Quote:
Originally Posted by Platinum ChrisM
The only problem I have with games like this, is lag. Nothing worse than having a connection or server issue be the result of you losing everything.
Either way, I'll have to check that game out. I'm currently Beta testing Warhammer Online, and I'm loving the PvP in that game so far.
|
Nice, Im an old school
Ultima Online player, so I play for PVP and nothing else.
I havent found satisfaction in "beating" games in a very long time, I need Player VS Player killing - there is nothing like it. Once you begin to enjoy the adrenaline of fighting real time players, that rush never goes away.
As mentioned earlier, PVP was introduced in Ultima Online as a way for players to "police" the activity of the servers. if a bad guy was running around killing players - then the good guys need to get together and come kill me. Its great.
Quote:
|
In Ultima Online, a rift formed between those who enjoyed PKing, those who enjoyed hunting the PKs and those who simply did not want to fight at all. The Renaissance expansion later added a Trammel facet where PvP was not allowed, giving some out to the UO crowd that did not wish to engage in PvP at all.
|
In fact, this rift is what is destroying UO right now. It should have never went to consentual PVP.
Quote:
|
Other early MMORPGs, including Meridian 59 (1996), Ultima Online (1997), and Tibia (1998) also had PvP combat as a feature. In Ultima Online, the goal was to allow players to police themselves in a "frontier justice" way.
|
1997!
i love PVP