Just to show this is all still active.... a weak area in all I put front was the caching of the player, even in memory cache, which could easily be decompiled to acquire the secure token. Once that was done, one of the more powerful (though not simple) software out there, could take the secure token and rip the stream. I was always aware of this weakness.
So I have now put the effort and cash into it to close that leak. With high level encryption, the player can now be protected fully from theft of the securetoken, making this whole streaming server setup fully secure.
BTW, iOS secure streaming isn't far off - it's in beta on a few people's servers and all indications look good :D
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For coding work - hit me up on andy // borkedcoder // com
(consider figuring out the email as test #1)
All models are wrong, but some are useful. George E.P. Box. p202
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