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Also, determine what really, truly needs to be said in order for the players to operate (the good bits, the Cliff Notes, the condensed Reader's Digest version). Let the players do most of the talking, and take the role of the guide and the prompter rather than the speaker. Find the quiet players and ask them direct questions to get them involved. Cut off the more loquacious players when they get too wordy or too dominating. Designate a party leader who makes final decisions (either OOC'ly or IC'ly... the chief of a tribe, the mayor of the village will walk up to the most prominent member of the party). Above all, react to what the players say, rather than running off a script. Otherwise, you run into the "Wedding Preacher" problem, where everyone will just lose interest because they know you are running off of a pre-written script.
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