Anyone in this biz? I'd love to hear your thoughts and possible partnership possibilities.
Massive Multiplayer Online Games: Anyone doing this biz model?
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Massive Multiplayer Online Games: Anyone doing this biz model?
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my brother did some character sketches and gets monthly checks from the comapny for two days of work
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Good points. I've been talking with a consultant from Korea re the technical end. He said the technical end is less of a worry because of outsourced IT. It is the marketing/distribution. That's the huge problem. Even free distributions are still problematic.Originally posted by JSA Matt
it's a tough market to get into and even tougher to profit from it
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The logistics are staggering. I know a guy who gets royalties from doing an expansion pack for Neverwinter Nights, but I don't think he's in the biz anymore.email: [email protected]Comment
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Looks like an interesting concept what is the timeframe for completion?Comment
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The budgets to develop these games are usually reported in the multi-millions of dollars range
and even then less than half make it to market (after years of development), including major titles backed by solid companies, and despite huge established communities of eager fans.
Most recently cancelled: 'Ultima X' ... 'Warhammer Online' ... even 'Middle Earth Online' is looking like vaporware. The genre is clearly a massive gamble; tho IMO developers are now playing it too safe, resulting in mediocre clone after mediocre clone. The developers I'm rooting for are http://www.darkfallonline.com/ , because they've really got the right ideas re: how to take mmorpgs in a better direction (away from the everquest model) but I'm not convinced they have the funding to finish this.
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