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Originally Posted by Barry-xlovecam
That is too costly for models or studios.
You should lease out 100 units for free to establish a new market -- then try to develop your DPaaS (*device platform as a service) business model (rent a VR Cam).
In a few years logitec will offer this, or some other new and well capitalized manufacturer, that can bring VR cams to market at a market competitive price.
I still remember trying to sell Video Realty franchises in 1976 -- you have the same problems *revolutionizing* the existing market. Great idea, unproven and ahead of it's time.
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This one is constructive, thanks: "You should lease out 100 units for free to establish a new market ".
In fact, the critical mass is higher. We are giving away 3,000 of them and already have demand for more from all top studios in Colombia, Romania, and other places.
That said we are already integrating the technology with a majority of the current Livecam Platforms. So, no worries, the models will have a landing for their streaming...
Rental at less than a dollar per day is cheap! I do not understand your cost issue... Do you know that some studios are purchasing cameras that are more than a thousand dollar for their rooms?
A full year of service cost $360, it includes a 24/7 support, replacement of the camera if it is broken, replacement of the camera any time a new one is available to keep you on top of the league, etc.
If you buy a good Logitech, not the cheap $50 that gives shitty quality, you will have to pay $129 to $199 + taxes. And, it is more expensive in many countries where models are usually operating. But these cameras are not VR... At least you need 2 wide angle lenses (that are more expensive) and 2 sensors. It means price almost double. That's why 360 cameras are most of the time in the range of $300-500 (some good quality a lot more). But 360 degrees without 3D is not really suitable for VR live performance, the purpose is just to compare prices. I know you can find good discounts... That's only because they have not, at least for now, good sale's figures.
Big brands will not go yet to VR webcam, bellow 300,000 units a year (very small for them) they even don't think about producing a device. Then, when it goes to through the distribution network, the MSRP growth up to 3 times (and more in some poor countries). We are direct with same OEM/ODM than them and benefit from same price on the chip procurement, we do not have to fear about price competition. Moreover we are direct to the models!
That said, if new disruptive technology arrive on the market we will not see that as adverse as we will be happy to distribute it. In your last point you are underlining the difficulty to crack this vertical market. If we succeed in establishing this relation we will be in a good position for any devices distribution!
VR is only at the beginning of its Hokey-stick ramp-up, take a look of the last days actuality. Oculus announced its new $199 All-in-One headsets and intent to crack up to 1 billion users. Apple is in the starting-block, Google pushing hard, Samsung and even now Microsoft with series of manufacturer such Acer, HP, etc. to bring their new headsets this winter and early next year. It is a lot closer than you can imagine. What I can tell you is that all models and studios who had chance to try our camera in real have subscribe to get one, and I am even not talking about the face of users who have tried (nice to ee the smile on their face).
As always it will take its time, but keep in mind that we are talking about a few hundreds of millions of people who are on a recurrent basis watching LiveCam (not speaking about the one who really pay for it, which is a small fraction of them). VR will be accessible for free! If only 1 or 2% are jumping in VR to try, it will be already a success in term of business.
I hope it answers your questions, or address your doubts.
Just a question, why are you talking about DPaaS which by the way is "DATA" platform as a service? I do not catch this as it is about security in cloud. If it is an analogy can you explain it to me. Thanks