Quote:
Originally Posted by mikesouth
using a gaming model as the basis is flawed...the idea behind the gaming model is to get you to invest your time into building and growing a character.
In porn as soon as the customer cums he is gone....
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I am embarassed to say Mike South is right (this time only!), to grow a multiplayer game character it is not like access a porn site member area. (note: I developed videogames in my mainstream life, and I may do again in a future, so I keep updated on gaming literature).
I suggest this read: Motivational Design Patterns - with game and social examples:
http://users.soe.ucsc.edu/~ejw/disse...ssertation.pdf
The guy in this thesis doc, looks for patterns that fit into the "As a user", I want "something" so that "X desire is met" - in games etc.
He identifies "Gameful patterns": score, leaderboard, increased responsibility, collection (badge), growth. The "Social patterns": contact list, identifiable community (meta-area), broadcast (social feedback), activity stream, identity shaping, item sharing.
If you give temporary access to a service with the above patterns, the guy can be hooked to grow and continue this.
Any of this in a tube or pay member site? I think no?... in a cam site, you obviously have identity shaping (in chat you say I am this and that blah blah), have to flirt girls and get score by have girls friend you (contacts) and recognise you and greet you next time you enter their room (social feedback), collect their messages and private info/story they may disclose in pieces, also compete with other users to be the girl's boyfriend. Also item sharing when you tip them (or with group, more people controbute to reach goal so the girl starts show).