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"The reason why we don't put copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count," Wardell argues. "When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."
Pointing out: "Our customers make the rules, not the pirates. Pirates don't count," Wardell argues."
A million lost and they don't count, maybe some lessons to learn at least?
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