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Old 11-16-2011, 10:36 AM  
DoubleD
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Join Date: Dec 2003
Location: Canada
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Quote:
Originally Posted by bronco67 View Post
I think the "free to play" model can work for anything, as long as you have a stellar product. If you get people hooked on something that's great, and they love it, they'll be more than willing to pay for it eventually -- even if they have the ability to get it for free. At least that's the way my brain works. I want the creator to get my money, so he can go on to create more of the stuff I love to consume. If everyone could have that mindset, maybe digital theft wouldn't be such a problem.

Problem is, most people create crap and wonder why no one wants to pay for it.
thx bronco...I agree for the most part and Ive heard something similar from the perspective of the game company...more content, more interactions will cost more, simple as that and yea I'll agree the creative minds should be awarded, i think one problem i have is double-dipping in this regard, more thinking dlc than free-to-play here, but ill give an example...

now before rocksmith, i was all excited to get rockband 3 with pro quitar, keyboards, etc knowing that the songs there can support the hardware...getting to the dlc songs, i then grabbed a couple of pro guitar songs for a standard price, but if i also wanted to be able to play the pro keyboards, well there was an additional 99c upgrade fee...

my question is, ive already paid for the game itself, and in this case the dlc...the game was made to support the details of the pro hardware..so why should a user need to then upgrade to access code that should already be in place? This is just one example, a bit different than what i listed above..but wow harmonix, just wow
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