Thanks Idigmygirls and Fastball.
Facial Mocap Tuesday, unless ups misplaces my package LOL.
The comments are very much appreciated. Textures, yes, I am still learning those as well, more for scene creation than anything. The characters are pretty much stock. I have the ability to add things like freckles, tattoos, wrinkles etc, to get more realism out of them. I can also morph out just about any part of the character to create a plethora of human type characters.
Lighting is also something I am working on as well... it's not the greatest and I have been told that I can get better realism with better lights. I have been lighting pretty much the same way I was lighting for models back in the day... Should be the same but these computer lights seem to have more adjust-ability than lights on stands.
One thing I have a hard time with is moving around in the 3D environment. When I move around, I end up behind walls, under the floor, outside... Trying to maneuver around a tiny 3D apartment takes some getting use to. It's not like RL when you just place things where you want them... sometimes its a challenge to get to the right spot in the 3D world. LOL.
Chipping away one thing at a time, trying to get smooth walking on a motion path with 2 90 degree turns. The walking part is easy, adding the manual turns are still choppy as hell.
Again, I thank you for your honesty and suggestions of where to improve!
