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Mekton
1st ed by Mike Pondsmith (1985) R Talsorian
Mekton II ed (1987)
Mekton Zeta ed by Mike Pondsmith, Mike MacDonald, Benjamin Wright (1995)
A far future sci-fi RPG, in the Japanese anime giant mecha genre. It includes a brief mecha-genre far-future setting (Algol) and GM notes on running anime adventures, but the dominant part is treatment of the mechs themselves. The first edition was predated by a earlier Mekton game in 1984 which was not really role-playing. Editions "II" and "Zeta" use a variant of the "Interlock" system, which is skill based with actions resolved by attribute+skill+d10 vs difficulty. Character creation is limited point-based, with a random number of points (distribute 10d10 points to attributes, skill points determined by your "Education" attribute). Various random-roll "life path" tables add background color to the character.
I also beta tested this game, and now doign some search I have just found some old friends.. wooohooo
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