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Old 05-16-2017, 05:03 PM   #1
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Pornhub: VR on a Skyward Trajectory

VR Sales will be $4.6 Billion this year!

Today, Pornhub released key numbers showing VR Porn is "on a Skyward Trajectory" according to Pornhub: VR on a Skyward Trajectory - XBIZ.com

Now, HoloGirlsVR is offering our entire $1,000,000 VR content library for limited licensing.

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If you run membership web sites, you've already been experiencing a loss of paying members to VR Web Sites. I know because our paying customers tell us often that they've cancelled their subscriptions to all sites that don't offer VR content.

We want to work with you and get you offering the VR Niche to your members right away!

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Old 05-16-2017, 05:16 PM   #2
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[SIZE="4"]VR Sales will be $4.6 Billion this year!

Today, Pornhub released key numbers showing VR Porn is "on a Skyward Trajectory"


I havent read this much bullshit in a LOOOOONG time...but.....consider the source

what is REALLY sad is that AVN and XBiz will accept it as truth even though it was just pulled out of MindGeeks ass....give em money and they will say anything you want
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Old 05-16-2017, 07:26 PM   #3
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Fuck Pornhub..
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Old 05-16-2017, 10:09 PM   #4
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I havent read this much bullshit in a LOOOOONG time...but.....consider the source

what is REALLY sad is that AVN and XBiz will accept it as truth even though it was just pulled out of MindGeeks ass....give em money and they will say anything you want
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Old 05-16-2017, 11:31 PM   #5
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Serious question, if VR is that hot, why are so many companies leasing/licensing their content out?
This generally doesn't happen with new non VR paysite content.
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Old 05-17-2017, 12:52 AM   #6
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Serious question, if VR is that hot, why are so many companies leasing/licensing their content out?
This generally doesn't happen with new non VR paysite content.
Because that's too expensive to produce + market is too small for now so they are not profitable.
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Old 05-17-2017, 03:14 AM   #7
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Because that's too expensive to produce + market is too small for now so they are not profitable.
Are you saying that OP is trying to "cut his losses"?
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Old 05-17-2017, 04:46 AM   #8
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I havent read this much bullshit in a LOOOOONG time...but.....consider the source

what is REALLY sad is that AVN and XBiz will accept it as truth even though it was just pulled out of MindGeeks ass....give em money and they will say anything you want
I would assume the $4.6 Billion dollar number is not just adult VR. Sales are on a really good trajectory, I can vouch for that. However the tech does need to catch up, not unlike mobile content.
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Old 05-17-2017, 04:48 AM   #9
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Because that's too expensive to produce + market is too small for now so they are not profitable.
That kinda works both ways though. People want to sell the product and it is expensive and difficult to produce, so licensing makes sense.

We don't license our content out, but that is because building the Yanks brand makes more sense for us. Different business models work for different companies.
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Old 05-17-2017, 06:12 AM   #10
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Old 05-17-2017, 08:05 AM   #11
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I havent read this much bullshit in a LOOOOONG time...but.....consider the source

what is REALLY sad is that AVN and XBiz will accept it as truth even though it was just pulled out of MindGeeks ass....give em money and they will say anything you want

One more thing. I have always wondered if you actually had insight or not. Just as a spectator. This doesn't disprove or prove that either way, however it does prove that you are willing to speak passionately against something that you don't now about against a company you don't like. Whether or not other past situations validate that feeling or not.

I say this, because you don't have access to stats that disprove anything or prove anything in regards to VR revenue. So you are just being a contrarian.

Just food for thought.
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Old 05-17-2017, 08:28 AM   #12
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Who has data on buyers' hardware? Do more people like lower quality tube VR scenes because they're on phone VR more and because they're free, because they don't know where to get higher quality videos, do high end VR users prefer videos or 3d games, how do you cum without making a mess, etc?
These are topics that I'd like to talk about more with VR since it helps a lot with how I'm going to promote it rather than "Fuck! Tubes are doing VR!"...
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Old 05-17-2017, 08:38 AM   #13
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Serious question, if VR is that hot, why are so many companies leasing/licensing their content out?
This generally doesn't happen with new non VR paysite content.
Seconded, and why did pornhub demote their VR section and stopped buying licenses themselves?
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Old 05-17-2017, 09:16 AM   #14
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Who has data on buyers' hardware? Do more people like lower quality tube VR scenes because they're on phone VR more and because they're free, because they don't know where to get higher quality videos, do high end VR users prefer videos or 3d games, how do you cum without making a mess, etc?
These are topics that I'd like to talk about more with VR since it helps a lot with how I'm going to promote it rather than "Fuck! Tubes are doing VR!"...

Who has data on buyers' hardware? - I don't have deep data on hardware to post here right this second, but it is mostly mobile, 75%-ish.

Do more people like lower quality tube VR scenes because they're on (a) phone more and because they're free (or) because they don't know where to get higher quality videos?

I think people accept lower quality videos because they are on their phone. Free also helps although that data really needs information on market segmentation and size to be useful. I do think they know where to find HQ videos. I think the tech is the main issue right now.

Do high end VR users prefer videos or 3d games? - Totally different things. Animated women are wonky and odd. If you like that cool, but if you don't, you don't. Same as live and static, different strokes for different folks.

How do you cum without making a mess, etc? -

You don't ejaculate into the device. It is a headset, so you would need to be Superman to accomplish this. The mess is the same.
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Old 05-17-2017, 01:32 PM   #15
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Who has data on buyers' hardware? - I don't have deep data on hardware to post here right this second, but it is mostly mobile, 75%-ish.

Do more people like lower quality tube VR scenes because they're on (a) phone more and because they're free (or) because they don't know where to get higher quality videos?

I think people accept lower quality videos because they are on their phone. Free also helps although that data really needs information on market segmentation and size to be useful. I do think they know where to find HQ videos. I think the tech is the main issue right now.

Do high end VR users prefer videos or 3d games? - Totally different things. Animated women are wonky and odd. If you like that cool, but if you don't, you don't. Same as live and static, different strokes for different folks.

How do you cum without making a mess, etc? -

You don't ejaculate into the device. It is a headset, so you would need to be Superman to accomplish this. The mess is the same.
That's true, a lot more people will be using phones for VR. But, do you think that the curiosity to try VR porn just because they happen to have the hardware will eventually result in more sales to paid VR video sites, or will it be a "test it on the tubes" and that's it kind of thing? Also, are the BW/HD requirements for the higher quality paid videos too much for an average mobile user to be able to use it?
VS someone on Oculus Rift, Vive, or PSVR using 3rd party software to use on a PC, they have the money, better machine to download/run on, can play 3d games well (Not all 3d is bad, if you do the rigging/weights/IK/shaders/etc well, it can be pretty immersive), etc. Would that possibly make a much bigger chance of someone buying higher quality VR porn, both video and 3d?
(edit: my bad, you pretty much explained this already, I kinda misread it.. Still a good reason to promote 3d VR content over videos as an affiliate, assuming you get the "right traffic" for it. )

Also, I know that you don't cum in it, but you can't aim without taking the headset off either, and that's no fun.. Well, I guess it could be fun to some people..
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Old 05-17-2017, 01:43 PM   #16
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Serious question, if VR is that hot, why are so many companies leasing/licensing their content out?
This generally doesn't happen with new non VR paysite content.
We are licensing for a number of reasons.

Firstly, I believe it is good business for us. Trying to return the cost of shooting, which has run over $1 million for our library, only by membership sales is hard. This is because we are paying great revenue share to affiliates. So to recover a million dollars in content costs, we have to do about 3 million in sales (costs of affiliates, banking, office and general operations...)

While our VR sales are screaming, doing $3 million in this new segment is only about the total that I expect from this current content. Therefore, all profits would/will be coming from secondary revenue streams. Licensing our library is one of those streams.

Secondly, I believe that it helps everyone if there is good, high-quality VR on every membership web site. It exposes paying users to good VR, and it retains them for the site as they explore VR. Over time, this will build the global user-base for VR, and VR users pay for porn! So everyone wins.

Finally, by licensing and generating revenue, we can shoot our next set of content with even larger budgets. This will push the quality of our next set of shoots up even further, and the cycle will go on.

For all of these reasons, we have chosen to make our stuff available.
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Old 05-17-2017, 01:47 PM   #17
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That's true, a lot more people will be using phones for VR. But, do you think that the curiosity to try VR porn just because they happen to have the hardware will eventually result in more sales to paid VR video sites, or will it be a "test it on the tubes" and that's it kind of thing? Also, are the BW/HD requirements for the higher quality paid videos too much for an average mobile user to be able to use it?
VS someone on Oculus Rift, Vive, or PSVR using 3rd party software to use on a PC, they have the money, better machine to download/run on, can play 3d games well (Not all 3d is bad, if you do the rigging/weights/IK/shaders/etc well, it can be pretty immersive), etc. Would that possibly make a much bigger chance of someone buying higher quality VR porn, both video and 3d?
(edit: my bad, you pretty much explained this already, I kinda misread it.. Still a good reason to promote 3d VR content over videos as an affiliate, assuming you get the "right traffic" for it. )

Also, I know that you don't cum in it, but you can't aim without taking the headset off either, and that's no fun.. Well, I guess it could be fun to some people..
We have found that the vast majority of our paying members use mobile, and I can tell you that personally, we shoot most of our content specifically for mobile.

For example, one of our most popular VR niches is Face-sitting / Upskirt. This content is MUCH better on mobile because the viewer can lie on their back in bed and have a porn star sit on their face. It's much harder to do that with a Vive or Oculus headset that's tethered to the desktop machine.

The lighter weight of the mobile headsets and the versatility make them better for porn, while the more robust headsets are better for 3D VR games. This is great news for the porn biz, since mobile users are exploding due to the very low barrier to entry.
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Old 05-17-2017, 02:10 PM   #18
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Will have to bookmark this thread and see how it turns out..
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Old 05-17-2017, 04:50 PM   #19
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Think I'm gonna finally get a Vive.
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Old 05-17-2017, 04:57 PM   #20
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Think I'm gonna finally get a Vive.
I might wait until V2 comes out. I heard that it's supposed to be wireless, better resolution, and possibly cheaper because of different base stations.
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Old 05-17-2017, 05:21 PM   #21
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For example, one of our most popular VR niches is Face-sitting / Upskirt. This content is MUCH better on mobile because the viewer can lie on their back in bed and have a porn star sit on their face. It's much harder to do that with a Vive or Oculus headset that's tethered to the desktop machine.
if your phone is in your hand, and your hand is above your face, why do you need any VR headset at all? The thing is pretty much dripping on your face.

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Old 05-17-2017, 05:32 PM   #22
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I might wait until V2 comes out. I heard that it's supposed to be wireless, better resolution, and possibly cheaper because of different base stations.
Actually, good idea, I've waited this long.
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Old 05-17-2017, 06:33 PM   #23
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if your phone is in your hand, and your hand is above your face, why do you need any VR headset at all? The thing is pretty much dripping on your face.

#
I thought VR was going to be like that, too, but at least on the Vive the depth is a lot better than I thought it would be, it's a lot more like you're looking through in your own world very easily, rather than some Magic Eye style trickery lol.
(Hard to explain, but it's very immersive.)
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Old 05-17-2017, 07:02 PM   #24
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Im holding off.
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Old 05-17-2017, 08:19 PM   #25
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Waiting as well.

I have noticed on another board some VR programs are being called out for not paying rebills to affiliates.
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Old 05-17-2017, 08:29 PM   #26
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I thought VR was going to be like that, too, but at least on the Vive the depth is a lot better than I thought it would be, it's a lot more like you're looking through in your own world very easily, rather than some Magic Eye style trickery lol.
(Hard to explain, but it's very immersive.)
i probably should have grabbed a set while i was in the states last month

i did get a new vaporizer tho

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Old 05-17-2017, 10:58 PM   #27
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...

i did get a new vaporizer tho

#
That's what we used to call AR back in the day - Altered Reality
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Old 05-17-2017, 11:43 PM   #28
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we're launching our VR site this month. Let's see....
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Old 05-18-2017, 12:28 AM   #29
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Do you think that the curiosity to try VR porn just because they happen to have the hardware will eventually result in more sales to paid VR video sites, or will it be a "test it on the tubes" and that's it kind of thing?
Also, are the BW/HD requirements for the higher quality paid videos too much for an average mobile user to be able to use it? VS someone on Oculus Rift, Vive, or PSVR using 3rd party software to use on a PC, they have the money, better machine to download/run on, can play 3d games well
I think this will answer both questions. I think that mobile will be the dominate form factor. However aficionados and collectors will run into space issues, resolution issues and want more quality. It is those folks that pay for porn regardless, because for many people $40 a month is well worth not searching the tubes. Tube videos right now are not the same quality as you can get off of YanksVR.

I think a good analogy might be your mobile phone and your TV. I think more video content is probably consumed on mobile devices and that % gets even higher with younger demos; however I don?t see a point where we all throw away the biggest, highest definition devices in our house because we can watch youtube videos on our phone or a movie on a plane on our tablets.

With that in mind the mass market will use a phone while there will remain another more premium experience that takes advantage of the bulk and space not needing to be mobile provides. For perspective my video card in my Oculus is 3x or 4x the size of my Samsung Galaxy 8.

Mobile will be dominate, but super premium will have buyers and the ability to always offer a bit more.
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Old 05-18-2017, 12:34 AM   #30
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We have found that the vast majority of our paying members use mobile, and I can tell you that personally, we shoot most of our content specifically for mobile.

For example, one of our most popular VR niches is Face-sitting / Upskirt. This content is MUCH better on mobile because the viewer can lie on their back in bed and have a porn star sit on their face. It's much harder to do that with a Vive or Oculus headset that's tethered to the desktop machine.

The lighter weight of the mobile headsets and the versatility make them better for porn, while the more robust headsets are better for 3D VR games. This is great news for the porn biz, since mobile users are exploding due to the very low barrier to entry.
And of course it depends on the content. For us we are more niche and while mobile is dominant a lot of our customers are looking for the opportunity to greatly increase the experience they enjoyed with Yanks with YanksVR and for many that means the best, highest rez experience. I much more enjoy harnessing the horse power of the bigger devices over the mass market appeal of mobile. Of course everything is available and mobile and as I said will be vastly more dominant.

Just my in regards to us. Obviously what you said about what you is correct. No wrong answers. I will see you in Miami yeah?
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Old 05-18-2017, 07:43 AM   #31
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vr is flop and to expenssive for customers
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Old 05-18-2017, 08:24 AM   #32
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vr is flop and to expenssive for customers
Ferraris and Rolexes are expensive for the masses. To sell VR you have to reach the customers that are less price sensitive. Simple as that. VR is great, but this isn't 2003 anymore.

Adapt or die!
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Old 05-18-2017, 11:49 AM   #33
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How much of that is porn sales?
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Old 05-18-2017, 03:25 PM   #34
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bullshit just like 3d
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Old 05-18-2017, 04:19 PM   #35
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bullshit just like 3d
When someone throws out 3D when talking about VR it is clear they really aren't knowledgeable or in tune with the space. Sorry.
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Old 05-18-2017, 06:33 PM   #36
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When someone throws out 3D when talking about VR it is clear they really aren't knowledgeable or in tune with the space. Sorry.
I agree.

VR is absolutely here to stay. It's not gimmick, and it's nothing like 3D.

If you ask my members, most will tell you that they refuse to watch "old" style porn any more.

Once you see good VR, it's all you want to watch when it comes to porn.
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Old 05-18-2017, 06:37 PM   #37
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fuck manwin in the ass with vr. Fuck them right in the ass!!!!
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Old 05-18-2017, 09:43 PM   #38
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since we're hijacking this sales thread to be a VR thread..

hey Todd! What's up with all those steps to watch your videos?

Yanks VR - Support - Cardboard

that's the easiest way?

??
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Old 05-18-2017, 11:30 PM   #39
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since we're hijacking this sales thread to be a VR thread..

hey Todd! What's up with all those steps to watch your videos?

Yanks VR - Support - Cardboard

that's the easiest way?

??
There are a number of ways and many apps. We chose side-loading the video as it avoids a slow download and users who don't know their phone well enough to find the download. We chose an app that had a clean menu and was easy to use.

Shockingly the support across the board for VR has been very few and far between. I think we get more Yanks support per 100 members.
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Old 05-19-2017, 01:11 AM   #40
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There are a number of ways and many apps. We chose side-loading the video as it avoids a slow download and users who don't know their phone well enough to find the download. We chose an app that had a clean menu and was easy to use.

Shockingly the support across the board for VR has been very few and far between. I think we get more Yanks support per 100 members.
pretty wild. reminds me of the early days of mobile. i hope it gets easier for the end user.

#
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Old 05-19-2017, 01:21 AM   #41
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That kinda works both ways though. People want to sell the product and it is expensive and difficult to produce, so licensing makes sense.

We don't license our content out, but that is because building the Yanks brand makes more sense for us. Different business models work for different companies.
Are the extra costs and problems of VR warranted by the extra sales?

Clearly not for enough people so licensing allows them to get back their money.
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Old 05-19-2017, 01:35 AM   #42
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Ferraris and Rolexes are expensive for the masses. To sell VR you have to reach the customers that are less price sensitive. Simple as that. VR is great, but this isn't 2003 anymore.

Adapt or die!
Good luck selling $300 a month memberships. Or 900% extra sales revenue just because you have VR. I'm assuming your VR content is better to the same rate a Ferrari is better than a Skoda.

How many of your scenes are available on free sites?
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Old 05-19-2017, 10:21 AM   #43
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OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. People won't watch it on a long term.
Therefore You won't make VR money either in porn or elsewhere.
There was a discussion here 15 months ago:
https://gfy.com/fucking-around-and-pr...t-content.html
I said that 15 months ago and I'll write it now again.
VR WILL NEVER MAKE MONEY

PS. Zuckerberg/Facebook launched their huge OCULUS project 2 years ago = BIG FAIL.
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Old 05-19-2017, 10:29 AM   #44
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OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. People won't watch it on a long term.
Therefore You won't make VR money either in porn or elsewhere.
There was a discussion here 15 months ago:
https://gfy.com/fucking-around-and-pr...t-content.html
I said that 15 months ago and I'll write it now again.
VR WILL NEVER MAKE MONEY

PS. Zuckerberg/Facebook launched their huge OCULUS project 2 years ago = BIG FAIL.
You much be using the wrong hardware or have never tried it, then..
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Old 05-19-2017, 12:07 PM   #45
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OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. ...
I can assure you this is not true.

I do rant at the companies that shoot poor quality VR. Stuff that's shot at 30fps, or with normal camera rigs can and do cause motion sickness, and that is the main complaint for people who say this kind of thing.

BUT, if you watch one of our scenes (we shoot using "NoSick(tm)"), your brain totally accepts it. Nothing I can say will explain exactly how real it feels until you try it for yourself. Once you do, you'll see what I'm saying (and every other VR evangelist).

VR is AMAZING when done right. And it is profitable, and the profits are skyrocketing.

So you can deny it all you like, but the longer you do, the more painful it will become.
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Old 05-19-2017, 12:39 PM   #46
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Have You seen the thread from 15 months ago?
https://gfy.com/fucking-around-and-pr...t-content.html
Ask those people who were enthusiastic about VR that time. Ask them how profitable VR for them has become.
You can hope and pray for VR becoming huge. You judge Your own impressions, Your individual impressions of VR. You judge VR quality aspects. But we are talking about biz.
Look around the market and judge reality. Reality is: VR is not growing at all. When it didn't grow in the last 2 years it won't anymore. The reason is ONE: HUMAN BRAIN WON'T ACCEPT IT = People won't use it on a long term.
I wish You a lot of luck, You'll need it when You don't realize that on time.
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Old 05-19-2017, 01:15 PM   #47
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Are the extra costs and problems of VR warranted by the extra sales?

Clearly not for enough people so licensing allows them to get back their money.
Paul why do you comment on VR? You seem to be so uninformed. Yes, the cost is worth it.

Licensing is just another revenue stream. That is criticizing a restaurant for counting its weekend sales as part of its income. It is nonsensical.
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Old 05-19-2017, 01:18 PM   #48
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Good luck selling $300 a month memberships. Or 900% extra sales revenue just because you have VR. I'm assuming your VR content is better to the same rate a Ferrari is better than a Skoda.

How many of your scenes are available on free sites?
How much do you think a VR shoot is? And yes, I think YanksVR content is as different from Yanks content as is a Ferrari to a Skoda.

Paul, you look very ignorant in these threads. Break down the cost structure of VR shoot for us according to you. I would love to see this.
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Old 05-19-2017, 01:19 PM   #49
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pretty wild. reminds me of the early days of mobile. i hope it gets easier for the end user.

#
It is by no means hard. Look at those steps. A couple are just downloading. We probably should give it another look and update the process. It isn't hard.
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Old 05-19-2017, 01:22 PM   #50
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Have You seen the thread from 15 months ago?
https://gfy.com/fucking-around-and-pr...t-content.html
Ask those people who were enthusiastic about VR that time. Ask them how profitable VR for them has become.
You can hope and pray for VR becoming huge. You judge Your own impressions, Your individual impressions of VR. You judge VR quality aspects. But we are talking about biz.
Look around the market and judge reality. Reality is: VR is not growing at all. When it didn't grow in the last 2 years it won't anymore. The reason is ONE: HUMAN BRAIN WON'T ACCEPT IT = People won't use it on a long term.
I wish You a lot of luck, You'll need it when You don't realize that on time.
I was enthusiastic at that time and it is profitable. You won't believe that though, becasue it doesn't fit your contrarian narrative.

And what I judge is sales and metrics.
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