Quote:
Originally Posted by crockett
It doesn't matter what you do.. With software, they will figure out someway to crack it and use it. Take games for instance, the only games I've ever seen that don't fall victim to theft on a large scale are the ones that require you to log into a main server to play online.
I think maybe in the future cloud storage systems might help because then the software is no longer living on your computer but rather on a the host server that you access. I think that's the real reason behind Microsoft pushing that technology.
I've been getting into game development and see no way to get around the piracy other than make the users log on to play on your servers. Then you will still get password thieves and so on, but they won't last long.
Other wise just either accept the piracy or give it away for free and make money by ads or something.
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MS has spent a shitload of money on this problem (they lost a ton of money to it too) funny thing is even if a app is $2 people will search high and low on how to hack it.
I mean think about photoshop alone how much cash they lost.
What about if your game reg required users to be connected and you check reg numbers say every 7 days any with large amount of same registration number you disable? Or something in those lines?