@punkworld: "...among the software stealing community...",
As you're talking abandonwarez I wouldn't call it stealing as abandonware may be freely distributed as far as I'm concerned.
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Creating a mainstream game indeed costs millions. However, the competition in this genre isn't mainstream games. You don't have to compete with Doom 3, you have to compete with Do You Like Horny Bunnies?, May Club, Nocturnal Illusions, Brave Soul, and more of that kind.
Btw, a mario-like game doesn't work for the genre... playing action games doesn't combine too well with jacking off ;)
A slow-paced rpg/adventure (or maybe something like True Love) works best.
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A slow-paced rpg/adventure game actually would be doable with few resources. A good storyline, a good graphic guy and a script kid will do the trick as the old engines used for the old sierra-on-line rpgs (Leisure Suit Larry series) and the Lucas Art engine (Monkey Island series) are public available with gui development tools which make the actual gameplay programming peanuts.
I've experience working with these tools, if anyone has some questions or wants some more info, feel free to ask.