Just to add, that when it comes to a gaming PC, you can easily reach a point of diminishing returns, such as RAM for example. 16GB is normally enough, 32GB the sweet spot, (cost VS performance) 64GB on the overkill side, and 128GB pointless as no 'game' on the market today, or even tomorrow, will benefit from that amount of RAM, or even be able to make use of it...
But when it comes to editing, I really dont think you can ever have 'Too Much' of anything
