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Old 06-23-2014, 01:30 PM  
georgeyw
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Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by baggg View Post
They started a kickstarter project to raise money,managed to get $2,5 million soon after sold the whole thing to facebook and pocketed $2billion.
Donators got nothing (yet?) and the final product is nothing like the one they donated for

http://www.gamespot.com/articles/ocu.../1100-6418553/
I can understand why people would be pissed off, however kickstarter isn't exactly an investment...

Quote:
Originally Posted by UniqueD View Post
We have the first version. I tried playing TF2, its cool at first but after about 2 minutes i'm nasueas for the next hour. Brutal.
Quote:
Originally Posted by Brent 3dSexCash View Post
I experienced the same thing. I think this could be cool technology for exploring titles that don't require a lot of head movement.

Maybe you can get used to it but most people's brains do not like that kind of rapid movement.
I am pretty sure I read that the DK2 solved some of this nausea problem.

EDIT

Here it is :

"DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence makes the scene appear visually stable, increasing the potential for presence."

http://www.oculusvr.com/dk2/
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Last edited by georgeyw; 06-23-2014 at 01:37 PM..
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