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Old 01-02-2010, 01:57 PM  
Adam X
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Join Date: Apr 2002
Location: California
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Jack.. good stuff.. most points are dead on. Crazy to see a monster company like AOL not follow through properly..

to add, an associate of mine forwarded me this one day recently.. I agree with some points but not all... I dont mean to threadjack but I wanted to add to this great commentary.



1) Adult video is a perfectly competitive market.

a) This means that the consumer doesn't care who makes the content, who's in the content or what takes place in the content. The consumer is only interested in jerking off.

b) The marginal cost of delivering 1 jerk-off worthy piece of content approaches zero. No matter how you slice it, even if a content scene cost $10000 to shoot and edit, the marginal cost of delivering that scene over the internet approaches zero. At 100,000 views, that marginal cost is $0.10+bandwidth and falling. The more popular the content, the lower the marginal cost. The fixed cost of shooting the scene approaches zero as the number of views approaches infinity.. and at infinity the cost = cost of bandwidth to show the scene. In a perfectly competitive market, price = marginal cost and there is zero economic profit.

2) Prior to the internet, the adult video market operated as a monopoly-cartel

a) One of the main defining traits of a monopoly is a very high barrier to entry. Before the internet and during the video / DVD era, there were many barriers to entry: Cost of production (physical cost of making video tapes / DVDs for inventory), limited distribution sources (competition for distribution). There are also barriers to entry in general that exist in adult, and they are moral and ethical barriers. Many people will simply not enter the adult space because it conflicts with their moral or ethical beliefs. These barriers exist today. Prior to the internet, there existed a "barrier to comsumption". This barrier was a social barrier created by what one had to go through to consume adult content. A consumer would have to either go to a theater (sketch-bag), go to an adult video store (sketch-bag), or wait until they were in a hotel room (social faux-pas, limited access as compared to the size of the market as a whole).

b) The video producers operated as a cartel: a group of homogeneous producers making a commodity artificially inflated the price of the commodity by controlling the supply. The supply was restricted by the barriers to entry mentioned above. There were also barriers to consumption also artificially propped up the price of the commodity

c) The internet has done the following: Destroyed the adult video cartel, removed all physical barriers to entry (geographic included) and removed the barriers to consumption. The net result? The global market for porn has exploded and the destruction of the cartel has opened up the supply.

So why are people upset? Because they believe that the artificially high price of porn in the past implied value. Unfortunately, the true nature of adult content is being hased out by a free market: There is little to no value in adult content and it is a pure commodity, like water.

Content producers overvalue their work and are scrambling to fabricate barriers to entry, thinking that the 'value' is being stolen by consumers abusing the internet as a medium of distribution. This is exactly the same as the music industry - except the difference is that musical artists have intrinsic social and economic value. Adult 'artists' have little to no intrinsic value. This is upsetting to some.

The record companies are dying a slow death because the market has called them out - they do not add value... but money is still being made by the people that do add value in the music industry: the companies that provide a cohesive distribution platform (eg itunes), the artists them selves, concert promoters and advertisers, etc.

The market is telling the adult industry something loud and clear: We do not value your content.

The future of the adult internet is crystal clear: Mass production of content by a small number of companies, mass distribution of content by an even smaller number of companies and a shift of value to non-commodity content: live sex / live adult interactivity.

If you produce content, you are going out of business unless you plan to be the biggest and/or have a plan to leverage your low-value content into high-value revenues.
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