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Old 05-19-2012, 06:10 AM  
Paul Markham
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Join Date: Jun 2001
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However, we would clearly need much more funding if the flow of money from copyright protection were to be lost. One possibility is an artistic freedom voucher. This is a refundable tax credit of around $100 that each person could use to support the creative worker(s) of their choice. It would be similar to the charitable tax deduction, except it would be a credit. The condition of getting the money is that a worker would not be allowed to get copyright protection for a period of time (eg: five years).

A program such as this should generate a vast amount of material that would be freely available to the whole world. The powers of the government would no longer be used to bottle up the internet, and we would see the end of legislative disasters, such as the Stop Online Piracy Act, which sought to make everyone into a copyright cop.

We would also need new mechanisms to support the development of software. Here, also, there is a vast amount of software developed each year that does not depend on copyright protection. Much of it is custom software for specific companies. Other software is explicitly developed to be freely available to the public.

Developing the best mechanisms for supporting creative work will take much thought and debate. But it is long past time that this process got started and time we move beyond a hopelessly antiquated copyright system.

The Pirate Party has made an enormously important contribution to this process. While it is unlikely that it will ever become a dominant party in Germany or elsewhere in Europe, it may help to reshape the political agenda in the same way that the German Green Party did more than three decades ago.
The problem with these theories is how do you graduate the payments. Do you pay a "Bob Dylan" level composer the same as me. Or him the same as me for creating porn?

Does a company who created the latest computer game, get as much as someone who creates something on the level a 5 year old can play or the tennis game?

And if there is such a system created, who does it, who pays for it and how does it work?

Ultimately piracy isn't about freedom. It's about getting something for nothing.

I have the solution. Just came to me. All B/W used is charged at around $0.10 a mega bite and the proceeds goes to fund the creators of copyright material.

Problem solved.

Quote:
As every graduate of an introductory economics class knows, the market works best when items sell at their marginal cost. That means we maximize efficiency when recorded music, movies, video games and software are available to users at zero cost. The fees that the government allows copyright holders to impose create economic distortions in the same way that tariffs on imported cars or clothes lead to economic distortions.
Here he assumes that the cost of the product is going to be sliced by doing away with the copyright element. So lets follow his route and assume everything is for free.

Who pays the programmers to write the program for the game. The people who made the box design, packaging, duplication, delivery and selling of the item?

This can be adjusted to all the copyright material out there. These people need paying, so who pays them and how is it worked out?

Last edited by Paul Markham; 05-19-2012 at 06:19 AM..
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