unnecessary for...
Sound with moving pictures are unnecessary for...
Color movies are unnecessary for...
Recorded video...
Digital....
The internet...
HD...
4k...
Just add you quote to the list old timer.
Todd Spaits - Co-founder -YanksCash
Premium ad-packages available - Skype for details - tmspaitsComment
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So a site having exclusive content is no longer a big deal.
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Either they license the VR content to make back the costs, or having exclusive content is no longer a big deal.

How much do you think a VR shoot is? And yes, I think YanksVR content is as different from Yanks content as is a Ferrari to a Skoda.
Paul, you look very ignorant in these threads. Break down the cost structure of VR shoot for us according to you. I would love to see this.
As for cost structure, that can vary from shoot to shoot, I was using your example of the cost of a Ferrari.Comment
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That's no answer to his post. He asked how many are now doing VR who were keen on it back then.
Time will tell if VR is the thing that will resurrect porn sales.Comment
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Old timer.. you don't need to wear that brick on your head to spend 5 minutes jerking off
..and your traffic suck :-Pno sig, sorry
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Once VR evolves a little more and has a front camera for real-world AR, then jerking off in VR while also being able to see your own cock could be fun.. :p
Join the BEST cam affiliate program on the internet!
I've referred over $1.7mil in spending this past year, you should join in.

I make a lot more money in the medical field in a lab now, fuck you guys. Don't ask me to come back, but do join Chaturbate in my sig, it still makes bank without me touching shit for years..
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I see possible stumbling blocks for VR in the near future. Maybe not producers in this thread but for the niche in general.
https://www.rt.com/uk/388918-sex-porn-revenge-vr/
The growth of virtual reality pornography could see vindictive exes creating sex avatars of former lovers to carry out perverse and violent acts on them, experts have warned.
Newcastle University researchers have been studying the rise of virtual reality porn, which allows users to step into the heart of the action using headsets such as the Facebook-owned Oculus Rift and PlayStation VR.
Read more
The new tools aim to prevent the images being re-shared. ? Dado Ruvic Facebook tackles ‘revenge porn’ with tools to prevent re-sharing of images
They have warned that the headsets allow people to experience extreme, degrading or even abusive imagery in an alarmingly ‘real’ way, and could challenge the laws of consent. Researchers say with the availability of 3D imaging tools and the rise in DIY porn, models based on real people could soon become the future of revenge porn.
Researchers are calling on manufacturers to set guidelines on what can be viewed through their technology, a “very prominent, but not often talked about, ‘human-computer’ interaction.”
Research lead Matthew Wood told the Telegraph that although revenge porn is illegal, there are many “get arounds.” He says once digital content has been published, “there is very little you can do.”
To find out about what the future of VR porn might look like, researchers asked 45 participants to create their perfect 3D fantasy as well as a second scenario in which volunteers were invited to delve deeper into taboo areas.
They found those fantasies often went beyond what was acceptable in real life, including men performing degrading sexual acts on women or forcing themselves on them.
“We found that for most people the potential of a VR porn experience opened the doors to an apparently ‘perfect’ sexual experience – a scenario which in the real world no-one could live up to,” Wood says.Comment
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Time will tell whether VR is worth the extra costs. That will be something in the hands of surfers, more will sign up to VR or they won't.
Affiliates will get higher conversions on VR or they won't.
Sites will make more money with VR or they won't.
Without knowing how much more a VR scene costs to shoot, maybe someone can offer information, all we do know is what's allocated to content has to be warranted by the extra sign ups. Even if the site is leasing out the content, sales always have to make the costs justified.Comment
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Do you read before you post? It was your example and the way you structured your sentence did not imply "cost". The quality difference is that different, the cost is not.Todd Spaits - Co-founder -YanksCash
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In that thread most of the enthusiastic content producers that posted are doing VR. Just look at people's sigs.Todd Spaits - Co-founder -YanksCash
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So how much more does it cost to shoot VR in a way that makes it good?
I'm just going by the fact that until now the big thing was a site having exclusive content. If producers are licensing it that obviously doesn't matter for VR.
How many companies shoot VR purely for their own sites?Comment
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More of a worst case theoretical than anything else; the article assumes your average porn studio has the budget to re-create a extremely lifelike artificial replica of a person (for revenge porn).I see possible stumbling blocks for VR in the near future. Maybe not producers in this thread but for the niche in general.
https://www.rt.com/uk/388918-sex-porn-revenge-vr/
Then the studio would still face the same 'obscenity' restrictions billing processors already impose upon merchants so if rape is still something forbidden, you probably won't see studios risk putting down huge amounts of money to make an all-out rape-themed VR title.Comment
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I would say an initial $30k investment and about 15% more per shoot. The initial investment however is paid for over years.So how much more does it cost to shoot VR in a way that makes it good?
I'm just going by the fact that until now the big thing was a site having exclusive content. If producers are licensing it that obviously doesn't matter for VR.
How many companies shoot VR purely for their own sites?
How many sites? I am not sure beyond the number of VR sites I see listed on sites like TheBestPorn or something. Currently that number is 31.
Sorry I am busting your balls on this. You just seem to constantly say something I see working every day, can't work. And your reasoning is coming from a perspective of not knowing most of the important details.
Todd Spaits - Co-founder -YanksCash
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I agree. The tech to create life like VR or AV renders of a random person for anything close to a reasonable amount of money is way off. This below is 2 seconds of video that took 53 gopros to make and is about 15% of a person who isn't moving through an environment or interacting with anything.More of a worst case theoretical than anything else; the article assumes your average porn studio has the budget to re-create a extremely lifelike artificial replica of a person (for revenge porn).
Then the studio would still face the same 'obscenity' restrictions billing processors already impose upon merchants so if rape is still something forbidden, you probably won't see studios risk putting down huge amounts of money to make an all-out rape-themed VR title.
4D | Timeslice Films
While eventually this will happen, Moore's law I would imagine will put the above worst case scenario 10+ years off at least. That is a lot of tech that right now chips in R&D would only be able to handle in large groups. Add that to editing tech, capture tech, getting the cost down to mainstream and of course what do you build the 4D image from? A few FB pics of your ex aren't going to cut rendering a porn from scratch.
Todd Spaits - Co-founder -YanksCash
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$30K is lower than I was told. Seems doable though. Extra 15% is not a lot.I would say an initial $30k investment and about 15% more per shoot. The initial investment however is paid for over years.
How many sites? I am not sure beyond the number of VR sites I see listed on sites like TheBestPorn or something. Currently that number is 31.
Sorry I am busting your balls on this. You just seem to constantly say something I see working every day I log in can't work. And your reasoning is coming from a perspective of not knowing most of the important details.

31 sites is low, but that's great for the 31.Comment
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For all e-commerce less than 1/3 of the buyers in the USA use smartphones. I would suppose that those that buy with a smartphone have recent good quality hardware.

If you can dual purpose the content (normal and VR) it would broaden the market.
To a certain degree I think it is (<WOW>) content -- you will have non-linear sales growth? What will be the rate of customer attrition after the wow effect is gone?
Nothing wrong with a profitable niche market -- but if it is already on the tubes -- is it really top of mind marketing or really a death spiral in disguise? If the content can be downloaded and played back without a DRM EME key see https://simpl.info/eme/clearkey/ WITH CHROME. As VR is intended for a smartphone this not an issue for Android and Chrome is available for iOs.
https://www.html5rocks.com/en/tutorials/eme/basics/
https://github.com/samdutton/simpl/b...key/js/main.js
Don't make the same mistake twice with the tubes ...
When VR webcams are priced in the $500 or less range I can see some high-end market but only maybe a 50% premium of the buyers' cost.Comment
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no, not this
I will only say that the current stage of VR is only the very beginning of things to come and I have no problem if somebody considers himself too old and/or too stubborn to embrace new technologies. Leaves more for me.
I love VR, I have already seen future technologies that go a lot further and looking at the investments of the key players, it is only a question of time.
Until then there is nothing wrong with being a responsible company owner and ensure the profitability of ones business.Comment
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As to comparing VR and 3D, I rarely go see 3D mostly because the latest entertainment is fairly dumb. I come out the movie theatre I feel dumber. With all respect to tech i don't think i need to see dumb shit in 3D, especially in VR. You keep saying content is king, prove it, most of the mainstream media production is bull shit. And you want me to do VR porn. May be, when I'm really old, I might consider something like what they did in Inception, until that time, nigga pleez, I'll pass VR porn for a real vagina.Русня, идите нахуй!Comment
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If you think VR is like 3D, you have never tried it. Otherwise you wouldn't say that.As to comparing VR and 3D, I rarely go see 3D mostly because the latest entertainment is fairly dumb. I come out the movie theatre I feel dumber. With all respect to tech i don't think i need to see dumb shit in 3D, especially in VR. You keep saying content is king, prove it, most of the mainstream media production is bull shit. And you want me to do VR porn. May be, when I'm really old, I might consider something like what they did in Inception, until that time, nigga pleez, I'll pass VR porn for a real vagina.
Second: please point me to a post where I said content is king, you might confuse me with Paul. I always said that the best content is useless without traffic - that you will find me say plenty times over the last 14 years.
And last but not least: VR is just a different medium to consume porn - if you prefer a real vagina over porn that's fine, I guess most people here do. But from the point of view of a potential customer, I understand you'd not even be willing to understand what makes VR different and how to sell it - which might limit the number of your potential customers in the future.Comment
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Correct. I'm not convinced in the first place. These days I really choose tailored
entertainment that is right for me. I ride a bicycle, i do NOT spend my free time near
computer except ( guilty ) some GFY ing, I have even switched off my social network activity for more of reality.
It wasn't directed at you, its a generalisation everyone basically say here.
I'm sick of this marketing crap. I'd rather learn cooking a proper pizza and a pasta. Seriously. I simply cut my purchasing for something I really like.And last but not least: VR is just a different medium to consume porn - if you prefer a real vagina over porn that's fine, I guess most people here do. But from the point of view of a potential customer, I understand you'd not even be willing to understand what makes VR different and how to sell it - which might limit the number of your potential customers in the future.
To conclude, it may be a right time to jump onto a biz VR train at some point, but it is not even ready for my consideration as an end user at the moment due to all the PS3 -> PS4 and all the computer / smartphone story line. It's OVERheated at the moment, but due to general lack of markets and poor offers nowadays it's definitely a way to lure clients to try and eventually buy.Русня, идите нахуй!Comment
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You can't really dual purpose the content. I could take the video from one camera and theoretically make a Yanks shoot, but it wouldn't have the best of VR or the best of a Yanks flat shoot so we don't.For all e-commerce less than 1/3 of the buyers in the USA use smartphones. I would suppose that those that buy with a smartphone have recent good quality hardware.

If you can dual purpose the content (normal and VR) it would broaden the market.
To a certain degree I think it is (<WOW>) content -- you will have non-linear sales growth? What will be the rate of customer attrition after the wow effect is gone?
Nothing wrong with a profitable niche market -- but if it is already on the tubes -- is it really top of mind marketing or really a death spiral in disguise? If the content can be downloaded and played back without a DRM EME key see https://simpl.info/eme/clearkey/ WITH CHROME. As VR is intended for a smartphone this not an issue for Android and Chrome is available for iOs.
https://www.html5rocks.com/en/tutorials/eme/basics/
https://github.com/samdutton/simpl/b...key/js/main.js
Don't make the same mistake twice with the tubes ...
When VR webcams are priced in the $500 or less range I can see some high-end market but only maybe a 50% premium of the buyers' cost.
It is and it isn't "Wow" content. In my opinion the users first experience on a mobile device is "Wow" and on a phone in cardboard it doesn't hook you 8 hours a day permanently. However I also belief this is a gateway experience and will stick in your mind as richer content becomes accessible. MSFT, Google, Samsung and Sony keep pressing ahead with huge dollars and like clockwork releases, we are not talking about movie studios here using a some extra equipment to make 3D version as where so many people pivot this conversation to. We are talking about multi-billion dollar consortiums begining to crank things out.
The tube question is different. What is on the tubes now isn't the same quality of what is on the pay sites and it will take much more bandwidth to accomplish this. Bandwidth costs money and while the tube model worked great when there were 1000s of sites to take content from and unblocked free flowing ad dollars, it isn't as easy now. Those ad dollars aren't there as easily and now there are only 100s of sites to get new content from. The barriers to entry to VR content are higher than flat content and I personally believe you have to have a brand to succeed with it. So mom and pop producers will be fewer than in the hey day of internet porn. The point is the tubes have been forced to work with content providers.
MSFT launching their hardware will be a giant step forward as they will push the price down to offer a premium (Oculus or Vive quality) experience at a price point that the masses can afford. Tech will catch up to VR quickly.Todd Spaits - Co-founder -YanksCash
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