Quote:
Originally Posted by RTP
... but I will tell you know there is a problem in "projected" montenization which was a major bottle neck...
... These are simply issues that were major obstacles that never were addressed.
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I understand and agree.
There is a thin line between being early to market and ruling it and being properly monetized to stay on your feet till the market develops. That is why Oculus sold to Facebook. Oculus can now stand on their feet and develop the market and Facebook will be able to be first to market VR Chatrooms and Live Virtual Concerts and Sports that it is well positioned for and apps are being developed for that as we speak.
I would be like many silent folks you never hear about, out there keeping my dev ideas secret till the market is actually there and then go full bore. But by waiting, you may be just the 3-10th guy out the gate and get no attention at all.
All just chances you take. You pay your money and take your choice.
There will be several new VR techs that few gave any thought about spring up when the Rift is in consumer hands.
Many of them will be/are waiting on new haptics for VR to finish DEV.
I think we shall see some answers to that part of the equation at CES 2015.
After the haptics problem is solved (and it may well be solved as I speak of it), this will not stop from exploding to market like no other consumer/business tech before it.