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Originally Posted by milambur
Code:
old demoscene years, my nick was iCeBReaKeR.
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In the demo scene (
http://en.wikipedia.org/wiki/Demo_(c...r_programming) ) , (
http://en.wikipedia.org/wiki/Demoscene ) , as well as crack one (bad of me I was just a kid), my nick was Randy.
Here my crack intro, date 1993, the 3d glenz vector ran on 8Mhz 16bit cpu (no fpu):
My trainer menu, also 1993, not so overkill but to cheat games it was cool:
The above was done 100% in assembly (
http://en.wikipedia.org/wiki/Assembly_language ) sending bits to video and audio chipsets, no any API or operating system calls (except one at start to freeze OS and take over), no high level languages like C or Pascal, or it was too easy (really, because it was too slow running).
By the way 8Mhz and 16bit is already quite powerful, relatively to Apple ][ and c64. Below an example of C64 demo (not mine), that's 1Mhz 8bit, 64kb RAM:
Most of the people into this is born between 1970 and 1985, unlikely later.
I am sure the today's kids generation will be cool at something else that will be as much useful.