Its good, but the bills need texture. They look too uniform. And the little bands around the bills look a little too flat. The fire looks good, though!
Originally posted by Plan9 Its good, but the bills need texture. They look too uniform. And the little bands around the bills look a little too flat. The fire looks good, though!
Plan9, thanks for the input. The bills actually have a multi-layer shader with transparency map and bump. I will be playing with it a little more on the weekend, dunno. Add some coins or something. That render already take 4 mins per frame.
Plan9, thanks for the input. The bills actually have a multi-layer shader with transparency map and bump. I will be playing with it a little more on the weekend, dunno. Add some coins or something. That render already take 4 mins per frame.
4 mins per frame...for that?! ahh! Either you are using a shitty renderer, or are running a 486. Are you using 3DSM?
Originally posted by machinegunkelly Looks pretty cool , pretty simple , but using Maya .. I bet it wasnt so easy , Im lost in that program .
Ill post a little update on my 3d work I have been playing with ..
I modeled all the 3d shit in use on my portfolio site design aswell , I use blender , pretty cool little program .. no way Ill drop 3 to 4 K on anything till I know I can prevail in this area of design as well ..
Nice job.
I created some stuff in 3d a few years back.
I used 3dmax and Maya mostly.
A friend of mine is pretty good with SoftImage.
no fucking way that bills render should take 4 minutes per frame man. just no fucking way.. As said before you are either doing it on a 486 or you need to learn a bit more about rendering before wasting weeks on a render.. I just through something up just like that, same quality and it was going at about 6 seconds/frame on my p4 1.7 ghz machine on 3d max 5..
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Originally posted by machinegunkelly Looks pretty cool , pretty simple , but using Maya .. I bet it wasnt so easy , Im lost in that program .
Ill post a little update on my 3d work I have been playing with ..
I modeled all the 3d shit in use on my portfolio site design aswell , I use blender , pretty cool little program .. no way Ill drop 3 to 4 K on anything till I know I can prevail in this area of design as well ..
machinegunkelly, look cool. Really nice work. Keep that up. I actually went to college and took Visual Effects and Digital Animation. We worked on Flint, Shake, Combustion, Maya, and XSI. Since I left college I haven't done too much, so on weekend and so, I try to still do some stuff.
Check out the Maya Learning Version, it is free to download and has full functionality. I think it watermarks the images though, on the right hand bottom, but who cares. Just to learn it is good.
Originally posted by OzMan84 those are wicked GFX, how long did it take you to make the burning $$??? what program do you use???
OzMan84, I did it in Maya. I would say it took me around 4 hours. I had to make all the texture maps in Photoshop, then map the bump maps. If you want to start out in 3D, get yourself the ?Learning Maya? Book, and down the free Educational Version of Maya 5. That book is actually the only book I know which actually teaches and isn?t boring. I wouldn?t recommend starting in 3D Studio Max, simply because it is a little ?easier?? but not as ?powerful?.
Btw...I was just looking over this again...and was noticing that the glow from the fire wasn't reflected in the surface on which the bills are resting. Might wanna look into that ;)
Originally posted by Plan9 Btw...I was just looking over this again...and was noticing that the glow from the fire wasn't reflected in the surface on which the bills are resting. Might wanna look into that ;)
Wow, I can see you have a lot of 3D experience. LOL. Thanks!
Here is a render of an older project. Had problems with the rocks, since they are modelled individually. Ah well, and my computer got too slow to handle it all. Once my new computer is put together, I will fix it up and finish the scene.
Here is a render of an older project. Had problems with the rocks, since they are modelled individually. Ah well, and my computer got too slow to handle it all. Once my new computer is put together, I will fix it up and finish the scene.
ahhh I like that one alot more...the texturing is really nice, especially on and around the door.
one of my good friends did most of that work in Lightwave and is now working in Maya on some Star Wars Hush Hush projects
that stuff is pretty old but still some pretty whacky shit
That is some nice stuff. I need somebody to draw me a simple.. creature... Front, Side, Top, Bottom.. hehe.. I can't draw.. but would like to try to model one!
what you an do if you cant really draw is buy some Spawn action figures of anything Todd McFarlen makes. or for that matter any action figure and learn how to model it. if you need a background image ref just take pics of the front top and side..
Originally posted by Gateway69 what you an do if you cant really draw is buy some Spawn action figures of anything Todd McFarlen makes. or for that matter any action figure and learn how to model it. if you need a background image ref just take pics of the front top and side..
Good thinking I will get some tomorrow, or will see if I can get some from him. I just can't draw!
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That is some nice stuff. I need somebody to draw me a simple.. creature... Front, Side, Top, Bottom.. hehe.. I can't draw.. but would like to try to model one!
well, modeling is obviously the toughest part.. Do you have some exemple of organic modeling..? Like characters?
For those who modeling is their week spot, like myself, you can still do nice things if you concentrate on textures/lighting and render...
Here's a series of simple objects, mainly cylinders put together while putting some extra attention to textures/lighting and render...
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