Unreal 3 Engine, Forget doom3, this Rocks [Pics]

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  • FTVGirls
    So Fucking Banned
    • Oct 2002
    • 1052

    #1

    Unreal 3 Engine, Forget doom3, this Rocks [Pics]

    http://www.unrealtechnology.com/html/technology/ue30.shtml
    Now these images blow my mind away... question is, will there even be a computer/video card combo that would be able to handle all these polygons??


  • Materialist
    Confirmed User
    • Aug 2003
    • 739

    #2
    Lookin' good.

    Comment

    • Ironhorse
      Pixel Pusher
      • Nov 2002
      • 7094

      #3
      Whoa! Holy shit.

      Demand and supply though, they will make the machines to run this, don't worry!

      Edit: What 's up with your link though, there's no DOT anything and it contains 2 spaces. I hope the unreal code is less buggy
      Last edited by Ironhorse; 06-18-2004, 09:33 PM.
      [email protected]

      Comment

      • jact
        Confirmed User
        • Sep 2002
        • 9134

        #4
        Now that's some tight graphics. I'm gunna have to upgrade
        Free agent

        Comment

        • Linguist
          Confirmed User
          • Apr 2004
          • 1706

          #5
          Originally posted by FTVGirls
          http://www.unrealtechnology.com/html/technology/ue30.shtml
          Now these images blow my mind away... question is, will there even be a computer/video card combo that would be able to handle all these polygons??
          Yah, check out ATI XT800 and NVIDIA 6800 .. the demos are fuckin' awesome... they are also about twice as fast as previous flagships.

          Insane.

          I just have to wonder where gaming industry will be in a couple of years.
          315-310

          Comment

          • ImLost
            Confirmed User
            • May 2004
            • 1900

            #6
            those are some serious graphics

            Comment

            • scoreman
              Confirmed User
              • Nov 2001
              • 1491

              #7
              !!!!!!!!!!!!!!!!

              holy shieettt... that looks like a diecast model photograph, not a computer generated image.

              Comment

              • TurboTrucker
                Confirmed User
                • Jan 2003
                • 2363

                #8
                Yeah but will it be out within the next 10 years? Been waiting on HL2 and Doom3 forever!

                Comment

                • mammy
                  Confirmed User
                  • Jun 2003
                  • 2279

                  #9
                  Originally posted by TurboTrucker
                  Yeah but will it be out within the next 10 years? Been waiting on HL2 and Doom3 forever!

                  same question here

                  doom 3 and hl2 screens were perfect too
                  but years are coming and we still have no game to play

                  million dollars for paysite design


                  icq 434954667

                  Comment

                  • Dirty F
                    Too lazy to set a custom title
                    • Jul 2001
                    • 59204

                    #10
                    I posted the video a while back, its the most amazing preview of a game ive ever seen.

                    Comment

                    • candyflip
                      Carpe Visio
                      • Jul 2002
                      • 43072

                      #11
                      Originally posted by FTVGirls
                      http://www.unrealtechnology.com/html/technology/ue30.shtml
                      Now these images blow my mind away... question is, will there even be a computer/video card combo that would be able to handle all these polygons??
                      I saw a demo video on the Unreal 3 engine and they said that they are just starting development on the first game using the engine and it won't be ready until Christmas 2006. I'm sure we'll see hardware evolve a bit in that time.

                      Spend you some brain.
                      Email Me

                      Comment

                      • Manowar
                        jellyfish  
                        • Dec 2003
                        • 71528

                        #12
                        holy cow, these video games are getting mad, they shouldnt just forget about the gameplay and go for graphics though

                        Comment

                        • dunefield
                          www.barely18movies.com
                          • Feb 2003
                          • 10920

                          #13
                          holy shit that looks fucking awesome...

                          you'd need one hell of a vid card to run something like that...

                          Comment

                          • Jakke PNG
                            ex-TeenGodFather
                            • Nov 2001
                            • 20306

                            #14
                            To imagine that 20 years ago we had like 3 colors on computers. lol
                            ..and I'm off.

                            Comment

                            • Triple 6
                              Confirmed User
                              • Feb 2002
                              • 5394

                              #15
                              space shooters are fun but i prefer ones focused on tactical ops... like AMERICAS ARMY.... which already uses the unreal 2 engine (soon the ut2k4 engine, driveable vehicles and shit)... so i cant wait till AA moves onto the unreal 3 engine.

                              good times ahead!
                              SIG TOO SMALL! Maximum 1200x600 button and no more than 30 text lines of ALL SIZES and COLORS. Unless your sig is for a GFY top banner sponsor, then you may use a 6240x4800 instead of a 1024x800.

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                              • KRL
                                Entrepreneur
                                • Oct 2002
                                • 31429

                                #16
                                If they can do this level of computer generated beings for the porn industry, the content guys are in for a rough ride in the next decade.

                                If you would like to develop your domains, you can lease inexpensive foreign labor
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                                • doornx
                                  Confirmed User
                                  • Nov 2003
                                  • 2531

                                  #17
                                  that looks amazing..i'm afraid my 2ghz won't handle the game well
                                  Send me a PM for design work

                                  Comment

                                  • rakeback
                                    Confirmed User
                                    • Mar 2004
                                    • 405

                                    #18
                                    Originally posted by TurboTrucker
                                    Yeah but will it be out within the next 10 years? Been waiting on HL2 and Doom3 forever!
                                    Shit son, real gamers are still waiting for Duke Nukem Forever
                                    livestrongwearyellow

                                    Play poker online? Get a monthly check of 50% of the cardroom's kickback!
                                    Rake-back.com

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                                    • lilj
                                      Confirmed User
                                      • Dec 2003
                                      • 1536

                                      #19
                                      Nice

                                      Does your network need a Reality Check? [ Find Out ]

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                                      • TweetyBird
                                        Confirmed User
                                        • Feb 2004
                                        • 8532

                                        #20
                                        damn, looking good !!
                                        sig for sale.
                                        ICQ :338213644

                                        Comment

                                        • Jedimaster
                                          Registered User
                                          • Dec 2003
                                          • 2120

                                          #21
                                          Originally posted by TeenGodFather
                                          To imagine that 20 years ago we had like 3 colors on computers. lol
                                          I guess you never had an amber monitor.

                                          1 color was da bomb

                                          Comment

                                          • More Booze
                                            Confirmed User
                                            • Mar 2004
                                            • 5116

                                            #22
                                            Originally posted by Jedimaster
                                            I guess you never had an amber monitor.

                                            1 color was da bomb
                                            I had 2, black & white.

                                            Comment

                                            • Rich
                                              So Fucking Banned
                                              • Jan 2003
                                              • 11486

                                              #23
                                              I've heard the G5 and one PC that's available can already handle it.

                                              Comment

                                              • arial
                                                Confirmed User
                                                • Jul 2002
                                                • 4012

                                                #24
                                                Originally posted by dunefield
                                                holy shit that looks fucking awesome...

                                                you'd need one hell of a vid card to run something like that...
                                                The new Geforce 6800 Ultra's will run it, they played the demos on them. But I'd rather play it on the new Radeon x800's.

                                                Comment

                                                • Rich
                                                  So Fucking Banned
                                                  • Jan 2003
                                                  • 11486

                                                  #25
                                                  There's an amazing video about this, but I'm too lazy to find it.

                                                  Comment

                                                  • hova
                                                    Traffillionaire
                                                    • Jan 2002
                                                    • 22430

                                                    #26
                                                    Originally posted by Materialist
                                                    Lookin' good.
                                                    http://traffillions.com/

                                                    Sign up and get lifetime revshare on your traffic

                                                    Comment

                                                    • Face (o_0)
                                                      So Fucking Banned
                                                      • May 2004
                                                      • 2617

                                                      #27
                                                      um...those arent ac tual ingame shots.... theyre either renders (pic 1) or more likely, just a benchmark demo of the gfx engine...

                                                      Comment

                                                      • Tom_PMs
                                                        Confirmed User
                                                        • Jun 2004
                                                        • 2049

                                                        #28
                                                        I guess you never had an amber monitor.
                                                        hehehe, thats what he meant.. Amber.. Black.. and screen burn-in color

                                                        Great looking pics. I hope theres a nice 1 player challenge with a good story that doesnt get too boring too quickly.

                                                        You've read it, you can't unread it.

                                                        Comment

                                                        • doornx
                                                          Confirmed User
                                                          • Nov 2003
                                                          • 2531

                                                          #29
                                                          Originally posted by Face (o_0)
                                                          um...those arent ac tual ingame shots.... theyre either renders (pic 1) or more likely, just a benchmark demo of the gfx engine...
                                                          you should watch the demo wich is available for download
                                                          they are "walking" though a map just like pic 2..quite amazing
                                                          Send me a PM for design work

                                                          Comment

                                                          • arial
                                                            Confirmed User
                                                            • Jul 2002
                                                            • 4012

                                                            #30
                                                            Originally posted by Face (o_0)
                                                            um...those arent ac tual ingame shots.... theyre either renders (pic 1) or more likely, just a benchmark demo of the gfx engine...
                                                            Get the demo, it's all rendered in real-time... meaning that's what the actual game play will be like.

                                                            Comment

                                                            • steve90
                                                              Confirmed User
                                                              • Oct 2003
                                                              • 2397

                                                              #31
                                                              now thats nice

                                                              Comment

                                                              • FlyingIguana
                                                                aspiring banker
                                                                • Mar 2002
                                                                • 10870

                                                                #32
                                                                Originally posted by KRL
                                                                If they can do this level of computer generated beings for the porn industry, the content guys are in for a rough ride in the next decade.

                                                                nothing beats real titties bouncing around

                                                                Comment

                                                                • Reak
                                                                  So Fucking Banned
                                                                  • Mar 2003
                                                                  • 17920

                                                                  #33
                                                                  Originally posted by FTVGirls
                                                                  http://www.unrealtechnology.com/html/technology/ue30.shtml
                                                                  Now these images blow my mind away... question is, will there even be a computer/video card combo that would be able to handle all these polygons??


                                                                  damn.. thats awesome

                                                                  Comment

                                                                  • Short Irish Guy
                                                                    Confirmed User
                                                                    • Feb 2004
                                                                    • 403

                                                                    #34
                                                                    My 256mb ATI Radeon 9800 Pro should run it on my desktop that has 1GB of DDR SDRAM
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                                                                    • KRL
                                                                      Entrepreneur
                                                                      • Oct 2002
                                                                      • 31429

                                                                      #35
                                                                      Typical Content Specifications

                                                                      Here are the guidelines we're using in building content for our next Unreal Engine 3 based game. Different genres of games will have widely varying expectations of player counts, scene size, and performance, so these specifications should be regarded as one data point for one project rather than hard requirements for all.
                                                                      Characters

                                                                      For every major character and static mesh asset, we build two versions of the geometry: a renderable mesh with unique UV coordinates, and a detail mesh containing only geometry. We run the two meshes through the Unreal Engine 3 preprocessing tool and generate a high-res normal map for the renderable mesh, based on analyzing all of the geometry in the detail mesh.

                                                                      Renderable Mesh: We build renderable meshes with 3,000-12,000 triangles, based on the expectation of 5-20 visible characters in a game scene.
                                                                      Detail Mesh: We build 1-8 million triangle detail meshes for typical characters. This is quite sufficient for generating 1-2 normal maps of resolution 2048x2048 per character.
                                                                      Bones: Our characters typically have 100-200 bones, and include articulated faces, hands, and fingers.
                                                                      Normal Maps & Texture maps

                                                                      We are authoring most character and world normal maps and texture maps at 2048x2048 resolution. We feel this is a good target for games running on mid-range PC's in the 2006 timeframe. Next-generation consoles may require reducing texture resolution by 2X, and low-end PC's up to 4X, depending on texture count and scene complexity.
                                                                      Environments

                                                                      Typical environments contain 1000-5000 total renderable objects, including static meshes and skeletal meshes. For reasonable performance on current 3D cards, we aim to keep the number of visible objects in any given scene to 300-1000 visible objects. Our larger scenes typically peak at 200,000 to 1,200,000 visible triangles.
                                                                      Lights

                                                                      There are no hardcoded limits on light counts, but for performance we try to limit the number of large-radius lights affecting large scenes to 2-5, as each light/object interaction pair is costly due to the engine's high-precision per-pixel lighting and shadowing pipeline. Low-radius lights used for highlights and detail lighting on specific objects are significantly less costly than lights affecting the full scene.
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