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Originally Posted by Yngwie
of course, to a lot of people it's all about the power under the hood.. Funny though, people say the Game Cube was weak yet look at RE4 on the game cube.. It was flawless.
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That's because people looked at it and saw a little purple box.
I'll tell you now... the Gamecube was almost as powerful as the Xbox. It was FAR more powerful than the PS2 (believe me ... I know... I've developed games on all three systems).
The Xbox had more texture memory allowance than Gamecube... Gamecube had more than PS2 (by some substantial amount). Gamecube actually has the ability to overlay 8 textures onto one surface (very very userful... think bump mapping, reflection mapping etc). Xbox could only do 4. PS2... could only do 2.
Polygon counts on all machines were never really quoted correctly... so you get Microsoft saying "we can push 350 million polys per second", and Sony saying "we can push 200 million" and Nintendo saying "well, we can push 12 million". 12 Million? WtF? Well, hold on ... that's REAL figures... Nintendo were talking about 12 million fully textured, fully lit, 3 point triangles... whereas MS and Sony were talking about totally random figures based on unlit, unshaded, untextured polygons (of what type?) .... Well, unlit... unshaded. Un textured. Pretty much looking at a blank screen ;)
Fact: Nintendo ALWAYS Play down technology.
Fact: They never scrimp on it.
Nintendo SNES was a monster. It had 8 channel digital sound, it had a 32,768 color palette of which 256 could be displayed on a background, plus individual sprite palettes too.... (actually had a high color mode allowing displays of 512 colors for backgrounds too... used notably in Killer Instinct). The system ran at 3mhz, but everything relied on custom hardware, so it was WAY ahead of competition. The Genesis on the other hand, had a 512 color palette (ie: that's ALL the colors it could pool from), and could use up to 64 etc... Had an old 4 channel Sythm sound module.
N64: WAY ahead of it's time as a console. Based on SGI tech, it outperformed the Playstation on most levels. It had filtering on textures, it had full screen antialiasing (something the PS2 still doesn't have as a standard hardware feature), it had perspective texture correct, a full Z-Buffer (this stops that horrible 'flickering' you find in PlayStation games when a polygone from one object gets too close to or intersects another). It had a 95mhz MIPS Processor etc etc. Sont won because of the carts. Nintendo made the mistake of selling carts. Cost. 3rd Party partners didn't want to fork out for them when they weren't going to get a massive return.
Etc etc ...
man, I should get a life :D
Hope I've helped some people ... i doubt it :D