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Old 03-03-2004, 03:58 PM  
monkeysnap
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Join Date: Sep 2003
Location: Los Angeles, CA
Posts: 604
Quote:
Originally posted by HighOnAcid
Damn, $250 to design and entire game? That seems a bit low.

Great work, Monkey! I just got a copy of Maya Developer's Edition (my boss loves me) and I can't wait to start modelling! Any tips for a noob?

I've used 3d Max, Poser, and Bryce and I'm quite proficient in them. Is the crossover to Maya (assuming you did these in Maya) that difficult?
Thanks HighOnAcid. The majority of the work on those pages was done with 3DSMax, but some of the earlier stuff like the Madden games I used Alias for (and some Wavefront), which was the "thing" on SGI before Maya came about. I used Maya a little bit for a game I was working on right before I started my own company, but since then it's all Max.

Tips for a newb... hmmmm... Learn to look at things. Look at everything. I mean -really- take the time to look closely at the texture and shape of things, and how light falls on them. You will soon find yourself totally enjoying that process, and trying to recreate what you see in 3D. It kicks ass.
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