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Old 03-31-2007, 08:10 AM  
Barefootsies
Choice is an Illusion
 
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Join Date: Feb 2005
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Posts: 42,635
Quote:
Originally Posted by wassdoc View Post
I had a look at the demo and it seemed to show a lot of the supreme weapons that just piss you off - the Atom bombs etc etc? Is the game just a race to build these or is it as tactical as the old games used to be? Those big weapons pissed me off something cronic......
Yeah, supposedly. I've been playing a few days (although I do my regular work, so I am not playing 24/7 and sitting in the dark, in my own feces to beat the game) and I have not come across all the fancy weaponry.

There are some nice things they added. Like saboteurs who can glide in. Also more intelligent soldiers. So if they are attacked, they actually all swarm on the attackers. Unlike the old where they would stand there half the time, or close by units would not move.

As before, as you are going through the game you get more technology.

One thing I do not much care for is the grandious awards and shit after a mission. Although it is structured more for strategy, and you get a lot more objectives, secret objectives, and so on.

A lot of the same ole tricks work with splitting into groups and spreading them out, garrisoning buildings, and all that stuff to slaughter anyone who comes near..take out their aircraft, etc.

But after you get used to the speed, movement modifications, and some of the new tweaks, it is nice. You have a LOT of the cut scene/eva/ava the dudes fucking talking to you while going through missions.

Oh, one annoyance (helpful if playing for strategy) is that intelligence thing going off every 30 seconds. You get a lot of detail in that. Which is nice for noobs to the series, and probably if you were going through to win via strategy. But when I go through these games first, it's swamp, and overrun. So when you are playing fast paced, that if very annoying.

Over all so far, a good game with a lot of punch.

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