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But frankly I don't see a lot of value in this, as there are such limitations on the amount of text you can have that way. I think. You need to work up the Conversation Piece in your own demo module and convince Them to allow it. I use a unique one for each character, but you could implement one that is used for many characters, coding its startup script to identify the character you are possessing at the time. That way once this is implemented only the conversation files need be changed. And perhaps custom scripts for things like Bartender_Carries_Drink_To_Table, etc.
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