Quote:
Originally Posted by BrianL
Today , that is true , but not for long. The point she made on the video is about how Motion capture has evolved. In Physical motion capture the set up used to be a Motion capture suit with anywhere from 6-8 points of reference, then a series of anywhere from 5 to 25 cameras positioned around it to capture data, then a massive series of proprietary servers to crunch the Data.
As recently as last year I saw people at the Gaming show doing it with NO suit and 4 cameras and it was just as good. Fzcial Mapping has been much more challenging because instead of getting very good info from 50 sensors you now need hundreds to replicate detailed facial expression which varies widely face to face. (Notice Emily has very little wrinkles.) but with this technology it is using the video as a way to replicate not the true 3D rendering of the emotions but the 2d screen representation of it so there is less data and it can be made far more accurate for the illusion of motion on the screen.
In less than 5 years this will be a system you can carry in a suitcase and will give you the ability to capture full face and body of any person , or any moving entity for that matter and then put whatever wrapper you want on it simply from a video you have on file. Cue the Lawyers ;-)
|
That will be great! I just wish the price of animations had gone down in the last 3 years.
